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IDProjectCategoryView StatusDate SubmittedLast Update
0002796Zandronum[All Projects] Bugpublic2016-07-30 08:142018-09-30 21:53
ReporterAtomicLugia 
Assigned ToTorr Samaho 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version3.0-beta 
Target Version3.0Fixed in Version3.0 
Summary0002796: Corpses of hi-res skins have no scaling
DescriptionI have hi-res skins (which are scaled down to match the doom marine). If a player/bot die with this skin, the last frames of their death animation have no scaling anymore and are either really huge or small (skins with low-res sprites). This happens in version 3.0-alpha-r160519-2047.
Steps To ReproduceAs Self:
 - Add a hi-res skin to Zandronum.
 - Change your skin to this skin.
 - Start a game.
 - Kill yourself and watch your corpse.

As Bot:
 - Add a hi-res skin and it's bot to Zandronum.
 - Start a new game.
 - Add the bot in the game.
 - Kill this bot/let it die.
Attached Filesjpg file icon skinglitch.JPG [^] (483,950 bytes) 2016-07-30 08:14
zip file icon LopunnySkin.zip [^] (548,442 bytes) 2016-07-30 08:59
? file icon ZDoomLopunnySkin.wad [^] (2,217,778 bytes) 2016-10-02 08:02
png file icon Screenshot_Doom_20161002_095818.png [^] (252,954 bytes) 2016-10-02 08:04

- Relationships

-  Notes
User avatar (0015414)
WaTaKiD (updater)
2016-07-30 08:37

please provide an example wad
User avatar (0015415)
AtomicLugia (reporter)
2016-07-30 09:01

Added a hi-res skin of Lopunny which also has a bot. Perfect for testing this issue in version 3.0-alpha-r160519-2047.
User avatar (0015443)
Torr Samaho (administrator)
2016-08-13 15:08

This doesn't seem to work properly in GZDoom 1.8.6 either. Can somebody confirm this? If so, does it work in the latest GZDoom version?
User avatar (0015722)
AtomicLugia (reporter)
2016-10-02 08:03

I uploaded a ZDoom/GZDoom compatible version of the hi-res skin of Lopunny.

I tested it in the newest version of GZDoom (2.2.0 64-bit) and there's no problem.
User avatar (0016357)
Torr Samaho (administrator)
2016-11-27 16:30

Can somebody check when GZDoom fixed this?
User avatar (0016379)
Edward-san (developer)
2016-11-29 20:56

Uh, actually I tried ZDoomLopunnySkin.wad with gzdoom 1.8.6 and gzdoom git and I see no problem here.
User avatar (0016380)
Torr Samaho (administrator)
2016-11-29 21:03

I tested LopunnySkin.zip with gzdoom 1.8.6, not ZDoomLopunnySkin.wad. The latter is newer than my note 0002796:0015443.
User avatar (0016381)
Edward-san (developer)
2016-11-29 21:15
edited on: 2016-11-29 21:23

I can't manage to reproduce the problem unless I try with the bot method (and I can't manage to add a bot with that skin in zdoom). What's supposed to happen with the consoleplayer?

[edit] Now I understood. I need to respawn and see the corpse (only if I'm in multiplayer mode).

User avatar (0016382)
Edward-san (developer)
2016-11-29 21:29

I found this commit which may help:'https://bitbucket.org/Torr_Samaho/zandronum-zdoom-sync/commits/c6667f18f9e3d8fd953b49d2abf1dbe81263354a [^]' . Also I found this change, but I don't know if it's useful for us:'https://bitbucket.org/Torr_Samaho/zandronum-zdoom-sync/commits/3fef7231f0a296b99504dbb0e9328ae1845d47d8 [^]' .
User avatar (0016383)
Torr Samaho (administrator)
2016-11-29 21:32
edited on: 2016-11-29 21:46

Quote from Edward-san

I can't manage to reproduce the problem unless I try with the bot method (and I can't manage to add a bot with that skin in zdoom). What's supposed to happen with the consoleplayer?

[edit] Now I understood. I need to respawn and see the corpse (only if I'm in multiplayer mode).

When using chase cam in single player, the player sprite is huge. Also the sprite size in the player setup menu is much too big.

EDIT: The commit you found sounds good. I'll check if this fixes the problem.
EDIT2: Needs more fixes.

User avatar (0016384)
Edward-san (developer)
2016-11-29 22:01
edited on: 2016-11-29 22:02

Btw, LopunnySkin.zip is not compatible with zdoom. This message in console should help why:


Bad format for skin 1: {


If you try the zdoom version it works fine with zdoom git and it's buggy in gzdoom 1.8.6 as expected.

