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View Revisions: Issue #1986 Back to Issue ]
Summary 0001986: A_FadeOut doesn't work online
Revision 2014-11-03 12:18 by StrikerMan780
Description Any serverside actor will not be faded, nor removed by A_FadeOut if used online.
Revision 2014-11-11 13:37 by Dusk
Description Any actor will not be faded, nor removed by A_FadeOut if used online.
Revision 2014-11-03 12:18 by StrikerMan780
Steps To Reproduce Launch a server with these two PK3s, set it to Deathmatch on the map DM1. Die and respawn a few times. The teleport particles/fog will accumulate.

'http://shadowmavericks.com/files/Doom/rott_tc_full.pk3 [^]'
'http://shadowmavericks.com/files/Doom/rott_tc_zan20patch_v1.pk3 [^]'
Revision 2014-11-11 13:37 by Dusk
Steps To Reproduce
Revision 2014-11-03 12:18 by StrikerMan780
Additional Information Culprit Actor:

ACTOR RottTeleportFog : TeleportFog replaces TeleportFog
{
  +NOBLOCKMAP
  +NOTELEPORT
  +NOGRAVITY
  +FLOAT
  States
  {
  Spawn:
    TFOG ABCDEFGHABCDEFGHABCDEFGHABCDEFGHABCDEFGHABCDEFGH 1 Bright
  Looper:
    TFOG ABCDEFGH 1 Bright a_fadeout
    Loop
  
}
}
Revision 2014-11-11 13:37 by Dusk
Additional Information

ACTOR RottTeleportFog : TeleportFog replaces TeleportFog
{
  +NOBLOCKMAP
  +NOTELEPORT
  +NOGRAVITY
  +FLOAT
  States
  {
  Spawn:
    TFOG ABCDEFGHABCDEFGHABCDEFGHABCDEFGHABCDEFGHABCDEFGH 1 Bright
  Looper:
    TFOG ABCDEFGH 1 Bright a_fadeout
    Loop
  }
}
Revision 2014-11-11 14:37 by Dusk
Steps To Reproduce






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