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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002114 | Zandronum | [All Projects] Bug | public | 2015-02-25 10:44 | 2018-09-30 22:58 | ||||
Reporter | ibm5155 | ||||||||
Assigned To | Edward-san | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | X64 | OS | 8.1 | OS Version | pro | ||||
Product Version | 2.0-beta | ||||||||
Target Version | Fixed in Version | 2.0 | |||||||
Summary | 0002114: Latest build causes skybox hom in Zombie Horde - ze12 map. (openGL) | ||||||||
Description | GPUs Tested: Intel HD4000 and AMD HD8870m. This bug is like if the player camera was too near from the texture that it started to look really bright, but I don't think it's that the problem here, and also Edward Sam got another result on the same map. This map worked fine on zandronum 1.3, and in 2.0 in software mode My Screenshots in gl IMG 1.3ahttp://i.imgur.com/lHcoVA6.png IMG 2.0ahttp://i.imgur.com/ttfx4i0.png IMG 1.3bhttp://i.imgur.com/mDKKH9D.png IMG 2.0bhttp://i.imgur.com/djlJTDz.png IMG 2.0chttp://i.imgur.com/b0kIgnj.png Compatibility mode:http://i.imgur.com/RdVvGzL.png Edward Sam Screenshot:https://imgur.com/eSRXtBI | ||||||||
Steps To Reproduce | Join Ze12 map in opengl mode | ||||||||
Additional Information | WAD REDUCED:http://www.mediafire.com/download/g3qn0nvegn2wjhn/ze12.pk3 MAP ZE12 | ||||||||
Attached Files | skytex_lt128_fix_zan.diff.txt [^] (2,160 bytes) 2015-03-20 11:38 [Show Content] | ||||||||
Relationships | ||||||
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Notes | |
(0011756) Edward-san (developer) 2015-02-25 11:25 |
Since I could reproduce the issue also in GZDoom 2.0.5, I reported it over the GZDoom bugs forum thread, here. |
(0011867) Edward-san (developer) 2015-03-20 11:18 edited on: 2015-03-20 14:39 |
Graf fixed this in this commit, but in order to get the fix right, gzdoom 1333 must be backported. Then, this patch I'm going to attach should work fine (discussed with graf in the gzdoom bug thread). [edit] I found a simpler patch which isn't inspired by the gl_skydome rewrite done later by gzdoom. I committed it in the sandbox here. |
(0011918) Torr Samaho (administrator) 2015-03-29 17:20 |
I transplanted your patch. |
(0011983) Edward-san (developer) 2015-04-02 18:50 |
Works perfectly. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2015-02-25 10:44 | ibm5155 | New Issue | |
2015-02-25 11:25 | Edward-san | Note Added: 0011756 | |
2015-02-25 11:25 | Edward-san | Status | new => acknowledged |
2015-02-25 11:25 | Edward-san | Resolution | open => waiting for zdoom |
2015-02-25 12:58 | Dusk | Relationship added | related to 0002098 |
2015-03-20 11:18 | Edward-san | Note Added: 0011867 | |
2015-03-20 11:18 | Edward-san | Assigned To | => Edward-san |
2015-03-20 11:18 | Edward-san | Status | acknowledged => assigned |
2015-03-20 11:18 | Edward-san | Resolution | waiting for zdoom => open |
2015-03-20 11:22 | Edward-san | Note Edited: 0011867 | View Revisions |
2015-03-20 11:37 | Edward-san | Note Edited: 0011867 | View Revisions |
2015-03-20 11:38 | Edward-san | File Added: skytex_lt128_fix_zan.diff.txt | |
2015-03-20 11:42 | Edward-san | Status | assigned => needs review |
2015-03-20 14:39 | Edward-san | Note Edited: 0011867 | View Revisions |
2015-03-29 17:20 | Torr Samaho | Note Added: 0011918 | |
2015-03-29 17:21 | Torr Samaho | Status | needs review => needs testing |
2015-04-02 18:50 | Edward-san | Note Added: 0011983 | |
2015-04-02 18:50 | Edward-san | Status | needs testing => resolved |
2015-04-02 18:50 | Edward-san | Fixed in Version | => 2.0 |
2015-04-02 18:50 | Edward-san | Resolution | open => fixed |
2018-09-30 22:58 | Blzut3 | Status | resolved => closed |
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