User avatar (0016385)
Torr Samaho (administrator)
2016-11-29 22:06

I think I fixed the problems with LopunnySkin.zip in Zandronum now. In addition to the ZDoom bug fix you found, this also needed fixes in the Zandronum's code. Can you check if this also fixes ZDoomLopunnySkin.wad?
User avatar (0016386)
Edward-san (developer)
2016-11-29 22:13
edited on: 2016-11-29 22:26

Confirmed to work with both the skin wads.

User avatar (0016387)
Torr Samaho (administrator)
2016-11-29 22:13

Thanks for checking!
User avatar (0016388)
Edward-san (developer)
2016-11-29 22:27
edited on: 2016-11-29 22:32

I found a problem with online: if you host your server with at least 1 player and the lopunny bot, the bot too tiny (as if it was scaled down twice).

User avatar (0016389)
Torr Samaho (administrator)
2016-11-29 22:32

So just the bot is affected and it only happens online?
User avatar (0016390)
Edward-san (developer)
2016-11-29 22:37
edited on: 2016-11-29 22:52

Hm, exactly, but actually I managed to reproduce also with the changeset before this fix. I didn't investigate when it broke.

[edit] more info: if the tiny bot is killed, the respawned bot appears okay again.

[edit2]'https://bitbucket.org/zandronum/zandronum-sandbox/commits/0715ab3aa5764ca57dc0d5f120a8c0f4cfb64a30 [^]' fixes the issue for me.

User avatar (0016399)
Torr Samaho (administrator)
2016-11-30 19:25

Looks good! Added.
User avatar (0016501)
Ru5tK1ng (updater)
2016-12-16 07:43

With the 12/6 changes I didn't see any issue with both wads online as a player vs a bot.

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- Issue History
Date Modified Username Field Change
2016-07-30 08:14 AtomicLugia New Issue
2016-07-30 08:14 AtomicLugia File Added: skinglitch.JPG
2016-07-30 08:37 WaTaKiD Note Added: 0015414
2016-07-30 08:59 AtomicLugia File Added: LopunnySkin.zip
2016-07-30 09:01 AtomicLugia Note Added: 0015415
2016-08-13 15:08 Torr Samaho Note Added: 0015443
2016-10-02 08:02 AtomicLugia File Added: ZDoomLopunnySkin.wad
2016-10-02 08:03 AtomicLugia Note Added: 0015722
2016-10-02 08:04 AtomicLugia File Added: Screenshot_Doom_20161002_095818.png
2016-11-27 16:30 Torr Samaho Note Added: 0016357
2016-11-27 16:31 Torr Samaho Target Version => 3.0
2016-11-29 20:32 Torr Samaho Status new => feedback
2016-11-29 20:56 Edward-san Note Added: 0016379
2016-11-29 21:03 Torr Samaho Note Added: 0016380
2016-11-29 21:15 Edward-san Note Added: 0016381
2016-11-29 21:16 Edward-san Note Edited: 0016381 View Revisions
2016-11-29 21:23 Edward-san Note Edited: 0016381 View Revisions
2016-11-29 21:29 Edward-san Note Added: 0016382
2016-11-29 21:32 Torr Samaho Note Added: 0016383
2016-11-29 21:37 Torr Samaho Note Edited: 0016383 View Revisions
2016-11-29 21:46 Torr Samaho Note Edited: 0016383 View Revisions
2016-11-29 22:01 Edward-san Note Added: 0016384
2016-11-29 22:02 Edward-san Note Edited: 0016384 View Revisions
2016-11-29 22:06 Torr Samaho Note Added: 0016385
2016-11-29 22:06 Torr Samaho Assigned To => Torr Samaho
2016-11-29 22:06 Torr Samaho Status feedback => needs testing
2016-11-29 22:13 Edward-san Note Added: 0016386
2016-11-29 22:13 Torr Samaho Note Added: 0016387
2016-11-29 22:16 Edward-san Note Edited: 0016386 View Revisions
2016-11-29 22:26 Edward-san Note Edited: 0016386 View Revisions
2016-11-29 22:27 Edward-san Note Added: 0016388
2016-11-29 22:31 Edward-san Note Edited: 0016388 View Revisions
2016-11-29 22:32 Edward-san Note Edited: 0016388 View Revisions
2016-11-29 22:32 Torr Samaho Note Added: 0016389
2016-11-29 22:37 Edward-san Note Added: 0016390
2016-11-29 22:40 Edward-san Note Edited: 0016390 View Revisions
2016-11-29 22:52 Edward-san Note Edited: 0016390 View Revisions
2016-11-30 19:25 Torr Samaho Note Added: 0016399
2016-12-16 07:43 Ru5tK1ng Note Added: 0016501
2016-12-16 07:43 Ru5tK1ng Status needs testing => resolved
2016-12-16 07:43 Ru5tK1ng Resolution open => fixed
2016-12-16 07:43 Ru5tK1ng Fixed in Version => 3.0
2018-09-30 21:53 Blzut3 Status resolved => closed






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