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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002796 | Zandronum | [All Projects] Bug | public | 2016-07-30 08:14 | 2018-09-30 21:53 | ||||
Reporter | AtomicLugia | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 3.0-beta | ||||||||
Target Version | 3.0 | Fixed in Version | 3.0 | ||||||
Summary | 0002796: Corpses of hi-res skins have no scaling | ||||||||
Description | I have hi-res skins (which are scaled down to match the doom marine). If a player/bot die with this skin, the last frames of their death animation have no scaling anymore and are either really huge or small (skins with low-res sprites). This happens in version 3.0-alpha-r160519-2047. | ||||||||
Steps To Reproduce | As Self: - Add a hi-res skin to Zandronum. - Change your skin to this skin. - Start a game. - Kill yourself and watch your corpse. As Bot: - Add a hi-res skin and it's bot to Zandronum. - Start a new game. - Add the bot in the game. - Kill this bot/let it die. | ||||||||
Attached Files | skinglitch.JPG [^] (483,950 bytes) 2016-07-30 08:14 LopunnySkin.zip [^] (548,442 bytes) 2016-07-30 08:59 ZDoomLopunnySkin.wad [^] (2,217,778 bytes) 2016-10-02 08:02 Screenshot_Doom_20161002_095818.png [^] (252,954 bytes) 2016-10-02 08:04 | ||||||||
Notes | |
(0015414) WaTaKiD (updater) 2016-07-30 08:37 |
please provide an example wad |
(0015415) AtomicLugia (reporter) 2016-07-30 09:01 |
Added a hi-res skin of Lopunny which also has a bot. Perfect for testing this issue in version 3.0-alpha-r160519-2047. |
(0015443) Torr Samaho (administrator) 2016-08-13 15:08 |
This doesn't seem to work properly in GZDoom 1.8.6 either. Can somebody confirm this? If so, does it work in the latest GZDoom version? |
(0015722) AtomicLugia (reporter) 2016-10-02 08:03 |
I uploaded a ZDoom/GZDoom compatible version of the hi-res skin of Lopunny. I tested it in the newest version of GZDoom (2.2.0 64-bit) and there's no problem. |
(0016357) Torr Samaho (administrator) 2016-11-27 16:30 |
Can somebody check when GZDoom fixed this? |
(0016379) Edward-san (developer) 2016-11-29 20:56 |
Uh, actually I tried ZDoomLopunnySkin.wad with gzdoom 1.8.6 and gzdoom git and I see no problem here. |
(0016380) Torr Samaho (administrator) 2016-11-29 21:03 |
I tested LopunnySkin.zip with gzdoom 1.8.6, not ZDoomLopunnySkin.wad. The latter is newer than my note 0002796:0015443. |
(0016381) Edward-san (developer) 2016-11-29 21:15 edited on: 2016-11-29 21:23 |
I can't manage to reproduce the problem unless I try with the bot method (and I can't manage to add a bot with that skin in zdoom). What's supposed to happen with the consoleplayer? [edit] Now I understood. I need to respawn and see the corpse (only if I'm in multiplayer mode). |
(0016382) Edward-san (developer) 2016-11-29 21:29 |
I found this commit which may help:'https://bitbucket.org/Torr_Samaho/zandronum-zdoom-sync/commits/c6667f18f9e3d8fd953b49d2abf1dbe81263354a [^]' . Also I found this change, but I don't know if it's useful for us:'https://bitbucket.org/Torr_Samaho/zandronum-zdoom-sync/commits/3fef7231f0a296b99504dbb0e9328ae1845d47d8 [^]' . |
(0016383) Torr Samaho (administrator) 2016-11-29 21:32 edited on: 2016-11-29 21:46 |
Quote from Edward-san When using chase cam in single player, the player sprite is huge. Also the sprite size in the player setup menu is much too big. EDIT: The commit you found sounds good. I'll check if this fixes the problem. EDIT2: Needs more fixes. |
(0016384) Edward-san (developer) 2016-11-29 22:01 edited on: 2016-11-29 22:02 |
Btw, LopunnySkin.zip is not compatible with zdoom. This message in console should help why:
If you try the zdoom version it works fine with zdoom git and it's buggy in gzdoom 1.8.6 as expected. |
(0016385) Torr Samaho (administrator) 2016-11-29 22:06 |
I think I fixed the problems with LopunnySkin.zip in Zandronum now. In addition to the ZDoom bug fix you found, this also needed fixes in the Zandronum's code. Can you check if this also fixes ZDoomLopunnySkin.wad? |
