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View Revisions: Issue #2583 Back to Issue ]
Summary 0002583: Ammo max amount set to 0x7FFFFFFF mess up after map ends
Revision 2016-01-18 11:00 by Ivan
Description When you happen to have an ammo whose limit is set to 0x7FFFFFFF and you finish the map through normal means, it will show up as -1 and weird things will happen. (Ex: DnD menu doesn't recognize I have the item (clientside) but I do have the item serverside and can use it)

Here's a minimal example wad:'https://www.dropbox.com/s/p03azs8nnkoz2ge/itemmaxtest.pk3?dl=0 [^]'

Some screenshots:'http://imgur.com/a/57zJw [^]'
Revision 2016-01-24 20:29 by cobalt
Description When you happen to have an ammo whose limit is set to 0x7FFFFFFF and you finish the map through normal means, it will show up as -1 and weird things will happen. (Ex: DnD menu doesn't recognize I have the item (clientside) but I do have the item serverside and can use it)

Here's a minimal example wad:'https://www.dropbox.com/s/p03azs8nnkoz2ge/itemmaxtest.pk3?dl=0 [^]'

Some screenshots:'http://imgur.com/a/57zJw [^]'
Revision 2016-01-18 11:00 by Ivan
Steps To Reproduce - Give AP 1 (amount doesn't matter)
- Exit the map through normal means that would keep your inventory intact.
- Printinv -> shows capacity as -1 instea of 0x7FFFFFFF.
Revision 2016-01-24 20:29 by cobalt
Steps To Reproduce - Give AP 1 (amount doesn't matter)
- Exit the map through normal means that would keep your inventory intact.
- Printinv -> shows capacity as -1 instea of 0x7FFFFFFF.






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