Anonymous | Login | Signup for a new account | 2024-04-23 18:30 UTC |
My View | View Issues | Change Log | Roadmap | Zandronum Issue Support Ranking | Rules | My Account |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001383 | Zandronum | [All Projects] Bug | public | 2013-06-25 18:53 | 2018-09-30 21:34 | ||||
Reporter | bluewizard | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 1.0 | ||||||||
Target Version | Fixed in Version | 1.3 | |||||||
Summary | 0001383: Clients don't fully reset effects of client side scripts during a map reset | ||||||||
Description | -This only bugs out if done online- 1. Start server with just that wad. 2. Set the game mode to survival. 3. Join the game. During the countdown you'll notice that "clientside: test = 1", however after the countdown is finished, it will say "clientside: test = 2" when it actually should be 1. Interestingly enough, this does -not- happen if you do an offline survival skirmish. If you'd like an actual mod is broken by this bug, try this:http://speedy.sh/P9d3v/DeathRace.pk3 [^] (Needs actors/data) If you load this in single player and do an offline last man standing skirmish on race01, the clientside camera works just fine after the countdown. However, if you host this online and try to play, the camera will break after the countdown is finished. | ||||||||
Attached Files | testbug.wad [^] (409 bytes) 2013-06-25 18:54 | ||||||||
Relationships | ||||||
|
Notes | |
(0006510) Torr Samaho (administrator) 2013-06-25 18:58 |
The client is missing the part of the map reset logic that handles these ACS script effects. I can fix this, but this needs thorough testing, so I'm unsure whether I should include the fix in 1.1. Would anybody volunteer to do thorough testing of the fix on a range of mods that use ACS scripts? |
(0006512) bluewizard (reporter) 2013-06-25 20:43 |
Yes I would like this in 1.1. As for wads, I have two mods I was working on that was affected by this bug. (Yes I'll test) |
(0006513) Torr Samaho (administrator) 2013-06-26 19:59 |
This contains a first attempt on a fix. It would be very important to test how OPEN and ENTER scripts behave, both client side and normal scripts. |
(0006514) bluewizard (reporter) 2013-06-27 01:10 |
This is working perfectly online/offline with bots. |
(0006519) ibm5155 (reporter) 2013-06-28 21:36 |
Didn´t fixed for me on (void) scripts =/ |
(0006520) Edward-san (developer) 2013-06-28 22:19 |
can you upload an example wad with this problem, ibm? |
(0006521) Torr Samaho (administrator) 2013-06-29 08:19 |
Quote from ibm5155 Without further information I can't say anything about this. Please elaborate exactly the problem you are having and, as Edward-san already said, include a minimal example wad. |
(0006528) ibm5155 (reporter) 2013-06-30 12:41 edited on: 2013-06-30 13:56 |
hmm ok I´ll elaborate an minimal example (with the lava bug and the clientside weather/red map) Ok done. On that wad i can show 3 bugs 1 switch: it´s a clientside script that actives when white face kills you, you´ll be teleported and the map´ll be red (when map restarts it´ll be the same color and not the original map color) 2 switch (not clientside): when the lava come up and u died, the map restart and the lava still there but invisible =/ 3 (not with switches): when the rainfall actives on the prepare to fight, and when the map really start and it´s disabled, I´ll sometimes see the rain and the rainfall even if it´s now disabled. 'http://www.mediafire.com/download/44dpue5msp1516y/ZM09_LE.wad, [^]' tested online, map zm09 (almost all the scripts are there, just the textures was reduced to the minimal, wads to run:doom2.wad, skulltag_actors, skulltag_data126) I wanted to show the portal bug too but it´s rare/random so I can´t =/ |