(0016386) Edward-san (developer) 2016-11-29 22:13 edited on: 2016-11-29 22:26 |
Confirmed to work with both the skin wads. |
(0016387) Torr Samaho (administrator) 2016-11-29 22:13 |
Thanks for checking! |
(0016388) Edward-san (developer) 2016-11-29 22:27 edited on: 2016-11-29 22:32 |
I found a problem with online: if you host your server with at least 1 player and the lopunny bot, the bot too tiny (as if it was scaled down twice). |
(0016389) Torr Samaho (administrator) 2016-11-29 22:32 |
So just the bot is affected and it only happens online? |
(0016390) Edward-san (developer) 2016-11-29 22:37 edited on: 2016-11-29 22:52 |
Hm, exactly, but actually I managed to reproduce also with the changeset before this fix. I didn't investigate when it broke. [edit] more info: if the tiny bot is killed, the respawned bot appears okay again. [edit2]'https://bitbucket.org/zandronum/zandronum-sandbox/commits/0715ab3aa5764ca57dc0d5f120a8c0f4cfb64a30 [^]' fixes the issue for me. |
(0016399) Torr Samaho (administrator) 2016-11-30 19:25 |
Looks good! Added. |
(0016501) Ru5tK1ng (updater) 2016-12-16 07:43 |
With the 12/6 changes I didn't see any issue with both wads online as a player vs a bot. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2016-07-30 08:14 | AtomicLugia | New Issue | |
2016-07-30 08:14 | AtomicLugia | File Added: skinglitch.JPG | |
2016-07-30 08:37 | WaTaKiD | Note Added: 0015414 | |
2016-07-30 08:59 | AtomicLugia | File Added: LopunnySkin.zip | |
2016-07-30 09:01 | AtomicLugia | Note Added: 0015415 | |
2016-08-13 15:08 | Torr Samaho | Note Added: 0015443 | |
2016-10-02 08:02 | AtomicLugia | File Added: ZDoomLopunnySkin.wad | |
2016-10-02 08:03 | AtomicLugia | Note Added: 0015722 | |
2016-10-02 08:04 | AtomicLugia | File Added: Screenshot_Doom_20161002_095818.png | |
2016-11-27 16:30 | Torr Samaho | Note Added: 0016357 | |
2016-11-27 16:31 | Torr Samaho | Target Version | => 3.0 |
2016-11-29 20:32 | Torr Samaho | Status | new => feedback |
2016-11-29 20:56 | Edward-san | Note Added: 0016379 | |
2016-11-29 21:03 | Torr Samaho | Note Added: 0016380 | |
2016-11-29 21:15 | Edward-san | Note Added: 0016381 | |
2016-11-29 21:16 | Edward-san | Note Edited: 0016381 | View Revisions |
2016-11-29 21:23 | Edward-san | Note Edited: 0016381 | View Revisions |
2016-11-29 21:29 | Edward-san | Note Added: 0016382 | |
2016-11-29 21:32 | Torr Samaho | Note Added: 0016383 | |
2016-11-29 21:37 | Torr Samaho | Note Edited: 0016383 | View Revisions |
2016-11-29 21:46 | Torr Samaho | Note Edited: 0016383 | View Revisions |
2016-11-29 22:01 | Edward-san | Note Added: 0016384 | |
2016-11-29 22:02 | Edward-san | Note Edited: 0016384 | View Revisions |
2016-11-29 22:06 | Torr Samaho | Note Added: 0016385 | |
2016-11-29 22:06 | Torr Samaho | Assigned To | => Torr Samaho |
2016-11-29 22:06 | Torr Samaho | Status | feedback => needs testing |
2016-11-29 22:13 | Edward-san | Note Added: 0016386 | |
2016-11-29 22:13 | Torr Samaho | Note Added: 0016387 | |
2016-11-29 22:16 | Edward-san | Note Edited: 0016386 | View Revisions |
2016-11-29 22:26 | Edward-san | Note Edited: 0016386 | View Revisions |
2016-11-29 22:27 | Edward-san | Note Added: 0016388 | |
2016-11-29 22:31 | Edward-san | Note Edited: 0016388 | View Revisions |
2016-11-29 22:32 | Edward-san | Note Edited: 0016388 | View Revisions |
2016-11-29 22:32 | Torr Samaho | Note Added: 0016389 | |
2016-11-29 22:37 | Edward-san | Note Added: 0016390 | |
2016-11-29 22:40 | Edward-san | Note Edited: 0016390 | View Revisions |
2016-11-29 22:52 | Edward-san | Note Edited: 0016390 | View Revisions |
2016-11-30 19:25 | Torr Samaho | Note Added: 0016399 | |
2016-12-16 07:43 | Ru5tK1ng | Note Added: 0016501 | |
2016-12-16 07:43 | Ru5tK1ng | Status | needs testing => resolved |
2016-12-16 07:43 | Ru5tK1ng | Resolution | open => fixed |
2016-12-16 07:43 | Ru5tK1ng | Fixed in Version | => 3.0 |
2018-09-30 21:53 | Blzut3 | Status | resolved => closed |
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