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Doomseeker - Change Log

Doomseeker - 1.1 (Not Yet Released) View Issues ]
===================================
- 0002883: [Suggestion] Testing releases in Doomseeker settings should be enabled and set to a default directory for ease of use (Zalewa) - resolved.
- 0002881: [Suggestion] Add TSPG to default Wadseeker list (Zalewa) - resolved.
- 0002981: [Bug] Doomseeker allows to join the server even if IWAD is missing. (Zalewa) - resolved.
- 0002704: [Suggestion] Toggle filter without disabling search (Zalewa) - resolved.
- 0002533: [Bug] Doomseeker does not recognize hexendd.wad (Zalewa) - resolved.
- 0002910: [Bug] Error message on startup (Zalewa) - resolved.
- 0002448: [Bug] Doomseeker crashes and just produces blank white screen on recent update on beta channel (Zalewa) - resolved.
- 0002711: [Bug] Incorrect IP2C data (Zalewa) - resolved.
- 0002709: [Bug] irc highlight sounds dont work (Zalewa) - resolved.
- 0002245: [Bug] changing gamemode resets skill to 1 (Zalewa) - resolved.
- 0002636: [Bug] Doomseeker fails to build with GCC 5.3.0 (Zalewa) - resolved.
- 0002573: [Bug] Connection time out errors on master while refreshing servers (Zalewa) - resolved.
- 0002414: [Suggestion] add a filter for testing servers (Zalewa) - resolved.
- 0002375: [Bug] Demo Manager window has a button named «Don't Save» with the meaning of «Remove» (Zalewa) - resolved.
- 0002374: [Bug] Update IP2C window does not respect string length (Zalewa) - resolved.
- 0002376: [Bug] «New updates are available» icon is rendered incorrectly on HiDPI modes (Zalewa) - resolved.
- 0001903: [Bug] Hosted server window appears under other windows (Blzut3) - resolved.
- 0001938: [Bug] Doomseeker becomes active when scrolling (Blzut3) - resolved.
- 0002368: [Bug] «Doomseeker — files are missing» window is extremely wide if there are a lot of WADs to get (Blzut3) - resolved.
- 0002323: [Bug] Use _wgetenv() to fetch environment variables on Windows (Zalewa) - resolved.
- 0002220: [Suggestion] Display servers from LAN broadcast (Zalewa) - resolved.
- 0002305: [Bug] Doomseeker crashes after getting a wad in Wadseeker and launching zandronum (Zalewa) - resolved.
- 0002292: [Bug] Doomseeker crashes on exit from Beta channel (Zalewa) - resolved.
- 0002291: [Bug] Map in create game window will not set map when server boots up (Zalewa) - resolved.
- 0002270: [Bug] when mousing over a server, some windows lose focus (Zalewa) - resolved.
- 0002271: [Suggestion] in create game menu, browsing for executable should only show .exe (Zalewa) - resolved.
- 0002150: [Suggestion] Fool-proof Wadseeker when remote services are down (Zalewa) - resolved.
- 0002214: [Suggestion] add forcespec voting to doomseeker's voting tab in the create server/flags menu (Zalewa) - resolved.

[28 issues]

Doomseeker - 1.0 (Released 2015-03-30) View Issues ]
======================================
- 0002428: [Bug] Doomseeker does not look in testing executable directory for ST actors (Zalewa) - resolved.
- 0002084: [Suggestion] Optional wad support improvements (Blzut3) - resolved.
- 0001512: [Suggestion] Support "Wad Archive" in Wadseeker (Zalewa) - resolved.
- 0001874: [Suggestion] Icon overhaul (Zalewa) - resolved.
- 0002126: [Bug] If a server has 0 maxplayers (and people in them), it displays no boxes for players even if people are in the server (Zalewa) - resolved.
- 0002063: [Bug] Doomseeker packaged with Zandronum 2.0 needs DM Flags to be Updated (Zalewa) - resolved.
- 0001890: [Bug] Fail to determine application directory when starting from CMD with "doomseeker.exe" only. (Zalewa) - resolved.
- 0001875: [Bug] Doomseeker doesn't fully close. (Zalewa) - resolved.
- 0001802: [Bug] Game mode names can duplicate in server filter when translated. (Zalewa) - resolved.
- 0001596: [Suggestion] Language translation for plugins (Zalewa) - resolved.
- 0002076: [Suggestion] Highlight servers with buddies (Zalewa) - resolved.
- 0002081: [Bug] .deh/.bex files may need to be loaded with different cmd line args depending on game (Zalewa) - resolved.
- 0002057: [Suggestion] Chocolate Doom: simplify "join server" setup dialog (Zalewa) - resolved.
- 0001886: [Bug] Doomseeker crashes if the Create server dialog is closed w/ the main window closed (Zalewa) - resolved.
- 0000665: [Bug] Custom servers go blank during server retrieval (Zalewa) - resolved.
- 0001145: [Suggestion] Demo recording for offline games (Zalewa) - resolved.
- 0001303: [Suggestion] Staff contact info into ban dialogs? (Zalewa) - resolved.
- 0001747: [Suggestion] IRC chat logs (Zalewa) - resolved.
- 0001356: [Suggestion] Ideas for DoomSeeker IRC (Zalewa) - resolved.
- 0002123: [Bug] Odamex password field missing. (Blzut3) - resolved.
- 0002060: [Suggestion] Query speed - introduce preset buttons (Zalewa) - resolved.
- 0001732: [Suggestion] Display refresh countdown timer instead of failing silently when trying to refresh very fresh servers. (Zalewa) - resolved.
- 0001937: [Bug] Doomseeker's "Show Join Command Line" doesn't work when WADs need to be downloaded (Zalewa) - resolved.
- 0002008: [Bug] Rcon Console will not work on First Try (Zalewa) - resolved.
- 0001973: [Suggestion] User Joins/Quits/Parts still shows in Main Window (Zalewa) - resolved.
- 0001926: [Bug] Add Buddy window has to little groupbox (Zalewa) - resolved.
- 0001905: [Bug] Does not correctly quit when Quit is initiated with other windows opened (Zalewa) - resolved.
- 0001925: [Bug] Wildcards in friend lists can trigger one person several times (Zalewa) - resolved.
- 0001851: [Suggestion] Vote settings in Create Server window (Zalewa) - resolved.
- 0001840: [Bug] «Port» in the server listing table grid's head doesn't fit the field's width (Zalewa) - resolved.
- 0001597: [Suggestion] Make Custom Parameters a Drop Down Menu like IDE (Zalewa) - resolved.
- 0001806: [Bug] HTML rendering in Server Details category is broken (Blzut3) - resolved.
- 0001595: [Suggestion] Cmd+W opens Wadseeker (Blzut3) - resolved.
- 0001805: [Bug] Too little fonts in About Doomseeker window (Zalewa) - resolved.
- 0001808: [Bug] Skip Current URL does nothing.. (Zalewa) - resolved.
- 0001807: [Bug] Player list in Server Detailis remains from previously choosen server, if current server has no players (Zalewa) - resolved.

[36 issues]

