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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002258 | Zandronum | [All Projects] Bug | public | 2015-05-26 05:12 | 2018-09-30 21:37 | ||||
Reporter | unknownna | ||||||||
Assigned To | Edward-san | ||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 2.0 | ||||||||
Target Version | 2.1 | Fixed in Version | 2.1 | ||||||
Summary | 0002258: sv_forcegldefaults is broken | ||||||||
Description | The flag seems to be broken and clients are able to change their gl_light_ambient value when the flag is enabled. | ||||||||
Steps To Reproduce | 1. zandronum -iwad doom2.wad -host +sv_forcegldefaults 1 2. zandronum -iwad doom2.wad -connect localhost +vid_renderer 1 +gl_light_ambient 255 +gl_distfog 2048 +gl_fogmode 2 +gl_lightmode 0 | ||||||||
Additional Information | It seems to be broken since 2.0. | ||||||||
Attached Files | |||||||||
Relationships | |||||||||||
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Notes | |
(0012406) Edward-san (developer) 2015-05-26 09:41 edited on: 2015-05-26 10:02 |
I believe I found a fix for this. [edit]Does this happen only with gl_light_ambient? [edit2] Fixed the gl_light_ambient issue with this changeset. |
(0012407) unknownna (updater) 2015-05-26 10:10 edited on: 2015-05-26 10:11 |
According to the wiki, it should also happen with gl_lightmode and gl_fogmode.Quote from Wiki |
(0012408) Edward-san (developer) 2015-05-26 11:33 edited on: 2015-05-26 12:03 |
Quote So the bug appears also with these two? If yes, which wad or map shows the most evident effects of these settings? [edit] nvm, managed to find out with normal doom2.wad. Fixed with these other changesets. |
(0012409) Edward-san (developer) 2015-05-26 12:21 |
If this will be merged to 3.0 repo, I'd like to change that code for improvements to code style, etc. |
(0012416) Torr Samaho (administrator) 2015-05-26 17:37 |
Quote from Edward-san Please elaborate. Does this mean you are unhappy with your own patch? If so, why don't you submit a patch that uses the code style you want? |
(0012418) Edward-san (developer) 2015-05-26 18:52 edited on: 2015-05-26 18:52 |
I was thinking about replacing any instance of gl_light_ambient and gl_fogmode with gl_GetLightAmbient and gl_GetFogMode, like it's done with gl_lightmode which has gl_GetLightMode, and remove the OVERRIDE_FOGMODE_IF_NECESSARY macro. Doing this would interfere with 3.0, wouldn't it? |
(0012420) Edward-san (developer) 2015-05-26 20:17 |
Here's the cleanup approach. |
(0012429) Torr Samaho (administrator) 2015-05-27 06:16 |
The whole purpose of the define was to minimize delta to GZDoom's code. Your approach has a much higher delta and is thus more difficult to merge with GZDoom code base upgrades. Instead, I would actually rather go into the other direction and introduce new defines for the light stuff or extend the current define. |
(0012430) Edward-san (developer) 2015-05-27 09:46 edited on: 2015-05-27 12:15 |
But this way, when we'll upgrade the code, with my patch it could be possible to track the move of these cvar instances. This bug happened because these cvars were moved around and the custom code was not updated properly to keep account of this. [edit] Anyways, Here's the way you suggested. |
(0012471) Torr Samaho (administrator) 2015-05-31 12:04 |
Neat idea with the general define, but the fact that one has to copy and paste the default value of the CVAR to where the define is called is not so nice yet. Can you try to get the default value from the CVAR automatically? Also, the history entry in zandronum-history.txt should not contain things like " After the code upgrade". First, the entries are meant for non-tech-savvy users and should just reflect what has changed since the last version. Second, after a large upgrade like in 2.0, probably half of the fix entries in the next minor version would have to have this prepended. |
(0012472) Dusk (developer) 2015-05-31 14:36 edited on: 2015-05-31 14:37 |
Quote from Torr Samaho FBaseCVar has GetGenericRepDefault for this purpose. |
(0012473) Edward-san (developer) 2015-05-31 15:01 |
