Zandronum Chat on our Discord Server Get the latest version: 3.2.1
Source Code

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0000478Zandronum[All Projects] Suggestionpublic2011-05-29 16:522024-09-07 00:23
ReporterPuhax 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityhave not tried
StatusacknowledgedResolutionopen 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0000478: Server Variable for Possesion game mode.
DescriptionThis server variable would let the server owner decide if the hellstone carrier can shoot while carrying it. SV_possvar 1 would mean that the carrier can shoot, and SV_possvar 0 would mean that the carrier can't.
Attached Files

- Relationships
related to 0004412new Possession mode changes: get rid of subsequent map resets, and only use round countdowns as a timer to respawn stone, and more 

-  Notes
User avatar (0001773)
Puhax (reporter)
2011-05-29 17:05

Sorry, in the part where it says: "According to Blzut3, it looks like only a single function would need to be modified.", it's about another suggestion, I made a mistake in there, sorry.
User avatar (0001797)
Decay (reporter)
2011-06-13 23:41

I think Possession (and team poss) gets slapped and disregarded because of the fact you cannot shoot while carrying the stone. I think this would be a great addition to the mode.
User avatar (0013711)
Marcaek (reporter)
2015-10-30 04:31

Among other flawed gamemodes, I'd also like to see Possession gain some appeal and I think this would go a long way towards that.
User avatar (0024021)
unknownna (updater)
2024-09-07 00:23

This would be great to make the possession modes more appealing to play with lesser player counts. IMHO, maybe it would be good to simply make the option become the new default behavior, and make the old behavior the flag to toggle. As of now, there are only 2 possession servers hosted on the server list from the looks of it. It's not a very fun mode to play in its current state.
If there's not enough players present to guard you in a team game, it simply becomes a boring hide-and-seek and cat-and-mouse chase between the hellstone carrier and other opposing players.

Issue Community Support
Only registered users can voice their support. Click here to register, or here to log in.
Supporters: Marcaek Combinebobnt Decay Razgriz DrinkyBird The Toxic Avenger unknownna
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2011-05-29 16:52 Puhax New Issue
2011-05-29 17:05 Puhax Note Added: 0001773
2011-05-29 17:43 Blzut3 Description Updated View Revisions
2011-06-13 23:41 Decay Note Added: 0001797
2014-06-11 15:59 Watermelon Status new => acknowledged
2015-10-30 04:31 Marcaek Note Added: 0013711
2024-09-06 23:42 unknownna Relationship added related to 0004412
2024-09-07 00:23 unknownna Note Added: 0024021






Questions or other issues? Contact Us.

Links


Copyright © 2000 - 2025 MantisBT Team
Powered by Mantis Bugtracker