Zandronum - Change Log

Zandronum - 3.0 (Not Yet Released) View Issues ]
==================================
- 0001869: [Suggestion] Cool down time for sv_limitnumvotes - resolved.
- 0003083: [Suggestion] Backport +FORCEDECAL and +NODECAL (Bulletpuff Flags) - resolved.
- 0003076: [Bug] Custom pain states appear to "leak" into main pain state, calling A_SetBlend (Torr Samaho) - resolved.
- 0002891: [Bug] Some text is cut off with low resolutions in windowed mode with software renderer since 151228-1140 (Torr Samaho) - resolved.
- 0002846: [Bug] Railgun kills ignores custom obituaries - resolved.
- 0002672: [Bug] 'turbo' cheat kicks in the SR50 detection in single player (Torr Samaho) - resolved.
- 0003030: [Bug] Trails of players with hi-res skins have no scaling (Torr Samaho) - resolved.
- 0002617: [Bug] ACS loop problem in 3.0 (Torr Samaho) - resolved.
- 0002987: [Bug] A weapon has been broken online by latest beta build (Torr Samaho) - resolved.
- 0003028: [Suggestion] Backport Warp ACS function (Torr Samaho) - resolved.
- 0003054: [Bug] Using GetCVar clientside with user cvars is broken in 3.0 (Torr Samaho) - resolved.
- 0003052: [Bug] Thing_Remove does not decrease monster count clientside (Torr Samaho) - resolved.
- 0002590: [Suggestion] A little addition to vote success/fail condition - resolved.
- 0002830: [Bug] Monster position is not predicted properly after Thing_Raise (Torr Samaho) - resolved.
- 0003024: [Bug] Latest Zandronum 3.0 build breaks mod (Torr Samaho) - resolved.
- 0002961: [Bug] Code execution vulnerability in Game_Music_Emu (Torr Samaho) - resolved.
- 0003029: [Bug] Online, moprhing spawns a corpse of original playerclass (Torr Samaho) - resolved.
- 0003004: [Bug] Skins do not work online (3.0-alpha-170205-2117) (Torr Samaho) - resolved.
- 0002771: [Bug] authhostname DNS lookup during startup (Torr Samaho) - resolved.
- 0002561: [Suggestion] CLIENT_WARNING_MESSAGES (Dusk) - resolved.
 - 0002654: [Bug] client_DestroyThing: Couldn't find thing (Torr Samaho) - resolved.
- 0001499: [Bug] Slight chance that players will spawn on each other (same spawnpoint) - resolved.
- 0002860: [Bug] Crash when choosing cubic or spline sound resampler (Torr Samaho) - resolved.
- 0000750: [Bug] Missing DropItem prediction online (Edward-san) - resolved.
 - 0002522: [Bug] sv_dropstyle 1 or 2, coursing items to desync online (Edward-san) - resolved.
- 0002482: [Bug] How can I blank a CVAR from command line? (Torr Samaho) - resolved.
- 0002432: [Bug] Clang warnings in bots.cpp (Dusk) - resolved.
- 0002676: [Bug] RGF_NOPIERCE, RGF_EXPLICITANGLE and a_customrailgun online desync (Torr Samaho) - resolved.
- 0002986: [Bug] Online, if a morph powerup is taken away when there is no ammo, server crashes. (Edward-san) - resolved.
- 0002838: [Bug] sv_maxclientsperip and Votes . (Torr Samaho) - resolved.
- 0002974: [Bug] Puffs do not show up in multipalyer game. ( even if put in sprites not in S_START S_END ) (Torr Samaho) - resolved.
- 0002938: [Bug] /MP compilation not supported for Debug builds in Visual Studio 2015 (Edward-san) - resolved.
- 0002549: [Bug] Merge error related to friendly fire in P_DamageMobj (Dusk) - resolved.
- 0002717: [Bug] Crash appears to occur from a limit of player classes (21) and weapons (Edward-san) - resolved.
- 0001351: [Suggestion] Backport ZDoom revisions r4280, r4283, r4292 (Official CVar and User CVar support in ACS) (Torr Samaho) - resolved.
- 0002662: [Suggestion] Code generator to handle server command read/write (Dusk) - resolved.
- 0002900: [Bug] ACS_ExecuteWithResult does not send its fourth argument with clientsided scripts online (Edward-san) - resolved.
- 0002226: [Bug] Zandronum accidentally moves the files from '.zdoom', instead of '.zandronum', to '.config/zandronum' (Torr Samaho) - resolved.
- 0002997: [Bug] Server freezes after random map rotation (Torr Samaho) - resolved.
- 0002980: [Bug] Hexen's Clericboss can crash online servers upon returning to his map (Torr Samaho) - resolved.
- 0000144: [Suggestion] Disallow duplicate names (use pseudo-aliases such as Player2, Player3, etc) (Torr Samaho) - resolved.
- 0002827: [Bug] Mod Tracker issue (upgrade DUMB?) (Torr Samaho) - resolved.
- 0002582: [Bug] Skirmish menu doesn't save settings (Dusk) - resolved.
- 0001897: [Bug] CPU-like lag when picking up items or when flag is taken/dropped/returned after a dozen map changes || Console memory issue (Torr Samaho) - resolved.
- 0002222: [Bug] Using "restart" results in a crash (Torr Samaho) - resolved.
- 0002886: [Bug] Temporary team starts (team selection rooms) are slightly bugged in 3.0 (Edward-san) - resolved.
- 0002972: [Bug] A_ScaleVelocity and A_ChangeVelocity seem rather broken (Dusk) - resolved.
- 0002670: [Bug] ACS_NamedExecuteWithResult on clientside script online - arguments get shifted as it goes to client (Torr Samaho) - resolved.
- 0002847: [Bug] GetScreenHeight function is ignored online (Dusk) - resolved.
- 0002920: [Bug] Crash under undetermined exact conditions (Edward-san) - resolved.
- 0002985: [Bug] Tartarus + mod server crashes (Edward-san) - resolved.
- 0002853: [Bug] FBF_NOFLASH seemingly only works on client's end (Edward-san) - resolved.
- 0002446: [Bug] Urban Brawl: Dead of Winter is crashing when you look up on the sky at end of the road under OpenGL on Winter1 map (Zalewa) - resolved.
- 0002871: [Bug] Crash state with 0 duration triggers crash/assertion failure in debug builds - resolved.
- 0002391: [Bug] "1 ally left" message turns into "last player alive" during death state even when more players are alive (Edward-san) - resolved.
- 0002914: [Bug] Adjusting the Handicap slider with the mouse doesn't work (Torr Samaho) - resolved.
- 0002442: [Bug] Doomguy's face background color doesn't change after color CCMD in online game with OpenGL renderer (Zalewa) - resolved.
- 0002851: [Suggestion] Pause in client side demos (Torr Samaho) - resolved.
- 0002539: [Bug] Some weapon projectiles not making decals in Contra Doom (Torr Samaho) - resolved.
- 0002548: [Bug] Potential bandwidth waste in P_DamageMobj (Dusk) - resolved.
- 0002745: [Suggestion] Change default authentication server cvar to official auth server. (Edward-san) - resolved.
- 0002071: [Bug] Actor net IDs go out of sync on the client on returning to maps within hubs (Torr Samaho) - resolved.
- 0001491: [Bug] Spawn invulnerability conflicts with sphere invulnerability (Torr Samaho) - resolved.
- 0000876: [Suggestion] Backport A_Warp, the new enhanced version of A_Fire (Torr Samaho) - resolved.
- 0001336: [Bug] NETWORK_GetLocalAddress always resorts to "something more complicated" (Torr Samaho) - resolved.
- 0001346: [Bug] ClearInventory in ACS removes respawn invulnerability (Torr Samaho) - resolved.
- 0002485: [Bug] music doesnt change when reentering a hub map online (Dusk) - resolved.
- 0002697: [Bug] Jumping pad [ThrustThingZ] doesn't work (Torr Samaho) - resolved.
- 0002796: [Bug] Corpses of hi-res skins have no scaling (Torr Samaho) - resolved.
- 0002877: [Bug] Duel queue broken in 3.0 (Torr Samaho) - resolved.
- 0002599: [Bug] finishgame can cause client or server to hang (Torr Samaho) - resolved.
- 0002782: [Suggestion] Allow inspection of other player's usernames. (Dusk) - resolved.
- 0001828: [Bug] Actor Z desync with height (on the ground when sprite is drawn at the top of the ledge) (Torr Samaho) - resolved.
- 0001770: [Bug] Thing Z position differs between online and offline play. (Zalewa) - resolved.
- 0002618: [Bug] Browser menu fails to find servers and floods the console with warnings - resolved.
- 0002885: [Bug] deathmatch CVar doesn't take effect when used via command-line (Torr Samaho) - resolved.
 - 0002904: [Bug] Crash with hpbar-v15.pk3 + h_phobia.wad on MAP11 if a bot is present before the changemap map change (Torr Samaho) - resolved.