Quote from Dusk I still need to pass the cvar type to get the value:
if the cvar is not Int, how should we deal with it? |
(0012484) Edward-san (developer) 2015-05-31 21:45 |
Managed to work out with this. |
(0012547) Torr Samaho (administrator) 2015-06-06 15:15 |
I left a comment on bitbucket. |
(0012579) Edward-san (developer) 2015-06-07 15:13 |
Fixed in the same pull request yesterday. Just forgot to 'review' this ticket. |
(0012642) Edward-san (developer) 2015-06-10 21:14 edited on: 2015-06-10 21:14 |
Here's a build with the fix:'https://www.dropbox.com/s/wnxdk66qp8p3e1e/zandronum-2.1-150606-2115-37376c5-windows.zip?dl=0 [^]' |
(0012647) unknownna (updater) 2015-06-11 07:53 |
I'm still able to toggle the fog mode (gl_fogmode) in that build, and the light mode (gl_lightmode) setting doesn't seem to change if you connect with gl_lightmode set to 0. Connect to the server like this: zandronum -iwad doom2.wad -connect localhost +vid_renderer 1 +gl_light_ambient 255 +gl_distfog 2048 +gl_fogmode 2 +gl_lightmode 0 And speaking of which, I wonder if we should enforce gl_distfog to the default value when sv_forcegldefaults is set to 1. |
(0012648) Edward-san (developer) 2015-06-11 10:55 |
Quote from unknownna Do you mean that you can still see differences in the fog with sv_forcegldefaults is 1? Is it there a map which shows clearly what are you describing? I can't reproduce in doom2 map01, for example. |
(0012650) unknownna (updater) 2015-06-11 12:47 |
Yes. If gl_distfog is set to a high value, you'll see it very clearly in MAP01. |
(0012651) Edward-san (developer) 2015-06-11 14:50 edited on: 2015-06-11 15:36 |
I see it now. Strangely, every piece of code which uses gl_fogmode should've been already taken care, so I tested 1.3 and noticed that there was still a difference between gl_fogmode 1 and 2, although in my case there were artifacts for value 2. gl_fogmode 0 and 1 behave the same. Can you reproduce it? |
(0012652) unknownna (updater) 2015-06-11 19:16 |
Yeah, I'm able to reproduce the gl_fogmode issue in 1.3 and 1.0 as well. However, your fix still doesn't take care of the issue where the client connects with gl_lightmode set to 0. |
(0012654) Edward-san (developer) 2015-06-11 22:33 edited on: 2015-06-11 23:30 |
Fixed with'https://bitbucket.org/crimsondusk/zandronum-sandbox-stable/branches/compare/crimsondusk/zandronum-sandbox-stable:9eda5bb5325a%0DTorr_Samaho/zandronum-stable:default [^]' . I'll get a build with it asap. |
(0012655) WaTaKiD (updater) 2015-06-12 00:16 |
at Edward-san's request:'https://www.dropbox.com/s/idl86hz3r3iho60/zandronum-2.1-150611-2305-9eda5bb-windows.zip?dl=0 [^]' |
(0012656) unknownna (updater) 2015-06-12 01:38 |
Thanks for the build, WaTaKiD! While it seems to have taken care of the gl_lightmode issue, the gl_fogmode issue is still there, i.e., I'm still able to toggle between gl_fogmode 1 and 2. And I still maintain that we have to enforce gl_distfog to its default value as well since you're able to effectively turn all fog off by setting gl_distfog to 0. |
(0012657) Edward-san (developer) 2015-06-12 09:34 |
Quote from unknownna this could be discussed in the next dev meeting, because this was already present in 1.3 and, until Torr says otherwise, this seems intentional. If we need to improve this, I suggest to force gl_fogmode to 1 also in case gl_fogmode is 2, because that is not supported in very old gpus. Quote from unknownna Interesting, this must be discussed, too. Anyways, are there tickets or issues which are 2.0 regressions other than this? |
(0012725) cobalt (updater) 2015-06-14 19:58 |
Issue addressed by commit 4419bed7747c: - Fixed: sv_forcegldefaults 1 stopped working properly for the gl clients (addresses 2258). Committed by Edoardo Prezioso [edward-san] on Friday 12 June 2015 01:05:18 Changes in files:
|
(0012735) Edward-san (developer) 2015-06-15 19:35 |
Adapted the code to the 3.0 codebase with'https://bitbucket.org/crimsondusk/zandronum-sandbox/commits/0be3e866b1123015a19f9e631285447de728543b [^]' . |
(0012761) unknownna (updater) 2015-06-20 13:29 |
