I can see that from your previous post. Stealth does in fact require patience. Maybe some part of the game, you have a limited time to quickly hide some where before the "marines" find out where your foot steps are coming from. (e.g. Marines: I hear some one walking close to us. *you have a small amount of time to hide somewhere*) maybe where you press a key to hide in a specific place or just manually find a place.SpaceMarine wrote: The game would require patience, not the usual run and gun :P
Project Ideas
RE: Project Ideas
RE: Project Ideas
Press A to Doomguy?Fabysk wrote: I can see that from your previous post. Stealth does in fact require patience. Maybe some part of the game, you have a limited time to quickly hide some where before the "marines" find out where your foot steps are coming from. (e.g. Marines: I hear some one walking close to us. *you have a small amount of time to hide somewhere*) maybe where you press a key to hide in a specific place or just manually find a place.
Honestly, you'd have to do a lot to get stealth done right on the ZDoom engine itself, you'd need to have sectors that hide you if you're in a dark enough spot, or you're crouched, or behind an object where you can't really be seen, and as for being heard, different surfaces would have to give off different level sounds that would give you away, that also said, crouching would as well have to be made to make you quieter than normal walking, while running makes you louder.
I'm mainly taking a few pages from No One Lives Forever. Anyone remember that game?
|Project releases|
http://zandronum.com/forum/showthread.php?tid=217 : Reckoning of Armageddon: Deathmatch map pack :
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Early to rise, early to bed, makes a man healthy, but socially dead.
http://zandronum.com/forum/showthread.php?tid=217 : Reckoning of Armageddon: Deathmatch map pack :
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Early to rise, early to bed, makes a man healthy, but socially dead.
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RE: Project Ideas
Well, stealth doesn't mean that firearms won't be included. The player would have access to silenced pistols and SMGs. And yes, objects where you can hide inside e.g. lockers.
Spoiler: ibm5155 wrote (Open)

RE: Project Ideas
Maybe the silenced pistol from R667? And edit the firing sound if necessary.SpaceMarine wrote: The player would have access to silenced pistols and SMGs.
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RE: Project Ideas
Wut? I'm not making the project right now, I just posted the idea I had. Making a project like that is something I can't do :xFabysk wrote:Maybe the silenced pistol from R667? And edit the firing sound if necessary.SpaceMarine wrote: The player would have access to silenced pistols and SMGs.
Spoiler: ibm5155 wrote (Open)

RE: Project Ideas
Well, I guess I took this idea of starting it far. I get really excited when I brainstorm with someone with an idea that's cool.SpaceMarine wrote:
Wut? I'm not making the project right now, I just posted the idea I had. Making a project like that is something I can't do :x
Overall SpaceMarine, I really like your idea a lot.

EDIT: (I thought we were brainstorming)
Last edited by Fabysk on Tue Dec 03, 2013 6:06 pm, edited 1 time in total.
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RE: Project Ideas
:DFabysk wrote: Overall SpaceMarine, I really like your idea a lot.![]()
Last edited by SpaceMarine on Tue Dec 03, 2013 6:03 pm, edited 1 time in total.
Spoiler: ibm5155 wrote (Open)