 - 0002960: [Bug] Strife Crashes when transitioning between two levels in multi-player games (Edward-san) - resolved.
- 0001167: [Bug] Clients can reconnect to servers despite getting errors that would normally terminate or crash the game in ZDoom (Torr Samaho) - resolved.
- 0002431: [Bug] Rapid PUKENAME on a net script will get you kicked from the server for "client command flood". (Torr Samaho) - resolved.
- 0002899: [Bug] Spectating string doesn't show line number when coop spying in 3.0 (Dusk) - resolved.
- 0002708: [Bug] Thing Thrust Z doesn't work online/offline (Torr Samaho) - resolved.
- 0002519: [Bug] some scripts in this wad dont work properly online (Torr Samaho) - resolved.
- 0002912: [Bug] ChangeCamera crashes in Duel (Edward-san) - resolved.
- 0002806: [Bug] Player powerup colour is ignored while above/below a 3D floor sector. (Dusk) - resolved.
- 0002394: [Bug] Missing "x ally left" message on HUD in survival invasion (Edward-san) - resolved.
- 0002785: [Bug] UDMF Scaling Incorrect NetGames (Dusk) - resolved.
- 0002892: [Bug] "You can't save while in a net game" message when connecting to server with 'connect' CCMD from offline (Edward-san) - resolved.
- 0002380: [Bug] Client crash when exiting map in hexen/hexdd.wad (Torr Samaho) - resolved.
- 0002884: [Bug] Clientside open scripts aren't run on online survival game (Edward-san) - resolved.
- 0002887: [Bug] Missing some Zandronum specific options from Gameplay/Compatibility options (Edward-san) - resolved.
- 0002651: [Bug] SVC_SPAWNPLAYER sends the player class with two bytes (Edward-san) - resolved.
- 0002232: [Bug] [b678038] Game crashed on the map start (Torr Samaho) - resolved.
 - 0002934: [Bug] Crash with 'map' ccmd from client while automap is open (Torr Samaho) - resolved.
- 0002826: [Bug] Skin dsjump sound doesn't work online . (Edward-san) - resolved.
- 0002287: [Bug] Monster count issue with A_Respawn online (Edward-san) - resolved.
- 0000858: [Suggestion] Enhanced chat input (Dusk) - resolved.
- 0002724: [Bug] Blinking sectors with 256 brightness blink to darkness online. (Edward-san) - resolved.
- 0002412: [Bug] GZDoom related OpenGL crash in zdcmp2. (Torr Samaho) - resolved.
- 0002470: [Bug] HQX scaler causes transparent MIDTEXTUREs to go black (Torr Samaho) - resolved.
- 0002456: [Bug] Ghosts of Pingfang WAD crashes when hosted on a server. (Dusk) - resolved.
- 0002426: [Bug] DECORATE related division by 0 in multiplayer in plasmaplant.wad (clusterfiend) (Torr Samaho) - resolved.
- 0002436: [Bug] R_OpenGL: no valid pixels formats found. Retrying in compatibility mode (Torr Samaho) - resolved.
- 0002423: [Bug] "rcon changemus" doesn't work anymore. (Torr Samaho) - resolved.
- 0002864: [Bug] Seeking missiles do not work in Capture the Flag and One Flag CTF - resolved.
- 0002408: [Bug] reconnect/connect causes strange console flood - resolved.
- 0001997: [Bug] Random spawners respawn items through 3D floors when spawned from another actor (Torr Samaho) - resolved.
- 0001634: [Bug] Weird spawn telefragging behavior on Duel32 + Transfer Heights (Edward-san) - resolved.
- 0002888: [Bug] This recoil script has been broken since zandronum 2.0 came out (Dusk) - resolved.
- 0002874: [Bug] Redundant con_scaletext entry in messages menu (Edward-san) - resolved.
- 0002879: [Bug] Join menus need additional text in 3.0 (Torr Samaho) - resolved.
- 0002856: [Bug] blood_fade_scalar blood brightness is missing a menu slider in 3.0 (Dusk) - resolved.
- 0002811: [Bug] monsters face east when respawning with a_respawn online (Edward-san) - resolved.
- 0002624: [Bug] randomly crashed after getting kicked for missing packets (Torr Samaho) - resolved.
- 0001759: [Bug] Bugged shadows on GL renderer on linux with Mesa drivers on Intel (probably any mesa) - resolved.
- 0002861: [Bug] smooth mouse movement option no longer toggles m_filter in 3.0 (Edward-san) - resolved.
- 0002866: [Bug] Crashes after changemap changes with dead bot spectators in 3.0 (Torr Samaho) - resolved.
- 0002867: [Bug] Players no longer telefrag each other in coop/survival when spawned on same spawn spot after changemap map changes in 3.0 (Edward-san) - resolved.
- 0002858: [Bug] compatflags2 is changed twice on client after changemap map changes in 3.0 (Edward-san) - resolved.
- 0002868: [Bug] Client ignores telezoom setting online in 3.0 (Torr Samaho) - resolved.
- 0002869: [Bug] Text scaling always "forgets" its setting when starting Zandronum in 3.0 (Torr Samaho) - resolved.
- 0002865: [Bug] PWO is broken in 3.0 when using switchonpickup alias (Torr Samaho) - resolved.
- 0002807: [Bug] Bot colour codes are ignored in offline skirmish menu. (Dusk) - resolved.
- 0002787: [Bug] Puffs are acting weird whenever shot at ledges (Torr Samaho) - resolved.
- 0001670: [Suggestion] Increase the limit of bots that can be defined (Torr Samaho) - resolved.
- 0002736: [Bug] crash when exiting demo as idx 1 (Edward-san) - resolved.
- 0002691: [Bug] items visually sink in swimmable sector (Edward-san) - resolved.
- 0000406: [Bug] Bots/players in (T)LMS/Survival vanish upon death if compat_instantrespawn is set to 1 (Edward-san) - resolved.
- 0002753: [Bug] Floating items in multiplayer (Edward-san) - resolved.
- 0000171: [Suggestion] backport fixed and improved jumping behavior and a fix in "P_ZMovement" (Torr Samaho) - resolved.
- 0002685: [Bug] Desync Z-axis 3D Sloped Floors (Torr Samaho) - resolved.
- 0002764: [Bug] Can't spawn a skybox from a clientsided script anymore in multiplayer (Torr Samaho) - resolved.
- 0002747: [Bug] BooM Generalized Ceiling Actions with Texture Changes behave differently online (Dusk) - resolved.
- 0002700: [Bug] CreateTranslation fatal crash when giving a transnumber of 0 (Torr Samaho) - resolved.
- 0002734: [Bug] Using flag DEADSPECTATORS in the GAMEMODE lump kicks you from the titlemap (Edward-san) - resolved.
- 0002338: [Bug] Monster desync by dead monsters unblocked by A_NoBlocking in item pickup (Edward-san) - resolved.
- 0001067: [Bug] Server crash if Strife NPCs die through wound states (Torr Samaho) - resolved.
 - 0002770: [Bug] error: use of undeclared identifier 'nullptr' (Torr Samaho) - resolved.
- 0002578: [Bug] Crash in ACS code if compiled with gcc 4.8+ (both offline and online) in release mode (Torr Samaho) - resolved.
- 0002671: [Bug] TIDs only sent to client as short - huge issues when combined with UniqueTID() (Torr Samaho) - resolved.
- 0002631: [Bug] v_IsCharAcceptableInNames rejects ampersands on bad grounds (Dusk) - resolved.
- 0002465: [Bug] Powerup Protection's ActiveSound doesnt work online (Edward-san) - resolved.
- 0001394: [Bug] Zandronum linux client freezes and doesn't respond. (Torr Samaho) - resolved.
- 0002494: [Bug] A_SetPitch is unfriendly to spectators (Torr Samaho) - resolved.
- 0000424: [Bug] bad mouselook center view (Edward-san) - resolved.
- 0001964: [Bug] Software 3D floors are impervious to earthquakes (Torr Samaho) - resolved.
- 0002512: [Bug] cvars set with consolecommand conflict with cvarinfo (Torr Samaho) - resolved.
- 0000879: [Suggestion] Backport new Inventory flags and properties - resolved.
- 0002134: [Bug] Problems with morph (friendly monsters attack you, and you lose translation) (Torr Samaho) - resolved.
- 0002705: [Bug] Skirmish menu crash when using mods (Edward-san) - resolved.
- 0002621: [Bug] Morph flag MRF_FULLHEALTH does nothing online, works fine offline. (Edward-san) - resolved.
- 0002716: [Bug] Invisible or transparent map things become visible or opaque on map restart (Edward-san) - resolved.
- 0001641: [Suggestion] Disabling fly in spectator mode - resolved.
- 0001912: [Suggestion] Rename kickfromgame to forcespec. (Dusk) - resolved.
- 0000266: [Bug] "Child frag" obituary always that of the master's weapon - resolved.