(0006538) Torr Samaho (administrator) 2013-07-01 17:39 |
The map still has more than 1400 lines of script code. Please condense this to only the scripts that are necessary to reproduce the bugs. |
(0006544) ibm5155 (reporter) 2013-07-01 21:38 edited on: 2013-07-01 22:10 |
Ok here´s the map with only the short scripts (only the problematics one) first bug:lava spawn on 3d floor (it doesn´t fully affect normal sectors), if you look, the "floor" texture from the 3d floor'll disapear on the restart of the map, and if you go down of it, you´ll die... second:clientside script change the light and dynamic lights on the map, but when the map restart it doesn´t go back as it was. third: while you see the prepare to fight mensage and the rainfall is selected, then after the map is "playable" and the rainfall is disabled, you see the rain. Download:'https://mega.co.nz/#!j9QViDxQ!IKFh5G0Ul1fwwcywBMt_FD9kwa4lNn_i2GK4dSZJHio [^]' (not on mediafire because he wasn´t uploading =/) |
(0006545) Dusk (developer) 2013-07-01 22:10 |
I think these should be separate tickets, based off the description they don't seem related to this one. |
(0006546) ibm5155 (reporter) 2013-07-01 22:30 edited on: 2013-07-01 22:43 |
Ok I´ll do it (I just thinked that it could put here because one of the problens are clientside related) EDIT: http://zandronum.com/tracker/view.php?id=1388 |
(0011395) Edward-san (developer) 2015-01-15 23:39 edited on: 2015-01-15 23:40 |
So, what's the problem which isn't fixed in this ticket yet? |
(0011401) Dusk (developer) 2015-01-16 10:39 |
The issue presented in the ticket appears fixed for me. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2013-06-25 18:53 | Torr Samaho | New Issue | |
2013-06-25 18:53 | Torr Samaho | Status | new => assigned |
2013-06-25 18:53 | Torr Samaho | Assigned To | => Torr Samaho |
2013-06-25 18:54 | Torr Samaho | File Added: testbug.wad | |
2013-06-25 18:58 | Torr Samaho | Note Added: 0006510 | |
2013-06-25 19:10 | Dusk | Relationship added | child of 0001331 |
2013-06-25 20:43 | bluewizard | Note Added: 0006512 | |
2013-06-26 19:59 | Torr Samaho | Note Added: 0006513 | |
2013-06-26 21:14 | Torr Samaho | Status | assigned => needs testing |
2013-06-27 01:10 | bluewizard | Note Added: 0006514 | |
2013-06-27 18:56 | Torr Samaho | Product Version | => 1.0 |
2013-06-28 21:36 | ibm5155 | Note Added: 0006519 | |
2013-06-28 22:19 | Edward-san | Note Added: 0006520 | |
2013-06-29 08:19 | Torr Samaho | Note Added: 0006521 | |
2013-06-30 12:41 | ibm5155 | Note Added: 0006528 | |
2013-06-30 13:56 | ibm5155 | Note Edited: 0006528 | View Revisions |
2013-07-01 17:39 | Torr Samaho | Note Added: 0006538 | |
2013-07-01 17:40 | Torr Samaho | Status | needs testing => feedback |
2013-07-01 21:38 | ibm5155 | Note Added: 0006544 | |
2013-07-01 22:10 | Dusk | Note Edited: 0006544 | View Revisions |
2013-07-01 22:10 | Dusk | Note Added: 0006545 | |
2013-07-01 22:30 | ibm5155 | Note Added: 0006546 | |
2013-07-01 22:43 | ibm5155 | Note Edited: 0006546 | View Revisions |
2015-01-15 23:39 | Edward-san | Note Added: 0011395 | |
2015-01-15 23:40 | Edward-san | Note Edited: 0011395 | View Revisions |
2015-01-16 10:39 | Dusk | Note Added: 0011401 | |
2015-01-16 10:39 | Dusk | Status | feedback => resolved |
2015-01-16 10:39 | Dusk | Fixed in Version | => 1.3 |
2015-01-16 10:39 | Dusk | Resolution | open => fixed |
2015-01-16 10:39 | Dusk | Reporter | Torr Samaho => bluewizard |
2015-01-16 10:39 | Dusk | Description Updated | View Revisions |
2018-09-30 21:34 | Blzut3 | Status | resolved => closed |
Copyright © 2000 - 2024 MantisBT Team |