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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001227 | Zandronum | [All Projects] Suggestion | public | 2012-12-26 19:11 | 2014-06-13 17:43 | ||||
Reporter | Monsterovich | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | waiting for zdoom | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0001227: 3D Models support for modification actors | ||||||||
Description | 3D Models works correctly for original actors only (but hires textures works). I want to play with 3D models for modifications without damned moving .pk3 files (over 9000) and other problems... Example:DECORATE.txt actor My_Shotgun : Shotgun On connecting to server where no My_Shotgun, I getting MODELDEF: Unknown actor type 'My_Shotgun' | ||||||||
Steps To Reproduce | gl_models.cpp - Example code (I tested, It's works!) ----------------------------------- CVAR for debug: CVAR(Bool, gl_models_skipunknownactor, true, CVAR_ARCHIVE) IN gl_InitModels() if ((gl_models_skipunknownactor == false) && (!smf.type)) sc.ScriptError("MODELDEF: Unknown actor type '%s' To skip it use 'gl_models_skipunknownactor'\n", sc.String); else if ((gl_models_skipunknownactor == true) && (!smf.type)) continue; //If there're no actor, do not render model. ????? PROFIT! | ||||||||
Attached Files | |||||||||
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Toxicity (reporter) 2012-12-27 00:21 |
I don't think this is a bug, it's just how 3D models are defined. |
Monsterovich (reporter) 2012-12-27 10:56 edited on: 2012-12-27 10:56 |
Quote I know. My suggestion is way to fix 3D models for multiplayer game. |
Monsterovich (reporter) 2013-01-16 14:38 edited on: 2013-01-16 14:41 |
That thing isn't necessary in gzdoom and very very very important in zan because it's multiplayer port. Now we CANT'T play in online with 3D models normally! |
Dusk (developer) 2013-01-16 15:29 |
The suggested patch is complete nonsense. I'd rather suggest an `optional` keyword for MODELDEF. |
Monsterovich (reporter) 2013-01-16 19:18 edited on: 2013-02-11 09:55 |
It's just very easy and convenient example |
Watermelon (developer) 2014-06-13 17:43 |
Submit to zdoom so we can backport |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2012-12-26 19:11 | Monsterovich | New Issue | |
2012-12-27 00:21 | Toxicity | Note Added: 0005575 | |
2012-12-27 10:56 | Monsterovich | Note Added: 0005587 | |
2012-12-27 10:56 | Monsterovich | Note Edited: 0005587 | View Revisions |
2013-01-16 14:38 | Monsterovich | Note Added: 0005789 | |
2013-01-16 14:41 | Monsterovich | Note Edited: 0005789 | View Revisions |
2013-01-16 15:29 | Dusk | Note Added: 0005790 | |
2013-01-16 15:29 | Dusk | Priority | high => normal |
2013-01-16 19:18 | Monsterovich | Note Added: 0005794 | |
2013-01-16 19:21 | Monsterovich | Note Edited: 0005794 | View Revisions |
2013-01-16 19:22 | Monsterovich | Note Edited: 0005794 | View Revisions |
2013-02-11 09:55 | Monsterovich | Note Edited: 0005794 | View Revisions |
2013-02-11 09:55 | Monsterovich | Note Added: 0005998 | |
2013-02-11 09:56 | Monsterovich | Note Edited: 0005998 | View Revisions |
2013-02-11 09:56 | Monsterovich | Note Deleted: 0005998 | |
2014-06-13 17:43 | Watermelon | Note Added: 0009215 | |
2014-06-13 17:43 | Watermelon | Status | new => closed |
2014-06-13 17:43 | Watermelon | Resolution | open => waiting for zdoom |
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