- 0002661: [Bug] sv_forcegldefaults ignores lightmode in MAPINFO (Edward-san) - resolved.
- 0002687: [Bug] BotEpisode Does not Work (Torr Samaho) - resolved.
- 0002069: [Bug] Fog isn´t rendered inside 3D floors (Torr Samaho) - resolved.
- 0000438: [Bug] Blue Screen With OpenGL (Torr Samaho) - resolved.
- 0001090: [Bug] HoldAndDestroy state in inventories not working in Zandronum (Torr Samaho) - resolved.
- 0002679: [Bug] Urban Brawl: Dead of Winter GL crash on map loading (Torr Samaho) - resolved.
- 0002262: [Bug] A_RadiusGive doesn't work properly online (Torr Samaho) - resolved.
- 0002689: [Bug] PlaySound() function fails online (Edward-san) - resolved.
- 0002688: [Bug] HiRes HUD Font not Scaled (Torr Samaho) - resolved.
- 0002690: [Suggestion] [Backport Request] Camera Texture Fix (Torr Samaho) - resolved.
- 0002692: [Bug] Bot Node Overflow (?) (Torr Samaho) - resolved.
- 0002620: [Bug] the 'special' cheat does not work online (Dusk) - resolved.
- 0002369: [Bug] some cheats dont work online (Torr Samaho) - resolved.
 - 0002389: [Bug] the warp cheat does not work properly online (Dusk) - resolved.
 - 0002390: [Bug] the turbo cheat is capped at 100 online (Dusk) - resolved.
 - 0002388: [Suggestion] the resurrect cheat does not work online (Dusk) - resolved.
- 0002528: [Suggestion] enforce the drop weapon check serverside (Dusk) - resolved.
- 0001209: [Bug] Banning, kicking and muting by idx (Dusk) - resolved.
- 0002459: [Bug] Cheat Console command "take" doesn't work online (Dusk) - resolved.
- 0002615: [Bug] "con_scaletext" causes giant text and HUD. (Dusk) - resolved.
- 0000495: [Suggestion] 'Use' key to join game instead of 'Space' (Dusk) - resolved.
- 0002632: [Bug] MAPINFO error in Zan 3.0 but not 2.1.2 or ZDoom (Dusk) - resolved.
- 0002609: [Bug] Dead spectators are given the option to "join the game" again (Dusk) - resolved.
- 0002611: [Bug] Multiplayer load/save game option inconsistency (Dusk) - resolved.
- 0000888: [Bug] Morphed players can't crouch (Torr Samaho) - resolved.
- 0001672: [Suggestion] GetActorClass/GetWeapon (Torr Samaho) - resolved.
- 0000973: [Bug] Escaped quote characters are not read properly from CMD line on Windows (Torr Samaho) - resolved.
- 0001621: [Suggestion] Please add the SoundVolume ZDoom function to Zandronum... (Torr Samaho) - resolved.
- 0001279: [Bug] Trying to morph a player with MorphActor from an OPEN script makes the game crash (Torr Samaho) - resolved.
- 0000931: [Bug] Dissapearing slopes in Open GL (Torr Samaho) - resolved.
- 0000949: [Bug] Barrel lights stay when destroyed while respawnable (Torr Samaho) - resolved.
- 0001660: [Bug] Freedoom file names changes (Torr Samaho) - resolved.
- 0001648: [Suggestion] Shareware Heretic IWAD uses things that do not exist in shareware Heretic (Torr Samaho) - resolved.
- 0001945: [Bug] SetActivatorToTarget accuracy with close objects (Torr Samaho) - resolved.
- 0000877: [Suggestion] Add missing constants for SetPlayerProperty action special (Torr Samaho) - resolved.
- 0001459: [Bug] "Spawn with shotgun" flag doesn't work outside of co-op (Dusk) - resolved.
- 0002527: [Bug] crash when calling finishgame while not in a level (Torr Samaho) - resolved.
- 0002504: [Bug] SkyPicker with 0 for TID doesn't use default sky. (Torr Samaho) - resolved.
- 0002518: [Bug] remove unnecessary attacksound entries from doomweapons.txt - resolved.
- 0002327: [Bug] 'Restore default custom colors' not working (Torr Samaho) - resolved.
- 0002481: [Bug] Delayed Named Clientside scripts are terminated when survival mode starts. (Torr Samaho) - resolved.
- 0002137: [Suggestion] Rune System Change (Dusk) - resolved.
 - 0000557: [Suggestion] Make powerup versions of spread and reflection runes (Dusk) - resolved.
- 0002194: [Bug] +notelefrag and -telestomp don't work at all with +thruspecies (Torr Samaho) - resolved.
- 0000580: [Bug] A_CheckSight() works incorrect with spectators (Dusk) - resolved.
- 0002565: [Suggestion] Merge a connecting player's name and IP together in one line (Dusk) - resolved.
- 0001091: [Suggestion] Introduction of MENUDEF LUMP (Torr Samaho) - resolved.
 - 0002197: [Bug] Rebuild Zandronum menus for MENUDEF (Dusk) - resolved.
  - 0002200: [Bug] [MENUDEF] Multiplayer options must be rebuilt (Dusk) - resolved.
   - 0000855: [Suggestion] Move the Multiplayer Menu from the Main Menu to the Options Menu (Dusk) - resolved.
  - 0002199: [Bug] [MENUDEF] Weapon setup needs to be rebuilt (Dusk) - resolved.
  - 0002201: [Bug] [MENUDEF] Re-add Zandronum-specific CVar info (Dusk) - resolved.
  - 0001438: [Bug] "Connection type" option player kick (Dusk) - resolved.
  - 0000855: [Suggestion] Move the Multiplayer Menu from the Main Menu to the Options Menu (Dusk) - resolved.
  - 0002261: [Suggestion] Add a forcespec option in the "Call Vote" menu (Dusk) - resolved.
  - 0001649: [Suggestion] Disconnect before starting a new game prompt misses a way to do so (Dusk) - resolved.
  - 0002206: [Bug] Space to join doesn't work anymore (Dusk) - resolved.
   - 0002253: [Bug] in the join menu in team games, the team is missing its color (Dusk) - resolved.
   - 0002254: [Bug] in the join menu, u are not given the class u select, also the random choice is missing (Torr Samaho) - resolved.
  - 0002198: [Bug] [MENUDEF] Userinfo name field does not accept color codes (Dusk) - resolved.
  - 0001984: [Suggestion] Make a simple login config at multiplayer menu (Dusk) - resolved.
 - 0002553: [Bug] Gamemode F1 screens don't work (Torr Samaho) - resolved.
 - 0002588: [Bug] Client crash when pressing PageDown on Compatibility Options menu (Torr Samaho) - resolved.
- 0002530: [Bug] Floor Hugger Projectiles blocked by Items in Invasion (Edward-san) - resolved.
- 0002562: [Suggestion] Include IP with player's disconnect message (Dusk) - resolved.
- 0002284: [Bug] Redundant "winlimit hit." message in (team)possession mode when pointlimit is hit (Dusk) - resolved.
- 0002308: [Bug] rcon playerinfo doesnt update properly [part 2] (Dusk) - resolved.
- 0002558: [Bug] (Online) A_RailAttack's custom particle class doesnt show from other players' perspectives. (Dusk) - resolved.
- 0001375: [Bug] Multiple timestamps in one logfile line (Dusk) - resolved.
- 0002509: [Bug] Clientside Named ENTER/DEATH/RESPAWN scripts cause wierd spew and don't execute (Torr Samaho) - resolved.
- 0002495: [Bug] "Enable Mouse" setting ignored - resolved.
- 0002439: [Bug] Can't select legal video resolutions (Torr Samaho) - resolved.
- 0000328: [Bug] HasteRune trails vs ArtiSpeedBoots and TurboSphere trails (Dusk) - resolved.
- 0002536: [Bug] "new game" in singleplayer with more than 7 classes defined says "must be in netgame" (Torr Samaho) - resolved.
- 0002464: [Bug] PCD_DROP changes script result value as a side effect (Torr Samaho) - resolved.
- 0002363: [Bug] COUNTSECRET actors are not handled properly online (Torr Samaho) - resolved.
- 0002520: [Bug] Weird behavior with Linedefs in MP (UDMF) (Torr Samaho) - resolved.
- 0001910: [Bug] buffer overflow in SectorSound (Edward-san) - resolved.
- 0002479: [Suggestion] Make sv_nodrop a dmflag (Dusk) - resolved.
- 0001028: [Suggestion] Show where you are in the queue on the scoreboard (Dusk) - resolved.
- 0002515: [Bug] Strange Skybox behavior online with multiple skyboxes. (Only on some maps it seems) (Torr Samaho) - resolved.
- 0001924: [Suggestion] Backport IsTIDUsed() and UniqueTID() in v2.0 (Torr Samaho) - resolved.
- 0002455: [Bug] A_BrainSpit's customized BrainFire-like fog actor reproduces the wrong sound online (Edward-san) - resolved.
- 0002168: [Suggestion] Tweak Unlagged menu/cvar (Dusk) - resolved.
- 0002486: [Suggestion] *** ERROR: Tried to spawn a class-less actor (Torr Samaho) - resolved.
- 0002492: [Bug] Dinamic lightning (Torr Samaho) - resolved.
- 0002498: [Bug] SetActorProperty with APROP_ViewHeight is broken (Torr Samaho) - resolved.
