Project Ideas

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Fabysk
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RE: Project Ideas

#381

Post by Fabysk » Tue Dec 03, 2013 3:04 pm

SpaceMarine wrote: The game would require patience, not the usual run and gun :P
I can see that from your previous post. Stealth does in fact require patience. Maybe some part of the game, you have a limited time to quickly hide some where before the "marines" find out where your foot steps are coming from. (e.g. Marines: I hear some one walking close to us. *you have a small amount of time to hide somewhere*) maybe where you press a key to hide in a specific place or just manually find a place.
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RE: Project Ideas

#382

Post by Reaku » Tue Dec 03, 2013 3:28 pm

Fabysk wrote: I can see that from your previous post. Stealth does in fact require patience. Maybe some part of the game, you have a limited time to quickly hide some where before the "marines" find out where your foot steps are coming from. (e.g. Marines: I hear some one walking close to us. *you have a small amount of time to hide somewhere*) maybe where you press a key to hide in a specific place or just manually find a place.
Press A to Doomguy?
Honestly, you'd have to do a lot to get stealth done right on the ZDoom engine itself, you'd need to have sectors that hide you if you're in a dark enough spot, or you're crouched, or behind an object where you can't really be seen, and as for being heard, different surfaces would have to give off different level sounds that would give you away, that also said, crouching would as well have to be made to make you quieter than normal walking, while running makes you louder.
I'm mainly taking a few pages from No One Lives Forever. Anyone remember that game?
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SpaceMarine
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RE: Project Ideas

#383

Post by SpaceMarine » Tue Dec 03, 2013 4:46 pm

Well, stealth doesn't mean that firearms won't be included. The player would have access to silenced pistols and SMGs. And yes, objects where you can hide inside e.g. lockers.
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Fabysk
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RE: Project Ideas

#384

Post by Fabysk » Tue Dec 03, 2013 5:27 pm

SpaceMarine wrote: The player would have access to silenced pistols and SMGs.
Maybe the silenced pistol from R667? And edit the firing sound if necessary.
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RE: Project Ideas

#385

Post by SpaceMarine » Tue Dec 03, 2013 5:48 pm

Fabysk wrote:
SpaceMarine wrote: The player would have access to silenced pistols and SMGs.
Maybe the silenced pistol from R667? And edit the firing sound if necessary.
Wut? I'm not making the project right now, I just posted the idea I had. Making a project like that is something I can't do :x
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Fabysk
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RE: Project Ideas

#386

Post by Fabysk » Tue Dec 03, 2013 5:58 pm

SpaceMarine wrote:
Wut? I'm not making the project right now, I just posted the idea I had. Making a project like that is something I can't do :x
Well, I guess I took this idea of starting it far. I get really excited when I brainstorm with someone with an idea that's cool.

Overall SpaceMarine, I really like your idea a lot. :smile:

EDIT: (I thought we were brainstorming)
Last edited by Fabysk on Tue Dec 03, 2013 6:06 pm, edited 1 time in total.
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RE: Project Ideas

#387

Post by SpaceMarine » Tue Dec 03, 2013 6:03 pm

Fabysk wrote: Overall SpaceMarine, I really like your idea a lot. :smile:
:D
Last edited by SpaceMarine on Tue Dec 03, 2013 6:03 pm, edited 1 time in total.
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Slim
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RE: Project Ideas

#388

Post by Slim » Tue Dec 03, 2013 7:39 pm

Yeah, this thread is for brainstorming ideas, and hopefully someone will like an idea and start on it! :D
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RE: Project Ideas

#389

Post by CommanderKeenFsr » Sun Dec 15, 2013 9:05 pm

"To The Top Of Babel" is a name I thought of.
A WAD that could be meant for multiplayer.
I'm imagining a giant climb to the top of the Tower of Babel (obviously), with monsters and things coming after you on each floor.
Each floor is a map with some sort of unique twist or something.
Like, let's say one floor has an ice theme and is filled with ice-themed monsters and such. Each floor would have to keep the marble style from the stage aswell.

At the top, you have to fight a powered-up version of the Cyberdemon. Mostly make him hard to beat because the WAD's meant more for multiplayer.
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gamevoin
 
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RE: Project Ideas

#390

Post by gamevoin » Tue Dec 17, 2013 2:16 pm

Hmm, stealth mod you say?