Torr, what's your verdict on gl_fogmode? |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2015-05-26 05:12 | unknownna | New Issue | |
2015-05-26 09:16 | Edward-san | Note Added: 0012405 | |
2015-05-26 09:16 | Edward-san | Note Edited: 0012405 | View Revisions |
2015-05-26 09:17 | Edward-san | Note Deleted: 0012405 | |
2015-05-26 09:41 | Edward-san | Note Added: 0012406 | |
2015-05-26 09:41 | Edward-san | Assigned To | => Edward-san |
2015-05-26 09:41 | Edward-san | Status | new => assigned |
2015-05-26 09:48 | Edward-san | Note Edited: 0012406 | View Revisions |
2015-05-26 10:02 | Edward-san | Note Edited: 0012406 | View Revisions |
2015-05-26 10:02 | Edward-san | Status | assigned => needs review |
2015-05-26 10:02 | Edward-san | Target Version | => 2.1 |
2015-05-26 10:10 | unknownna | Note Added: 0012407 | |
2015-05-26 10:11 | unknownna | Note Edited: 0012407 | View Revisions |
2015-05-26 11:33 | Edward-san | Note Added: 0012408 | |
2015-05-26 11:39 | Edward-san | Note Edited: 0012408 | View Revisions |
2015-05-26 11:40 | Edward-san | Note Edited: 0012408 | View Revisions |
2015-05-26 12:03 | Edward-san | Note Edited: 0012408 | View Revisions |
2015-05-26 12:21 | Edward-san | Note Added: 0012409 | |
2015-05-26 17:37 | Torr Samaho | Note Added: 0012416 | |
2015-05-26 17:44 | Torr Samaho | Status | needs review => feedback |
2015-05-26 18:52 | Edward-san | Note Added: 0012418 | |
2015-05-26 18:52 | Edward-san | Note Edited: 0012418 | View Revisions |
2015-05-26 20:17 | Edward-san | Note Added: 0012420 | |
2015-05-26 20:29 | Edward-san | Status | feedback => needs review |
2015-05-27 06:16 | Torr Samaho | Note Added: 0012429 | |
2015-05-27 09:46 | Edward-san | Note Added: 0012430 | |
2015-05-27 09:46 | Edward-san | Note Edited: 0012430 | View Revisions |
2015-05-27 12:15 | Edward-san | Note Edited: 0012430 | View Revisions |
2015-05-31 12:04 | Torr Samaho | Note Added: 0012471 | |
2015-05-31 12:09 | Torr Samaho | Status | needs review => feedback |
2015-05-31 14:36 | Dusk | Note Added: 0012472 | |
2015-05-31 14:37 | Dusk | Note Edited: 0012472 | View Revisions |
2015-05-31 15:01 | Edward-san | Note Added: 0012473 | |
2015-05-31 21:45 | Edward-san | Note Added: 0012484 | |
2015-05-31 21:45 | Edward-san | Status | feedback => needs review |
2015-06-06 15:15 | Torr Samaho | Note Added: 0012547 | |
2015-06-06 15:15 | Torr Samaho | Status | needs review => feedback |
2015-06-07 15:13 | Edward-san | Note Added: 0012579 | |
2015-06-07 15:13 | Edward-san | Status | feedback => needs review |
2015-06-10 21:14 | Edward-san | Note Added: 0012642 | |
2015-06-10 21:14 | Edward-san | Note Edited: 0012642 | View Revisions |
2015-06-11 07:53 | unknownna | Note Added: 0012647 | |
2015-06-11 10:55 | Edward-san | Note Added: 0012648 | |
2015-06-11 12:47 | unknownna | Note Added: 0012650 | |
2015-06-11 14:50 | Edward-san | Note Added: 0012651 | |
2015-06-11 15:36 | Edward-san | Note Edited: 0012651 | View Revisions |
2015-06-11 19:16 | unknownna | Note Added: 0012652 | |
2015-06-11 19:16 | unknownna | Steps to Reproduce Updated | View Revisions |
2015-06-11 22:33 | Edward-san | Note Added: 0012654 | |
2015-06-11 23:30 | Edward-san | Note Edited: 0012654 | View Revisions |
2015-06-12 00:16 | WaTaKiD | Note Added: 0012655 | |
2015-06-12 01:38 | unknownna | Note Added: 0012656 | |
2015-06-12 09:34 | Edward-san | Note Added: 0012657 | |
2015-06-12 10:57 | Dusk | Relationship added | related to 0001850 |
2015-06-14 19:58 | cobalt | Status | needs review => needs testing |
2015-06-14 19:58 | cobalt | Steps to Reproduce Updated | View Revisions |
2015-06-14 19:58 | cobalt | Note Added: 0012725 | |
2015-06-14 20:44 | Edward-san | Relationship added | related to 0002312 |
2015-06-15 19:35 | Edward-san | Note Added: 0012735 | |
2015-06-20 13:29 | unknownna | Note Added: 0012761 | |
2015-06-24 22:45 | Dusk | Status | needs testing => resolved |
2015-06-24 22:45 | Dusk | Fixed in Version | => 2.2 |
2015-06-24 22:45 | Dusk | Resolution | open => fixed |
2015-06-24 22:48 | Dusk | Fixed in Version | 2.2 => 2.1 |
2018-09-30 21:37 | Blzut3 | Status | resolved => closed |
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