- 0002478: [Bug] sv_nokill and sv_disallowsuicide (Dusk) - resolved.
- 0002501: [Bug] the kill cheat does not work properly online (Dusk) - resolved.
- 0002483: [Bug] Fatal Crash in LMS gamemode with DeHackED lump (Torr Samaho) - resolved.
- 0002488: [Bug] Can't break the secret glass window in Griffin Chapel (Torr Samaho) - resolved.
- 0002505: [Bug] Zandronum 3.0 Windows server crashes upon shooting. (Torr Samaho) - resolved.
- 0002453: [Bug] A_VileAttack's custom sound parameter doesn't work online (Edward-san) - resolved.
- 0002320: [Bug] Leaving server through offline skirmish doesn't disconnect client first causing it to leave player behind (Edward-san) - resolved.
- 0002384: [Bug] "spectating - waiting to respawn" says "spectating - space to join" when coop spying (Edward-san) - resolved.
- 0002471: [Bug] Server goes haywire when MAPINFO states that next map is EndTitle (Torr Samaho) - resolved.
- 0002329: [Bug] HUD Health Desync (Edward-san) - resolved.
- 0000004: [Suggestion] Make ban descriptions a little "nicer". (Dusk) - resolved.
- 0002460: [Bug] Light_RaiseByValue and Light_LowerByValue don't work online (Dusk) - resolved.
- 0002440: [Bug] Clientside DECORATE negative args[] wonkiness in A_SpawnItemEx with SXF_CLIENTSIDE (Dusk) - resolved.
- 0002457: [Bug] Hidden skins broken in 3.0 (Torr Samaho) - resolved.
- 0002476: [Bug] allow jump/crouch in gameplay options cannot be set to "on" (Torr Samaho) - resolved.
- 0002427: [Bug] Spider mastermind's radius value is different from vanilla doom (Torr Samaho) - resolved.
- 0002100: [Bug] gl_vid_multisample doesn't work in Zandronum 2.0-alpha-150118-1152 or Zandronum 2.0-alpha-141117-2018 (Torr Samaho) - resolved.
- 0001397: [Suggestion] Backport LOF_NOJUMP parameter of A_LookEx (Dusk) - resolved.
- 0001002: [Bug] [found in 98d] Strife humanoids stucks in their Melee state (Dusk) - resolved.
- 0002386: [Bug] Item amounts sent in 2 bytes instead of 4 (Edward-san) - resolved.
- 0002247: [Bug] A_SetScale weirdness online (Edward-san) - resolved.
- 0001304: [Suggestion] Additional flags for A_SpawnItemEx from ZDoom r4188 (Torr Samaho) - resolved.
- 0001675: [Bug] typo in function name 'GAME_RequestMapRest' (Dusk) - resolved.
- 0002411: [Bug] CoopInfo should use Weapon Tags instead of Decorate Names (Dusk) - resolved.
- 0002335: [Bug] A_Saw lifesteal attack desync online (Edward-san) - resolved.
- 0002234: [Bug] nextmap and nextsecret commands are sort of broken (Torr Samaho) - resolved.
- 0000689: [Bug] Actor leaves sector bug (Dusk) - resolved.
- 0002277: [Bug] Named scripts cannot be puked online & other strangeness. (Dusk) - resolved.
- 0002263: [Bug] A_Warp doesn't work online (Torr Samaho) - resolved.
- 0002265: [Bug] A_SpawnItemEx flag SXF_TRANSFERSCALE doesn't work online (Torr Samaho) - resolved.
- 0000339: [Bug] Menu graphics animate twice as fast after getting kicked from server if a bot/player is on the server (Torr Samaho) - resolved.
- 0002407: [Bug] Server chat crashes the client (Dusk) - resolved.
- 0002400: [Suggestion] Simple current date server variable that can be overwritten (Dusk) - resolved.
- 0002416: [Bug] UDMF Line Scale Property broken (Torr Samaho) - resolved.
- 0001032: [Suggestion] Z-Height support for player starts (Torr Samaho) - resolved.
- 0002251: [Bug] Player Setup sliders are off-position and player preview is missing background (Torr Samaho) - resolved.
- 0002350: [Bug] Portals are assumed to be skyboxes (Torr Samaho) - resolved.
- 0000805: [Bug] Clang/LLVM fails to compile Skulltag (Torr Samaho) - resolved.
- 0002104: [Suggestion] Requesting vid_maxfps (Dusk) - resolved.
- 0002107: [Suggestion] PWO rewrite (Dusk) - resolved.
- 0002344: [Bug] Batman Doom "smoke bomb" weapon consumes only 1 ammunition instead of 40. (Torr Samaho) - resolved.
- 0002343: [Bug] Batman Doom MAP07 is unbeatable (Torr Samaho) - resolved.
- 0002403: [Bug] scoreboard is not centered (Torr Samaho) - resolved.
- 0001809: [Bug] Adding +NOSKIN to a playerclass breaks SkinInfo's crouchsprite (Torr Samaho) - resolved.
- 0002178: [Bug] Flag ALT_USES_BOTH not parsed. (Torr Samaho) - resolved.
- 0001105: [Bug] Spectators move down when using the land command. - resolved.
- 0000997: [Suggestion] new "spycancel" ccmd (Edward-san) - resolved.
- 0001605: [Suggestion] Backport "spawnofs_z" for A_CustomRailgun (Torr Samaho) - resolved.
- 0002326: [Bug] Medals are bugged (Torr Samaho) - resolved.
- 0002385: [Bug] Using the -record parameter crashes zandronum at exit in single player. (Torr Samaho) - resolved.
- 0002290: [Bug] browsing for iwad with fresh config doesnt work (Torr Samaho) - resolved.
- 0002244: [Bug] Crash when an actor attempts a translation on a voxel (Torr Samaho) - resolved.
- 0002370: [Bug] Blood actors sometimes not spawned online (Torr Samaho) - resolved.
- 0002252: [Bug] in player setup, the name field is too sensitive (Dusk) - resolved.
- 0002236: [Bug] Fatal Error when running zdcmp2 (Torr Samaho) - resolved.
- 0002268: [Bug] rcon playerinfo doesnt update properly (Dusk) - resolved.
- 0002279: [Bug] summon powertimefreezer crashes (Torr Samaho) - resolved.
- 0002160: [Bug] Random Video Crash after changing to an Nvidia Dynamic Super Resoulution. (Torr Samaho) - resolved.
- 0002250: [Bug] cursor in quit menu placed slightly higher than normal (Torr Samaho) - resolved.
- 0002256: [Bug] server crashes in trailblazer when barrel hits voodoo doll (Torr Samaho) - resolved.
- 0002243: [Bug] Zandronum Server crashes when changing map on 12-in-1 Survival Mappack (Torr Samaho) - resolved.
- 0002248: [Bug] BOTINFO doesn't read color codes anymore (Torr Samaho) - resolved.
- 0002249: [Bug] [MENUDEF] NumberFields don't update correctly. (Dusk) - resolved.
- 0002229: [Bug] A_SetPitch no longer works online (Torr Samaho) - resolved.
- 0002235: [Bug] Crash when loading a folder as a mod (Torr Samaho) - resolved.
- 0002225: [Bug] cl_showspawns fountains using wrong color (Torr Samaho) - resolved.
- 0002224: [Bug] HudMessage code conflict (Torr Samaho) - resolved.
- 0001338: [Suggestion] Allow clang to compile zandronum (backport) (Torr Samaho) - resolved.
- 0002230: [Bug] [3.0 cf6a62a] Player Setup crashes the game (Torr Samaho) - resolved.
- 0000527: [Suggestion] A_SetScale (Torr Samaho) - resolved.
- 0001493: [Suggestion] Allow the ability to redefine all of the automap hotkeys (Torr Samaho) - resolved.
- 0001626: [Suggestion] Backport ZDoom's Named Scripts and make the number of scripts exceed 999. (Torr Samaho) - resolved.
- 0000519: [Suggestion] Link: "[Code submission] Some MODELDEF features/fixes." (Torr Samaho) - resolved.
- 0001792: [Bug] FastProjectile MissileHeight property does not actually change the trail's height. (Torr Samaho) - resolved.
- 0001519: [Bug] XY diagonal 3D slopes don't appear ingame. (Torr Samaho) - resolved.
- 0000760: [Suggestion] Backport 'A_InquisitorAttack' fix from ZDoom code (Torr Samaho) - resolved.
- 0000743: [Bug] Grenade/Rocket disappears above/under 3D mid textures (Torr Samaho) - resolved.
- 0000277: [Bug] Bouncing collision detection on the Z axis (Torr Samaho) - resolved.
- 0000928: [Bug] Vsync is on by default (OpenGL) (Torr Samaho) - resolved.
- 0000771: [Suggestion] CHANGEMUS command will tell name of currently playing music (Torr Samaho) - resolved.
- 0001965: [Bug] UDMF-Based Vertex Slopes do not work. (Torr Samaho) - resolved.
- 0000867: [Suggestion] New bob styles from Zdoom dev. version r3615+ (Torr Samaho) - resolved.
- 0000919: [Suggestion] Voxels support (Torr Samaho) - resolved.
- 0000843: [Bug] Players can pick up items after death if given health (Torr Samaho) - resolved.
- 0000969: [Suggestion] HACX not recognized as IWAD in the first run (Torr Samaho) - resolved.
- 0001157: [Suggestion] Get rid of "Select Browser" menu (Torr Samaho) - resolved.

