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View Revisions: Issue #3316 All Revisions ] Back to Issue ]
Summary 0003316: Unlagged is off by one tic every time
Revision 2017-10-28 01:56 by Leonard
Steps To Reproduce Using the test wad and the debug commit referenced in 0002859:0018627:
-host a server on MAP01 (no need to enable sv_unlagged_debugactors)
-connect and join 2 clients
-align the clients horizontally
-make sure you test this with client 0 so as to not run into issue 0003315
-make sure to have cl_ticsperupdate on 1 so as to not run into 0003317
-shoot the other client
-if you have no latency to the server, you will hit however if you have at least one tic of latency (you may emulate the ping) you will always miss
-whenever you have at least one tic of latency, you are forced to aim right ahead of the player to land a hit (this may explain 0001705:0008281)
Revision 2017-10-28 01:45 by Leonard
Steps To Reproduce Using the test wad and the debug commit referenced in 0002859:0018627:
-host a server on MAP01 (no need to enable sv_unlagged_debugactors)
-connect and join 2 clients
-align the clients horizontally
-make sure you test this with client 0 so as to not run into issue 0003315
-shoot the other client
-if you have no latency to the server, you will hit however if you have at least one tic of latency (you may emulate the ping) you will always miss
-whenever you have at least one tic of latency, you are forced to aim right ahead of the player to land a hit (this may explain 0001705:0008281)






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