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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002287 | Zandronum | [All Projects] Bug | public | 2015-06-07 18:47 | 2018-09-30 21:57 | ||||
Reporter | unknownna | ||||||||
Assigned To | Edward-san | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 2.0 | ||||||||
Target Version | 3.0 | Fixed in Version | 3.0 | ||||||
Summary | 0002287: Monster count issue with A_Respawn online | ||||||||
Description | Monsters will sometimes respawn twice when using A_Respawn online. | ||||||||
Steps To Reproduce | 1. zandronum -file dropitem_01.wad -host 2. zandronum -file dropitem_01.wad -connect localhost 3. kill the zombieman a few times while watching the scoreboard. | ||||||||
Additional Information | dropitem_01.wad | ||||||||
Attached Files | Screenshot_Doom_20150607_204213.png [^] (77,263 bytes) 2015-06-07 18:47
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Relationships | ||||||
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Notes | |
(0013003) Edward-san (developer) 2015-07-25 23:00 |
This should fix the issue:'https://bitbucket.org/crimsondusk/zandronum-sandbox-stable/commits/6670571068f045f409449886a22a56d26a2431f9 [^]' . When you get a build, please test and see if this causes regressions. |
(0013005) Dusk (developer) 2015-07-26 01:30 |
It's one bug with two symptoms. I don't think we should have two changelog entries for it. |
(0013006) WaTaKiD (updater) 2015-07-26 07:49 |
this build contains the above commit:'https://www.dropbox.com/s/ng1ipozac5qpi4r/zandronum-2.1.2-r150725-2257-6670571-windows.zip?dl=0 [^]' |
(0013173) unknownna (updater) 2015-08-09 19:28 |
The build seems to have taken care of the teleportfog and count issue. But the zombie still always faces east (another target issue?) when respawning. I can make a separate ticket for this if you wish. |
(0015494) WaTaKiD (updater) 2016-08-19 04:45 |
using the above build and dropitem_01.wad, the teleport fog and monster count issues seem fixed since Edward-san's link in his note is dead, the fix can be found here instead: 'https://bitbucket.org/crimsondusk/zandronum-sandbox-stable-old/commits/6670571068f045f409449886a22a56d26a2431f9 [^]' and finally, ive reported the 'monster facing east when respawning' issue here: 'http://zandronum.com/tracker/view.php?id=2811 [^]' |
(0015495) Edward-san (developer) 2016-08-19 08:39 |
Before rebasing and submitting as a pull request, can you check with this fix and ping emulators/etc if it's possible ever to get wrong monster counts after a certain time? [wonkish] I'm starting to think it's a better idea to add a specific server commands which increases or decreases the stats, so that there's never a chance that an old updated value would come after a new updated value and then making clients print a value not matching the current situation... |
(0015496) WaTaKiD (updater) 2016-08-19 08:48 edited on: 2016-08-19 08:49 |
with an emulated ping of 300, the monster count did not desync even after killing 100 consecutive zombiemen over the course of 3 minutes, but if thats not enuff lemme know and ill test again with higher ping and more kills |
(0015500) Ivan (reporter) 2016-08-19 20:08 edited on: 2016-09-02 02:54 |
This can also be produced by Thing_Raise(0) I'd say. Please update the test file to have a case using that as well. EDIT: Summon Zombieman_03 to test with thing_raise. Link:'https://www.dropbox.com/s/2t8qihr1nd07m43/drop_item2.wad?dl=0 [^]' |
(0015560) Edward-san (developer) 2016-09-02 18:01 edited on: 2016-09-02 18:18 |
The decorate file is wrong:
which is because you forgot to add `States {` in Zombieman_03 actor definition. I'll try fixing the Thing_Raise issue anyways. [edit]It doesn't resurrect at all, so the example wad is totally broken... |