[327 issues]

Zandronum - 2.2 (Not Yet Released) View Issues ]
==================================
- 0002462: [Bug] Joining a server with MOTD set to \0 will randomly crash the client. (Torr Samaho) - resolved.
- 0002766: [Bug] ReplaceTextures() no longer works online properly (Torr Samaho) - resolved.
- 0002757: [Bug] Dropped White Flag Spawns Underneath 3D floors (Edward-san) - resolved.
- 0002312: [Bug] sv_forcegldefaults 1 does not cover gl_distfog changes. (Edward-san) - resolved.
- 0002648: [Bug] Newly connected clients aren't informed about other players TID (Dusk) - resolved.
- 0002633: [Suggestion] Remove sv_limitcommands from release builds (Dusk) - resolved.
- 0000988: [Bug] Zandronum sometimes skips a map. (Torr Samaho) - resolved.
- 0002583: [Bug] Ammo max amount set to 0x7FFFFFFF mess up after map ends (Edward-san) - resolved.
- 0002580: [Bug] SetMugshotState crashes online game (Edward-san) - resolved.
- 0002579: [Bug] Player *gasp sound plays on respawn (Edward-san) - resolved.
- 0002598: [Bug] ACS_ExecuteAlways from server to client corrupts negative arguments (Dusk) - resolved.
- 0002521: [Bug] This test actor behaves differently online and offline. (Torr Samaho) - resolved.
- 0002437: [Bug] A_FadeTo desyncs online (Edward-san) - resolved.
- 0001868: [Bug] SetAmmoCapacity is not recognized after map is finished (Torr Samaho) - resolved.
- 0002341: [Suggestion] ACS function to restart the current map. (Edward-san) - resolved.
- 0002397: [Bug] Tag property does not work with shared keys (Dusk) - resolved.

[16 issues]

Zandronum - zdoom-sync (Not Yet Released) View Issues ]
=========================================
- 0001133: [Suggestion] Make teleport fog target actor that teleported. (Torr Samaho) - resolved.

[1 issue]

Zandronum - 2.1 (Released 2015-06-24) View Issues ]
=====================================
- 0002371: [Bug] [Linux] zandronum-client package needs to depend on libfluidsynth1 (Blzut3) - resolved.
- 0002330: [Bug] Additional Latency/Jitter with 2.1 (Torr Samaho) - resolved.
- 0002080: [Bug] Multi-tracked NSFs won't play specified tracks when called from the server. (Dusk) - resolved.
- 0002255: [Bug] Weapon desync regression (Torr Samaho) - resolved.
- 0002187: [Bug] A_CustomPunch lifesteal does not update clients' HP visual on Multiplayer (Edward-san) - resolved.
- 0001669: [Suggestion] Make sv_randommaprotation respect votes (Torr Samaho) - resolved.
- 0002184: [Bug] Kicked - Abnormal level of movements detected (Torr Samaho) - resolved.
- 0002258: [Bug] sv_forcegldefaults is broken (Edward-san) - resolved.
- 0002105: [Suggestion] Added new ccmd ifspectator (Torr Samaho) - resolved.
- 0002276: [Bug] Shotgun noise won't play in my mod (Edward-san) - resolved.
- 0001089: [Bug] Desync when opening polydoor gets blocked (Edward-san) - resolved.
- 0002293: [Bug] Clients build stairs without any delay between steps causing unnecessary prediction issues online (Edward-san) - resolved.
- 0002152: [Bug] gl_cachenodes 1 causes servers to crash (includes crashlog) (Torr Samaho) - resolved.
- 0002195: [Bug] a_changeflag and +thruspecies is very jittery online (Edward-san) - resolved.
- 0002136: [Bug] Railgun ignores armor completely (Dusk) - resolved.
- 0002082: [Bug] .deh files are not reported by the server if they're loaded with -deh. (Dusk) - resolved.
- 0002157: [Suggestion] Unique crash report file name for the linux server hosts (Edward-san) - resolved.
- 0002215: [Bug] Very Fatal Error on Player.Morph when HUD is on screen (Edward-san) - resolved.
- 0002186: [Bug] Inconsistent demo behavior of light strobe special (Edward-san) - resolved.
- 0002219: [Bug] random crash in ctf when switching to this certain map (Torr Samaho) - resolved.
- 0000774: [Bug] A_FadeIn/A_FadeOut doesn't work on bullet/blood puff and rocket trail actors online (Edward-san) - resolved.
- 0002246: [Bug] Do not award coop points for monsters with -COUNTKILL (Dusk) - resolved.
- 0002238: [Bug] crash when connecting to server with demo recording enabled (Torr Samaho) - resolved.
- 0002218: [Bug] hexen crash when going from guardian of ice to seven portals (Dusk) - resolved.
- 0002142: [Bug] monster count in survival shows wrong value (Dusk) - resolved.
- 0002085: [Bug] Crash when loading a corrupt archive (Torr Samaho) - resolved.
- 0002143: [Bug] Desync: A_LookEx fails entirely on client. (Dusk) - resolved.
- 0002144: [Bug] DamageType Pain state doesn't activate A_Playsound online (Dusk) - resolved.
- 0002182: [Bug] -optfile thinks .cfg files are optional wads (Dusk) - resolved.
- 0002145: [Bug] random crash upon respawning in ctf (Dusk) - resolved.
- 0002179: [Bug] gitinfo issues (Torr Samaho) - resolved.
- 0002166: [Bug] Last CTF capture isn't shown on scoreboard (Torr Samaho) - resolved.
- 0001382: [Bug] Friendly Fire Obituaries Don't Appear Online (Dusk) - resolved.

