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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002074 | Zandronum | [All Projects] Bug | public | 2015-01-20 19:55 | 2015-02-01 20:37 | ||||
Reporter | Hypnotoad | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | closed | Resolution | won't fix | ||||||
Platform | OS | OS Version | |||||||
Product Version | 2.0-beta | ||||||||
Target Version | 2.0 | Fixed in Version | |||||||
Summary | 0002074: Fog (sector_setfade) rendered incorrectly in openGL, breaks backwards compatibility | ||||||||
Description | The fog rendering seems to have significantly changed from 1.3 to 2.0, making some maps look considerably worse. As an example, here is what a map I made called "The Last Hurrah" looks like in 1.3, notice how the distance nicely disappears into the fog and provides a nice colour gradient: 'http://i.imgur.com/yZGLWmr.png [^]' 'http://i.imgur.com/JoBehy2.jpg [^]' 'http://i.imgur.com/Q9Lhwa5.png [^]' Now look at equivalent screenshots from 2.0: 'http://i.imgur.com/Q5tpFgV.png [^]' 'http://i.imgur.com/jqleEEb.png [^]' 'http://i.imgur.com/y4jNS9Y.png [^]' No longer does the distance disappear into the fog, and you can instead see the full horizon, additionally there is no longer any colour gradient, which looks quite ugly. This isn't the only map affected by this. There is also some strange bug indicated by these pictures: 1.3: 'http://i.imgur.com/wdCY1Cn.jpg [^]' 2.0: 'http://i.imgur.com/uN5Erow.jpg [^]' (notice the strange dark cylinders) I have attached a basic example wad with fog, which you can compare in 1.3 and 2.0. The map is map64. | ||||||||
Attached Files | ![]() ![]() | ||||||||
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Edward-san (developer) 2015-01-20 20:45 edited on: 2015-01-20 20:46 |
After removing an unneeded consolecommand from the script in the example wad, I could reproduce the issue in gzdoom trunk. Reporting it now. |
Torr Samaho (administrator) 2015-01-21 07:09 |
Edward-san, can you upload your updated example wad, so that we can keep it in the ticket? |
Edward-san (developer) 2015-01-21 08:01 |
Done. |
Edward-san (developer) 2015-01-22 13:41 |
It ended bad with that example wad. Maybe if you manage to bring another example wad which is compliant to what graf said and is still buggy, let me know. I leave this open also for the other mentioned issues here. |
Hypnotoad (reporter) 2015-01-22 15:23 |
Can I request something like compat_oldGLfog to restore Zandronum's/Skulltag's original fog rendering then. |
Torr Samaho (administrator) 2015-01-25 09:39 |
We should try to avoid emulating GZDoom bugs that were fixed in GZDoom. Based on Graf's comment this should be fixable by dropping the light level from 255 to 254. Is this correct? |
Hypnotoad (reporter) 2015-01-25 14:28 |
I'll try it out and let you know, but it's a huge shame as this bug has been in Skulltag for as long as I can remember, so a number of old projects may be potentially badly affected by this change in behavior in rendering in this update. It's an old trick, since fog in software always looked very nasty (more like a 'blanket of color'), a setting where the fog only shows in GL and less so in software (by setting high brightness in the sector) became quite useful. |
Torr Samaho (administrator) 2015-01-25 15:56 |
I always hate breaking backwards compatibility, but here the choice was made in GZDoom. If possible, I'd stay consistent with what GZDoom is doing. Probably the affected map authors should discuss this with the (G)ZDoom devs. |
Dusk (developer) 2015-02-01 20:37 |
Closing because: - the map has not seen a final release - the fog never rendered in 1.3 software and for features software supports, software is correct - the problem is trivial to fix in the level, change light level from 255 to 254 |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2015-01-20 19:55 | Hypnotoad | New Issue | |
2015-01-20 19:55 | Hypnotoad | File Added: fogtest.wad | |
2015-01-20 20:45 | Edward-san | Note Added: 0011462 | |
2015-01-20 20:46 | Edward-san | Note Edited: 0011462 | View Revisions |
2015-01-20 21:01 | Edward-san | Status | new => confirmed |
2015-01-20 21:01 | Edward-san | Resolution | open => waiting for zdoom |
2015-01-20 21:01 | Edward-san | OS | Windows => |
2015-01-20 21:01 | Edward-san | OS Version | XP/Vista/7 => |
2015-01-20 21:01 | Edward-san | Platform | Microsoft => |
2015-01-21 00:04 | Dusk | Status | confirmed => acknowledged |
2015-01-21 07:09 | Torr Samaho | Note Added: 0011469 | |
2015-01-21 07:10 | Torr Samaho | Target Version | => 2.0 |
2015-01-21 08:00 | Edward-san | File Added: setfade_horizon.wad | |
2015-01-21 08:01 | Edward-san | Note Added: 0011472 | |
2015-01-22 13:41 | Edward-san | Note Added: 0011498 | |
2015-01-22 13:41 | Edward-san | Status | acknowledged => feedback |
2015-01-22 13:41 | Edward-san | Resolution | waiting for zdoom => open |
2015-01-22 15:23 | Hypnotoad | Note Added: 0011499 | |
2015-01-22 15:23 | Hypnotoad | Status | feedback => new |
2015-01-25 09:39 | Torr Samaho | Note Added: 0011524 | |
2015-01-25 09:39 | Torr Samaho | Status | new => feedback |
2015-01-25 14:28 | Hypnotoad | Note Added: 0011540 | |
2015-01-25 14:28 | Hypnotoad | Status | feedback => new |
2015-01-25 15:56 | Torr Samaho | Note Added: 0011542 | |
2015-02-01 20:37 | Dusk | Note Added: 0011584 | |
2015-02-01 20:37 | Dusk | Status | new => closed |
2015-02-01 20:37 | Dusk | Resolution | open => won't fix |
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