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RE: Project Ideas
Yeah, this thread is for brainstorming ideas, and hopefully someone will like an idea and start on it! :D
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RE: Project Ideas
"To The Top Of Babel" is a name I thought of.
A WAD that could be meant for multiplayer.
I'm imagining a giant climb to the top of the Tower of Babel (obviously), with monsters and things coming after you on each floor.
Each floor is a map with some sort of unique twist or something.
Like, let's say one floor has an ice theme and is filled with ice-themed monsters and such. Each floor would have to keep the marble style from the stage aswell.
At the top, you have to fight a powered-up version of the Cyberdemon. Mostly make him hard to beat because the WAD's meant more for multiplayer.
A WAD that could be meant for multiplayer.
I'm imagining a giant climb to the top of the Tower of Babel (obviously), with monsters and things coming after you on each floor.
Each floor is a map with some sort of unique twist or something.
Like, let's say one floor has an ice theme and is filled with ice-themed monsters and such. Each floor would have to keep the marble style from the stage aswell.
At the top, you have to fight a powered-up version of the Cyberdemon. Mostly make him hard to beat because the WAD's meant more for multiplayer.
RE: Project Ideas
Hmm, stealth mod you say?
Block monster line of sight + patrols might work..
Block monster line of sight + patrols might work..
Last edited by gamevoin on Tue Dec 17, 2013 2:17 pm, edited 1 time in total.
RE: Project Ideas
Only axes for weapons.
Start with a fireaxe.
You can get some axes that look like the Third Degree for the Pyro in TF2, that can explode outward when attacking.
There can be throwable axes. I'm not getting many ideas on this one. Maybe a single axe can be thrown, and you can find other axe types that throw multiple axes.
Lets also include dual wielding on some throwables (mostly thinking about fire axes)
Maybe you can have an axe that slows down enemies by a certain percentage based on how many times you hit it or based on the monster itself. I was thinking of including projectiles with that idea, you hit a Rev or a Mancubus, and their fireball rocket thingies will get affected.
Other ideas: It hurts the seeking missile turning abilities, or causes the fireballs to deal less damage since it's colder than it would have been cuz it's fire (the axe can have ice like elements or have old ancient fancy-shcmancy rune words on it to curse enemies).
One thing I would like to mention is to not make the fire axe look weak. Either make it look like you're putting some strong effort into dismembering your enemies, or make it actually emit fire, and remove it being the starting axe.
Another idea that came to me is an axe-saw (kudos to creativity, eh?) where its like the chainsaw, but instead of little blades, it has small hatchets attached to them.
Berserk can be picked up and saved, like the Tomb of Power, but can stack up to maybe 4 or 5. Instead of giving full HP, it gives 25 HP and decreases damage by 55% or something like that. Oh, it can also make your axes alot more powerful.
Make more ideas, Netflix is waiting for me in the next tab.
Start with a fireaxe.
You can get some axes that look like the Third Degree for the Pyro in TF2, that can explode outward when attacking.
There can be throwable axes. I'm not getting many ideas on this one. Maybe a single axe can be thrown, and you can find other axe types that throw multiple axes.
Lets also include dual wielding on some throwables (mostly thinking about fire axes)
Maybe you can have an axe that slows down enemies by a certain percentage based on how many times you hit it or based on the monster itself. I was thinking of including projectiles with that idea, you hit a Rev or a Mancubus, and their fireball rocket thingies will get affected.
Other ideas: It hurts the seeking missile turning abilities, or causes the fireballs to deal less damage since it's colder than it would have been cuz it's fire (the axe can have ice like elements or have old ancient fancy-shcmancy rune words on it to curse enemies).
One thing I would like to mention is to not make the fire axe look weak. Either make it look like you're putting some strong effort into dismembering your enemies, or make it actually emit fire, and remove it being the starting axe.
Another idea that came to me is an axe-saw (kudos to creativity, eh?) where its like the chainsaw, but instead of little blades, it has small hatchets attached to them.
Berserk can be picked up and saved, like the Tomb of Power, but can stack up to maybe 4 or 5. Instead of giving full HP, it gives 25 HP and decreases damage by 55% or something like that. Oh, it can also make your axes alot more powerful.
Make more ideas, Netflix is waiting for me in the next tab.
Shut up, nurse!
RE: Project Ideas
Axe-chucks.
As in two axes tied together in a chain in a nunchuck manner.
As in two axes tied together in a chain in a nunchuck manner.
RE: Project Ideas
Ax-tana. Axe like a katana.
Ax-whip. Self explatonary.
Broken Axe. Its really powerful, if you get it to work. Every hit has an 90% what instead of doing OVER NINE THOUSAND!! damage, activating a looooooong sequence, where you watch the axe breaking, doomguy picking the broken shard, using extra toughness ropes to put it back to its place, and clean it up, nicely, but then ropes break and doomguy has to place it again and blah-blah-blah. In result, high risk=high reward weapon, + hilarious.
Ax-whip. Self explatonary.
Broken Axe. Its really powerful, if you get it to work. Every hit has an 90% what instead of doing OVER NINE THOUSAND!! damage, activating a looooooong sequence, where you watch the axe breaking, doomguy picking the broken shard, using extra toughness ropes to put it back to its place, and clean it up, nicely, but then ropes break and doomguy has to place it again and blah-blah-blah. In result, high risk=high reward weapon, + hilarious.
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RE: Project Ideas
Deployable axe cannon would be cool. As in, you place the cannon, wait for monsters to come, use altfire and watch how monsters get axed by haxes.
But seriously, I see no bright future for this idea, mainly because using axes for hour will be pretty boring. Props for creativity tho.[/size]
But seriously, I see no bright future for this idea, mainly because using axes for hour will be pretty boring. Props for creativity tho.[/size]
Last edited by CloudFlash on Wed Dec 18, 2013 6:41 pm, edited 1 time in total.
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
RE: Project Ideas
For some reason however, using shotguns for years didn't prove to be boring enough.
The main problem is that somebody would have to draw this axe madness(because I don't believe there are easily adaptable sprites for nearly half the ideas out of there) but if we get that covered somehow we could give that a go.
The main problem is that somebody would have to draw this axe madness(because I don't believe there are easily adaptable sprites for nearly half the ideas out of there) but if we get that covered somehow we could give that a go.
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RE: Project Ideas
The [video] tag is deprecated, please use the [media] tag
The [video] tag is deprecated, please use the [media] tag
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
RE: Project Ideas
WANT NOW
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RE: Project Ideas
I just realized this thread was here. I think I'll check this every now and then to see if I can find any cool ideas I like that I can code and I would finally have something contributed to the Zandronum community.
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RE: Project Ideas
I definitely like the idea of a metroid prime like game for zdoom, I hope you keep working on that Terminus
RE: Project Ideas
I Need People to help me with a Project PM Me if u wanna help
Project type: Open world zombie survival Mod
Need: A Spriter ,coder ,tester and more
Project type: Open world zombie survival Mod
Need: A Spriter ,coder ,tester and more