[33 issues]

Zandronum - 2.0 (Released 2015-03-30) View Issues ]
=====================================
- 0001654: [Bug] Compatflag zd jump physics is broken (AlexMax) - resolved.
- 0002116: [Bug] Some server crashed without the crash reporter thing popping up and screws up your configs. (Dusk) - resolved.
- 0000193: [Bug] Able to fire weapon before it's passed A_Raise (Torr Samaho) - resolved.
- 0000905: [Bug] Unable to join my own server if it has WADs (Torr Samaho) - resolved.
- 0000544: [Bug] Client can't fire selected weapon after "changemap" map changes in COOP when being telefragged (Torr Samaho) - resolved.
- 0001870: [Bug] Client crash whenever players are gibbed on Hide N' Seek (Torr Samaho) - resolved.
- 0001074: [Bug] Monsters spawned by BossEye use the wrong z position online (Torr Samaho) - resolved.
- 0001423: [Bug] Jumping monsters in coop (Torr Samaho) - resolved.
- 0000130: [Bug] client prediction is sometimes wrong (Torr Samaho) - resolved.
- 0000055: [Suggestion] misprediction of player position when opening doors and using lifts online (Torr Samaho) - resolved.
- 0000225: [Bug] chat sounds muted in the intermission screen after a "nextmap" or "changemap" map change offline (Torr Samaho) - resolved.
- 0000349: [Bug] RailGun sounds played at full volume from a long distance (Torr Samaho) - resolved.
- 0000127: [Suggestion] backport updates for the slider controls in the options menus from ZDoom r1729 (Torr Samaho) - resolved.
- 0000465: [Bug] "compat_oldweaponswitch" doesn't work properly in "nointermission" maps (Torr Samaho) - resolved.
- 0000140: [Bug] announcer says "5 minute warning!" after warm-up countdown if "timelimit" is set to 1. (Torr Samaho) - resolved.
- 0000789: [Bug] Strange thing z desync in D2IG20 after "changemap" map changes online if bots are in the game (Torr Samaho) - resolved.
- 0000199: [Suggestion] separate "cl_identifytarget" from "cl_showweapnameoncycle" (Torr Samaho) - resolved.
- 0000765: [Bug] RandomSpawner thing z desync on 3D floors after map resets online (Torr Samaho) - resolved.
- 0000839: [Bug] Some players end up skipping a lot online even though cl_ticsperupdate is 1 (Torr Samaho) - resolved.
- 0001526: [Suggestion] Project cleanup: medal.cpp/.h (Dusk) - resolved.
- 0001867: [Bug] Setting skin via skininfo crashes zandronum (Torr Samaho) - resolved.
- 0001473: [Suggestion] "Optional Wads" for servers (Dusk) - resolved.
- 0001894: [Bug] hexen fighter fist desync online (Dusk) - resolved.
- 0002005: [Suggestion] Zandronum features for the alternative hud (Dusk) - resolved.
- 0001359: [Bug] Strife doors do not use locks in Zandronum - resolved.
- 0001023: [Suggestion] Printing with n: negative values do not return correctly - resolved.
- 0002114: [Bug] Latest build causes skybox hom in Zombie Horde - ze12 map. (openGL) (Edward-san) - resolved.
- 0001865: [Suggestion] Add a +NOIDENTIFYTARGET flag to decorate. (Watermelon) - resolved.
- 0001966: [Suggestion] Compressing unlagged and similiar booleans into one field to save bandwidth with userinfo (Watermelon) - resolved.
- 0001994: [Bug] Adding +NOSKIN breaks skin scaling in SKININFO (Torr Samaho) - resolved.
- 0001899: [Bug] Monsters with DesignatedTeam ignore opposing team players (Torr Samaho) - resolved.
- 0001588: [Bug] Bouncing Projectiles Update Irregularly Online (Torr Samaho) - resolved.
- 0001021: [Bug] Polyobjects don't play any sounds when closing online (Edward-san) - resolved.
- 0002045: [Bug] Client doesn't seem to receive the end of a snapshot under certain circumstances. (Torr Samaho) - resolved.
- 0001022: [Bug] Rotating polyobjects aren't reset after map resets online (Edward-san) - resolved.
- 0002068: [Suggestion] Remove rcon_utility and statsmaker (Torr Samaho) - resolved.
- 0000637: [Bug] Adding a bot breaks 'random' (Torr Samaho) - resolved.
- 0001642: [Bug] SBARINFO's gamemode detection is confusing (Blzut3) - resolved.
- 0002088: [Bug] Some surfaces of 3d floors aren't affected by fog. (Torr Samaho) - resolved.
- 0002079: [Bug] Polyobj_DoorSwing inconsistencies between zandronum and zdoom and between offline and online (Torr Samaho) - resolved.
- 0002090: [Bug] Oddities with SKININFO and larger scaled player classes. (Torr Samaho) - resolved.
- 0002128: [Bug] Valgrind says there's a memory leak from P_OpenMapData [Server] (Dusk) - resolved.
- 0002089: [Bug] zpack polyobject freeze in e2m6 (Torr Samaho) - resolved.
- 0002083: [Bug] Zandronum 1.3 installer .exe is packaged with Doomseeker's plugin for Odamex (Watermelon) - resolved.
- 0001490: [Suggestion] Backport ZDoom 2.5.0 (Torr Samaho) - resolved.
 - 0001784: [Suggestion] Heretic Obituaries (Torr Samaho) - resolved.
 - 0001142: [Suggestion] Buddha cheat. (Torr Samaho) - resolved.
 - 0000101: [Suggestion] backport compatibility flags update from ZDoom r2340, r2341 | COMPAT_HITSCAN, COMPAT_WALLRUN (Qent) - resolved.
 - 0001604: [Suggestion] Backport frandom (Torr Samaho) - resolved.
 - 0000661: [Suggestion] Backport A_SetArg, as well as the DECORATE user-variable and user-array system - resolved.
 - 0001247: [Bug] DEHACKED with no trailing new line in a WAD causes game to crash on start (Torr Samaho) - resolved.
 - 0000710: [Bug] Doomguy HUD Displays Differently if Health Statistics are Edited with DeHackED (Torr Samaho) - resolved.
 - 0000169: [Suggestion] Backport SBARINFO Resolution from ZDoom 2.5.0 (Torr Samaho) - resolved.
 - 0001344: [Suggestion] Actor DoubleFiringSpeed (Torr Samaho) - resolved.
 - 0000246: [Suggestion] Add support for (most) 7-Zip compression modes (Torr Samaho) - resolved.
 - 0001046: [Bug] Coop spying clients don't know of Player.DamageScreenColor (Torr Samaho) - resolved.
 - 0000528: [Suggestion] Zdoom's SBARINFO DrawString/Number Alignment Flags (Arco) - resolved.
 - 0001371: [Bug] GL/fog/water/nowork - resolved.
 - 0000714: [Bug] [UDMF] per-sidedef brightness settings don't work in GL (Torr Samaho) - resolved.
 - 0000134: [Suggestion] Port Zdoom's Actor in Actor Fix thing (Torr Samaho) - resolved.
 - 0001274: [Bug] Line Scale Property doesn't work in UDMF (Torr Samaho) - resolved.
 - 0000347: [Bug] OpenGL: Over-bright Sprite Coloring with Dynamic Lights in Doom Light Mode (Torr Samaho) - resolved.
 - 0001566: [Bug] Custom colors in name bugs CTF flag display. (Torr Samaho) - resolved.
 - 0001428: [Bug] Monsters Cilp Through 3d Floors - resolved.
 - 0000470: [Bug] Scaled textures in walls (Torr Samaho) - resolved.
 - 0000343: [Bug] Vanilla hitscan/projectile kickback (Torr Samaho) - resolved.
 - 0001103: [Suggestion] Difference in rendering skies between Zandronum and GZdoom/Zdoom (Torr Samaho) - resolved.
 - 0001160: [Suggestion] Requesting out-of-sequence backport of the GAMEINFO lump (Torr Samaho) - resolved.
 - 0000365: [Suggestion] Backport A_CheckCeiling (Torr Samaho) - resolved.
 - 0000699: [Suggestion] Backport Game Music Emu Library from ZDoom (Torr Samaho) - resolved.
 - 0000485: [Suggestion] Port "defaultterrain" from zdoom for Terrain (Torr Samaho) - resolved.
 - 0000526: [Suggestion] Zdoom's FORCEPAIN Decorate Flag (Torr Samaho) - resolved.
 - 0001509: [Bug] Win32 GUI does not close and lingers in the background forever (Torr Samaho) - resolved.
 - 0001233: [Suggestion] 'PushFactor' property (Torr Samaho) - resolved.
 - 0000602: [Suggestion] Backport SXF_TRANSFERPOINTERS (Torr Samaho) - resolved.
