| Anonymous | Login | Signup for a new account | 2025-11-08 14:44 UTC |
| My View | View Issues | Change Log | Roadmap | Zandronum Issue Support Ranking | Rules | My Account |
| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0001997 | Zandronum | [All Projects] Bug | public | 2014-11-12 00:15 | 2018-09-30 21:58 | ||||
| Reporter | RusselCS | ||||||||
| Assigned To | Torr Samaho | ||||||||
| Priority | high | Severity | minor | Reproducibility | always | ||||
| Status | closed | Resolution | fixed | ||||||
| Platform | OS | OS Version | |||||||
| Product Version | 1.4 | ||||||||
| Target Version | 3.0 | Fixed in Version | 3.0 | ||||||
| Summary | 0001997: Random spawners respawn items through 3D floors when spawned from another actor | ||||||||
| Description | Related to issue 0001287, if a randomspawner is spawned via A_SpawnItemEx, the resulting actor respawns below the 3D floor if it is a pickup. | ||||||||
| Steps To Reproduce | Load the given example wad, grab the pickup at the top of the 3D Floor and it will respawn underneath. | ||||||||
| Additional Information | The example wad is based directly off of the one given in the ticket for issue 0001287. | ||||||||
| Attached Files | |||||||||
Relationships |
||||||
|
||||||
Notes |
|
|
Torr Samaho (administrator) 2015-01-02 14:24 |
ZDoom 2.7.1 has the same problem. |
|
Edward-san (developer) 2015-01-02 14:37 |
Same in latest zdoom git build. Reported. |
|
Edward-san (developer) 2016-01-29 13:22 |
... and fixed. |
|
Torr Samaho (administrator) 2016-01-30 14:11 |
I backported the ZDoom fix. |
|
cobalt (updater) 2016-01-30 14:22 |
Issue addressed by commit c2ef1d7c7c12: - fixed: AActor::SpawnPoint[2] must store the actor's height above the sector's floor, not above floorz. floorz will represent the current floor the actor is standing on, which may be a 3D floor or a 3D midtexture, but both respawn functions which use this value work from the actual sector floor. Committed by Christoph Oelckers on Wednesday 31 December 1969 23:59:57 Changes in files:
|
|
Ru5tK1ng (updater) 2016-01-31 21:22 |
Using r160117-2053, the item successfully respawned on the 3d floor repeatedly. |
|
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
|||
| Date Modified | Username | Field | Change |
| 2014-11-12 00:15 | RusselCS | New Issue | |
| 2014-11-12 00:15 | RusselCS | File Added: randomspawnerbug_SpawnItemEx.wad | |
| 2014-11-12 00:16 | RusselCS | File Added: Screenshot_Doom_20141111_181612.png | |
| 2015-01-02 14:19 | Torr Samaho | Product Version | 2.0-beta => 1.4 |
| 2015-01-02 14:24 | Torr Samaho | Note Added: 0011215 | |
| 2015-01-02 14:37 | Edward-san | Note Added: 0011217 | |
| 2015-01-02 18:43 | Torr Samaho | Status | new => acknowledged |
| 2015-01-02 18:43 | Torr Samaho | Resolution | open => waiting for zdoom |
| 2016-01-29 13:22 | Edward-san | Note Added: 0014220 | |
| 2016-01-29 13:22 | Edward-san | Assigned To | => Torr Samaho |
| 2016-01-29 13:22 | Edward-san | Status | acknowledged => assigned |
| 2016-01-29 13:22 | Edward-san | Resolution | waiting for zdoom => open |
| 2016-01-30 14:11 | Torr Samaho | Note Added: 0014244 | |
| 2016-01-30 14:22 | cobalt | Status | assigned => needs testing |
| 2016-01-30 14:22 | cobalt | Target Version | => 3.0 |
| 2016-01-30 14:22 | cobalt | Note Added: 0014249 | |
| 2016-01-31 21:22 | Ru5tK1ng | Note Added: 0014267 | |
| 2016-01-31 22:50 | Dusk | Status | needs testing => resolved |
| 2016-01-31 22:50 | Dusk | Fixed in Version | => 3.0 |
| 2016-01-31 22:50 | Dusk | Resolution | open => fixed |
| 2016-10-18 18:38 | unknownna | Relationship added | child of 0000408 |
| 2018-09-30 21:58 | Blzut3 | Status | resolved => closed |
| Copyright © 2000 - 2025 MantisBT Team |