Block monster line of sight + patrols might work..
Last edited by gamevoin on Tue Dec 17, 2013 2:17 pm, edited 1 time in total.

Hardbash
 
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RE: Project Ideas

#391

Post by Hardbash » Wed Dec 18, 2013 3:15 pm

Only axes for weapons.

Start with a fireaxe.

You can get some axes that look like the Third Degree for the Pyro in TF2, that can explode outward when attacking.

There can be throwable axes. I'm not getting many ideas on this one. Maybe a single axe can be thrown, and you can find other axe types that throw multiple axes.

Lets also include dual wielding on some throwables (mostly thinking about fire axes)

Maybe you can have an axe that slows down enemies by a certain percentage based on how many times you hit it or based on the monster itself. I was thinking of including projectiles with that idea, you hit a Rev or a Mancubus, and their fireball rocket thingies will get affected.

Other ideas: It hurts the seeking missile turning abilities, or causes the fireballs to deal less damage since it's colder than it would have been cuz it's fire (the axe can have ice like elements or have old ancient fancy-shcmancy rune words on it to curse enemies).

One thing I would like to mention is to not make the fire axe look weak. Either make it look like you're putting some strong effort into dismembering your enemies, or make it actually emit fire, and remove it being the starting axe.

Another idea that came to me is an axe-saw (kudos to creativity, eh?) where its like the chainsaw, but instead of little blades, it has small hatchets attached to them.

Berserk can be picked up and saved, like the Tomb of Power, but can stack up to maybe 4 or 5. Instead of giving full HP, it gives 25 HP and decreases damage by 55% or something like that. Oh, it can also make your axes alot more powerful.

Make more ideas, Netflix is waiting for me in the next tab.
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RE: Project Ideas

#392

Post by HexaDoken » Wed Dec 18, 2013 4:19 pm

Axe-chucks.

As in two axes tied together in a chain in a nunchuck manner.

gamevoin
 
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RE: Project Ideas

#393

Post by gamevoin » Wed Dec 18, 2013 4:56 pm

Ax-tana. Axe like a katana.
Ax-whip. Self explatonary.
Broken Axe. Its really powerful, if you get it to work. Every hit has an 90% what instead of doing OVER NINE THOUSAND!! damage, activating a looooooong sequence, where you watch the axe breaking, doomguy picking the broken shard, using extra toughness ropes to put it back to its place, and clean it up, nicely, but then ropes break and doomguy has to place it again and blah-blah-blah. In result, high risk=high reward weapon, + hilarious.

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RE: Project Ideas

#394

Post by CloudFlash » Wed Dec 18, 2013 6:40 pm

Deployable axe cannon would be cool. As in, you place the cannon, wait for monsters to come, use altfire and watch how monsters get axed by haxes.
But seriously, I see no bright future for this idea, mainly because using axes for hour will be pretty boring. Props for creativity tho.[/size]
Last edited by CloudFlash on Wed Dec 18, 2013 6:41 pm, edited 1 time in total.
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RE: Project Ideas

#395

Post by HexaDoken » Thu Dec 19, 2013 4:59 am

For some reason however, using shotguns for years didn't prove to be boring enough.

The main problem is that somebody would have to draw this axe madness(because I don't believe there are easily adaptable sprites for nearly half the ideas out of there) but if we get that covered somehow we could give that a go.

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RE: Project Ideas

#396

Post by TerminusEst13 » Thu Dec 19, 2013 6:53 am

phpBB [video]
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phpBB [video]
The [video] tag is deprecated, please use the [media] tag
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
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RE: Project Ideas

#397

Post by gamevoin » Thu Dec 19, 2013 7:55 am

WANT NOW

AkumaKing
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RE: Project Ideas

#398

Post by AkumaKing » Mon Dec 30, 2013 4:00 am

I just realized this thread was here. I think I'll check this every now and then to see if I can find any cool ideas I like that I can code and I would finally have something contributed to the Zandronum community.
Projects: Unbound, Zelda DXA
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RE: Project Ideas

#399

Post by jwaffe » Mon Dec 30, 2013 5:07 am

I definitely like the idea of a metroid prime like game for zdoom, I hope you keep working on that Terminus
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SK8
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RE: Project Ideas

#400

Post by SK8 » Tue Jan 07, 2014 8:54 am

I Need People to help me with a Project PM Me if u wanna help
Project type: Open world zombie survival Mod

Need: A Spriter ,coder ,tester and more

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