 - 0000098: [Bug] backport Doom.exe's player_t::usedown variable from ZDoom r2045 so that respawning players don't activate switches (Torr Samaho) - resolved.
 - 0000097: [Suggestion] backport 'A_VileAttack' fix from ZDoom r1745 (Torr Samaho) - resolved.
 - 0000368: [Suggestion] Backport MUSINFO support (Torr Samaho) - resolved.
- 0002091: [Bug] 2-sided polyobjects don't push the player anymore (Torr Samaho) - resolved.
- 0000895: [Bug] 3D lights and Boom deep water effect in the same sector causes player sprite disappearing when jumping (Torr Samaho) - resolved.
- 0002077: [Bug] The new Fake Contrast setting appears to be faulty, should be disabled by default. (Torr Samaho) - resolved.
- 0002072: [Bug] Scoreboard time, after a minute, reports 0 for all the players except consoleplayer (Edward-san) - resolved.
- 0002041: [Bug] Software transfer brightness textures broken (Torr Samaho) - resolved.
- 0002122: [Bug] Typo "Plama Rifle" in weapon tag (Torr Samaho) - resolved.
- 0002115: [Bug] "Tag" Weapon Actory Property is Ignored (Dusk) - resolved.
- 0001895: [Bug] hexen crash when using serpent staff in melee range online (Torr Samaho) - resolved.
- 0001976: [Bug] Changing Use Vertex Buffer in Software causes a crash (Torr Samaho) - resolved.
- 0002118: [Bug] A_RailAttack spread_xy/z does nothing (Edward-san) - resolved.
- 0002078: [Bug] SetActivatorToTarget is broken with "Autoaim: Never". (Dusk) - resolved.
- 0001475: [Bug] buffer overflow when player dies while 2 wads loaded (Torr Samaho) - resolved.
- 0002075: [Bug] Program crash when activating Polyobj_DoorSwing (Torr Samaho) - resolved.
- 0000126: [Suggestion] allow to set a different 'fraglimit' in the "offline skirmish" menu other than 5, 10, 15, 20, etc. (Qent) - resolved.
- 0001623: [Bug] Player colors break in multiplayer (Torr Samaho) - resolved.
- 0001629: [Bug] Jumping physics broken in Zandronum 2.0 (Torr Samaho) - resolved.
- 0001635: [Bug] Radius_Quake doesn't work online (Torr Samaho) - resolved.
- 0001624: [Suggestion] Change the wording of shared keys message (Dusk) - resolved.
- 0001645: [Bug] "Player located none" shared keys message (Dusk) - resolved.
- 0001639: [Bug] The view is not centered in demos when the recording player releases the mouse look button and lookspring is true. (Torr Samaho) - resolved.
- 0001532: [Bug] [131006-1139] Zandronum runs out of memory when reading response files (Torr Samaho) - resolved.
- 0001620: [Suggestion] Allow the text scaling to use the current aspect ratio instead of 4:3 (Torr Samaho) - resolved.
- 0001173: [Suggestion] New dmflag- shared keys for multiplayer (Dusk) - resolved.
- 0001644: [Bug] White graphical glitches on player sprites (Torr Samaho) - resolved.
- 0002056: [Bug] info needs network handling (Dusk) - resolved.
- 0001264: [Suggestion] Option for sv_unblockplayers to work only for allies (Dusk) - resolved.
- 0001841: [Bug] Zandronum 2.0 r140112-1124: Memory leak and crash in offline Survival on MAPINFO/monsters (Torr Samaho) - resolved.
- 0002053: [Bug] sv_nomonsters 1 changes spawn direction in next map (Torr Samaho) - resolved.
- 0001891: [Bug] Hexen crashes when entering MAP34 (Wolf Chapel) (Torr Samaho) - resolved.
- 0000231: [Bug] Lookspring does not disable lookspring (Torr Samaho) - resolved.
- 0001686: [Bug] Missing colors of existing sprites after loading saved game (Torr Samaho) - resolved.
- 0001658: [Bug] Floor_Waggle acts differently between Hexen map Format and UDMF (Torr Samaho) - resolved.
- 0002042: [Bug] A_WeaponBob exists (Torr Samaho) - resolved.
- 0002033: [Bug] Problems while in "requesting snapshot" state. (Torr Samaho) - resolved.
- 0002028: [Suggestion] Allow spectators on demos use noclip (Arco) - resolved.
- 0000733: [Bug] software 3d floors implementation broke lava surface texture (Torr Samaho) - resolved.
- 0002036: [Bug] More evident player desync on a gap between raising or lowering floors (Torr Samaho) - resolved.
- 0001124: [Bug] Door_CloseWaitOpen plays wrong sound online (Edward-san) - resolved.
- 0001815: [Bug] Projectiles w/ +BOUNCEONACTORS die prematurely (Torr Samaho) - resolved.
- 0001955: [Bug] Frozen corpse desync/teleportation (Watermelon) - resolved.
- 0001991: [Suggestion] hud_althud is missing in the HUD Options menu. (Torr Samaho) - resolved.
- 0001838: [Suggestion] Clientside puffs (Watermelon) - resolved.
- 0001993: [Bug] Crash on MAP30 (Torr Samaho) - resolved.
- 0001884: [Bug] Incorrect Zandronum warning (Torr Samaho) - resolved.
- 0000920: [Bug] Improperly captured screenshots (Torr Samaho) - resolved.
- 0001386: [Bug] Monsters with DesignatedTeam infight/attack players of the same team when teamdamage is on - resolved.
- 0001628: [Bug] Give_Inventory doesn't work right online on zandronum 2.0 (Torr Samaho) - resolved.
- 0001662: [Bug] Players can go though solid 3D floors online (Torr Samaho) - resolved.
- 0001832: [Bug] Online Turns Finite 0 Tic Loops into Infinite Loops (Torr Samaho) - resolved.
- 0001793: [Suggestion] Conversion of sv_commands.cpp to NetCommand (Dusk) - resolved.
- 0001570: [Bug] Imps Piling On Each Other in MAP01 (Torr Samaho) - resolved.
- 0001881: [Bug] MDK does not work online (Dusk) - resolved.
- 0001812: [Bug] Hexen does not properly play "TICK" on startup - resolved.
- 0001856: [Bug] SBARINFO doesn't work right in Zandro 2.0 (Torr Samaho) - resolved.
- 0001775: [Bug] PolyObj issues with Maps in Zandronum 2.0 alpha (Torr Samaho) - resolved.
- 0001684: [Bug] Conversation arrows appear broken (Torr Samaho) - resolved.
- 0001687: [Bug] Telefragging with the fist awards the fisting medal (Torr Samaho) - resolved.
- 0001632: [Bug] "Line Morror" Not working right (Torr Samaho) - resolved.
- 0001677: [Bug] Activating thing mover crashes clients (Torr Samaho) - resolved.
- 0001663: [Bug] Samsara's Wraithverge wraiths desynch online (Torr Samaho) - resolved.
- 0001625: [Suggestion] Use the Tag actor property for shared keys (Dusk) - resolved.
- 0001633: [Bug] [Linux x86_64] Multiplayer game completely broken (Torr Samaho) - resolved.
- 0001636: [Bug] Menu font messed up in widescreen (1024x600) (Torr Samaho) - resolved.
- 0001630: [Bug] Broken portals (Torr Samaho) - resolved.
- 0001435: [Bug] PUFFGETSOWNER Fails in Certain Cases (Torr Samaho) - resolved.
- 0001601: [Bug] Crash in OpenGL Startup (Torr Samaho) - resolved.
- 0001571: [Bug] Doom2 Map07 Special not working with Randomspawner (Torr Samaho) - resolved.
- 0001573: [Bug] Server Box Freezes When "Settings" Tab is Manipulated (Torr Samaho) - resolved.
- 0001538: [Bug] "Freeze" Completely Stops Player Movement (Torr Samaho) - resolved.
- 0001572: [Bug] dumpactors debug command conflict (Torr Samaho) - resolved.
- 0001560: [Bug] Zandronum says Wads are Auto-Loaded when they are Not (Torr Samaho) - resolved.
- 0001561: [Bug] Open GL seems to crash Zandronum when in-game (Torr Samaho) - resolved.
- 0001462: [Suggestion] Add support for +PUFFONACTORS flag (Torr Samaho) - resolved.
- 0001545: [Bug] All Sprites Turn White When Loading Saved Games (Torr Samaho) - resolved.
- 0001529: [Bug] Server Crashes When Switching Gamemodes (Torr Samaho) - resolved.
- 0001627: [Bug] Multiple bugs in Zandro 2.0 alpha (Torr Samaho) - closed.
- 0001968: [Bug] Zandronum Crashes on Startup in Hardware Mode - closed.

[155 issues]






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