(0015565) Ivan (reporter) 2016-09-02 20:02 |
I have fixed the file, try now. You will also see some weird new behavior that is due to the Thing_Raise, the monster is desyncing :) |
(0015567) Edward-san (developer) 2016-09-02 21:10 |
I can't seem to reproduce the stat desync with Thing_Raise... |
(0015568) Edward-san (developer) 2016-09-02 22:17 |
Rebased. Please check again with this commit:'https://bitbucket.org/zandronum/zandronum-sandbox/commits/aee46e01cab799e51bf654d6bd5547cec1d397d2 [^]' |
(0015579) WaTaKiD (updater) 2016-09-04 02:28 |
this 3.0 build contains the above commit: 'https://www.dropbox.com/s/0mydn51bamhddgz/zandronum-3.0-r160902-2215-aee46e0-windows.zip?dl=0 [^]' |
(0015587) Ru5tK1ng (updater) 2016-09-04 22:08 |
With that build, all the counters on the scoreboard regarding the monster were correct. |
(0015593) Edward-san (developer) 2016-09-05 09:01 |
Thanks for checking! |
(0015595) Ivan (reporter) 2016-09-05 12:12 |
Should I make a seperate ticket about how the monster desyncs when using Thing_Raise? (Monster position is not predicted properly) |
(0015597) Edward-san (developer) 2016-09-05 12:15 |
Yeah, go ahead. |
(0015614) Torr Samaho (administrator) 2016-09-11 15:41 |
I added the patch. |
(0016293) Ru5tK1ng (updater) 2016-11-23 02:02 |
The monster counter had no issues with 161030-2038. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | WaTaKiD Ivan FascistCat |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2015-06-07 18:47 | unknownna | New Issue | |
2015-06-07 18:47 | unknownna | File Added: Screenshot_Doom_20150607_204213.png | |
2015-06-07 18:48 | unknownna | Status | new => confirmed |
2015-07-25 23:00 | Edward-san | Note Added: 0013003 | |
2015-07-25 23:00 | Edward-san | Assigned To | => Edward-san |
2015-07-25 23:00 | Edward-san | Status | confirmed => assigned |
2015-07-25 23:00 | Edward-san | Status | assigned => feedback |
2015-07-26 01:30 | Dusk | Note Added: 0013005 | |
2015-07-26 07:49 | WaTaKiD | Note Added: 0013006 | |
2015-08-09 19:28 | unknownna | Note Added: 0013173 | |
2015-08-09 19:28 | unknownna | Status | feedback => assigned |
2016-08-19 04:45 | WaTaKiD | Note Added: 0015494 | |
2016-08-19 05:12 | WaTaKiD | Relationship added | related to 0002811 |
2016-08-19 08:39 | Edward-san | Note Added: 0015495 | |
2016-08-19 08:48 | WaTaKiD | Note Added: 0015496 | |
2016-08-19 08:49 | WaTaKiD | Note Edited: 0015496 | View Revisions |
2016-08-19 20:08 | Ivan | Note Added: 0015500 | |
2016-09-02 02:54 | Ivan | Note Edited: 0015500 | View Revisions |
2016-09-02 18:01 | Edward-san | Note Added: 0015560 | |
2016-09-02 18:18 | Edward-san | Note Edited: 0015560 | View Revisions |
2016-09-02 20:02 | Ivan | Note Added: 0015565 | |
2016-09-02 21:10 | Edward-san | Note Added: 0015567 | |
2016-09-02 22:17 | Edward-san | Note Added: 0015568 | |
2016-09-02 22:17 | Edward-san | Status | assigned => feedback |
2016-09-04 02:28 | WaTaKiD | Note Added: 0015579 | |
2016-09-04 22:08 | Ru5tK1ng | Note Added: 0015587 | |
2016-09-05 09:01 | Edward-san | Note Added: 0015593 | |
2016-09-05 09:01 | Edward-san | Status | feedback => needs review |
2016-09-05 12:12 | Ivan | Note Added: 0015595 | |
2016-09-05 12:15 | Edward-san | Note Added: 0015597 | |
2016-09-11 15:41 | Torr Samaho | Note Added: 0015614 | |
2016-09-11 15:41 | Torr Samaho | Status | needs review => needs testing |
2016-11-23 02:02 | Ru5tK1ng | Note Added: 0016293 | |
2016-11-23 02:02 | Ru5tK1ng | Status | needs testing => resolved |
2016-11-23 02:02 | Ru5tK1ng | Resolution | open => fixed |
2016-11-23 02:02 | Ru5tK1ng | Fixed in Version | => 3.0 |
2016-11-23 02:02 | Ru5tK1ng | Target Version | => 3.0 |
2018-09-30 21:57 | Blzut3 | Status | resolved => closed |
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