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IDProjectCategoryView StatusDate SubmittedLast Update
0002754Zandronum[All Projects] Bugpublic2016-06-10 23:292024-03-02 21:35
ReporterCombinebobnt 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusconfirmedResolutionbackport later 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version1.4 
Target VersionFixed in Version 
Summary0002754: Fog Sector is Visible Through Solid 3D Floors in the Software Renderer
DescriptionIn the domination gamemode, sector points are coded to use some fog effect. However, when a 3d floor should block visibility between two points, the fog bleeds through in the software renderer (OpenGL is fine). This allows you to see both points even through a solid, fully opaque 3d floor. This behavior is not intended by some maps, and gives information that should be normally unavailable.

I tried playing with all the 3d floor flags and they didn't do anything (such as restricting lighting, changing visibility rules, and all that fun stuff).
Steps To Reproduce1. Load the attached minimal example wad with vid_renderer 0
2. You can see the point fog through the solid 255 opacity 3d floor
Additional InformationOccurs in 3.0-beta
Attached Files? file icon domseethru.wad [^] (7,094 bytes) 2016-06-10 23:29
? file icon domseethru2.wad [^] (7,217 bytes) 2016-06-11 08:27

- Relationships

-  Notes
User avatar (0015067)
Edward-san (developer)
2016-06-11 00:17
edited on: 2016-06-11 00:18

Can you check if this happens also if instead of using the domination points you use Sector_SetFade(tag, 127, 127, 127) on the involved sectors?

User avatar (0015068)
Combinebobnt (reporter)
2016-06-11 01:09

Yes, it also happens with normal fog.

'http://i.imgur.com/F2IfilH.png [^]'

Minimal Example Wad:'https://www.sendspace.com/file/gnp92b [^]'
User avatar (0015070)
Edward-san (developer)
2016-06-11 08:31
edited on: 2016-06-11 10:37

Added the example wad here, edited the ticket. Also, it seems the problem happens also in latest zdoom and probably this bug report shows the same issue.

I can reproduce the issue also in 1.0, so it's a very old bug.

User avatar (0023272)
Ru5tK1ng (updater)
2024-03-02 21:35

Confirmed to be resolved in GZDoom 1.9.0. Will be fixed on codebase upgrade.

Issue Community Support
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Supporters: Combinebobnt Argentum jwaffe
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2016-06-10 23:29 Combinebobnt New Issue
2016-06-10 23:29 Combinebobnt File Added: domseethru.wad
2016-06-11 00:17 Edward-san Note Added: 0015067
2016-06-11 00:17 Edward-san Status new => feedback
2016-06-11 00:18 Edward-san Note Edited: 0015067 View Revisions
2016-06-11 01:09 Combinebobnt Note Added: 0015068
2016-06-11 01:09 Combinebobnt Status feedback => new
2016-06-11 08:27 Edward-san File Added: domseethru2.wad
2016-06-11 08:31 Edward-san Note Added: 0015070
2016-06-11 08:31 Edward-san Status new => acknowledged
2016-06-11 08:31 Edward-san Resolution open => waiting for zdoom
2016-06-11 08:31 Edward-san Summary Domination Point Fog is Visible Through Solid 3D Floors in the Software Renderer => Fog Sector is Visible Through Solid 3D Floors in the Software Renderer
2016-06-11 08:32 Edward-san Note Edited: 0015070 View Revisions
2016-06-11 08:36 Edward-san Note Edited: 0015070 View Revisions
2016-06-11 10:37 Edward-san Note Edited: 0015070 View Revisions
2016-06-11 10:37 Edward-san Product Version 3.0-beta => 1.4
2024-03-02 21:35 Ru5tK1ng Note Added: 0023272
2024-03-02 21:35 Ru5tK1ng Status acknowledged => confirmed
2024-03-02 21:35 Ru5tK1ng Resolution waiting for zdoom => backport later






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