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IDProjectCategoryView StatusDate SubmittedLast Update
0001184Zandronum[All Projects] Bugpublic2012-11-21 14:122018-09-30 22:39
Reporterchedap 
Assigned ToWatermelon 
PrioritynormalSeveritycrashReproducibilityalways
StatusclosedResolutionfixed 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version1.0 
Target VersionFixed in Version 
Summary0001184: Savegame corruption in certain places when using Brutal Doom
DescriptionGame crashes when loading a save made after certain events on some maps.
Certain other events can revert this, so you will be able to save afterwards (see steps to reproduce).

Only happens with Brutal Doom enabled (v017).
In-game everything behaves normally.
Steps To Reproduce1. Launch map03 of Gather2 (new.wad)
2. Reach the exit door, open the secret wall to the right and go down
3. Shooting in the round room will trigger a Baron to spawn on top of a square pillar (see the attached screenshot)
4. Any save made now will be 'corrupted'
5. Kill the Baron and approach the pillar until it lowers
6. Saves made after that will not be 'corrupted' anymore
Additional InformationAlso happens on map27 of TNT, though I couldn't find a certain point to reproduce it.

Does not happen on GZDoom 1.6
Attached Filespng file icon pillar.png [^] (29,489 bytes) 2012-11-21 14:12


zip file icon CrashReport.zip [^] (20,219 bytes) 2012-11-21 14:12
? file icon save6.zds [^] (119,819 bytes) 2012-11-21 14:13
? file icon save7.zds [^] (134,358 bytes) 2012-11-21 14:13
? file icon new.wad [^] (1,089,113 bytes) 2012-11-21 14:13

- Relationships

-  Notes
User avatar (0005427)
Torr Samaho (administrator)
2012-11-23 18:31

Is it any different in GZDoom 323?
User avatar (0005429)
chedap (reporter)
2012-11-24 06:25

Brutal Doom doesn't seem to work on that version:

Execution could not continue.
Script error, "brutalv017gzdoom.pk3:melee" line 37:
"WEAPON.NOAUTOAIM" is an unknown flag
User avatar (0005432)
Torr Samaho (administrator)
2012-11-24 12:52

Since you are having problems with brutalv017.pk3, you should test this pk3, not any other version like brutalv017gzdoom.pk3. It's possible that you may have to remove a few thing from brutalv017.pk3 to make it compatible with GZDoom 323.
User avatar (0005433)
Dusk (developer)
2012-11-24 14:43

Brutal Doom is dual-released, there's one file for GZDoom and one for Zandronum.
User avatar (0009191)
Watermelon (developer)
2014-06-13 15:43

Still a problem?
User avatar (0009276)
chedap (reporter)
2014-06-14 06:10
edited on: 2014-06-14 06:15

On Zandronum 1.2.1, Brutal Doom 0.19 everything seems to work fine.

Still the same behavior on Z 1.2.1, Brutal 0.17-0.18a. Might have been a problem with Brutal Doom after all, I can't judge though. Solved, I guess?

User avatar (0009295)
Watermelon (developer)
2014-06-14 17:00

Hopefully solved!

If you run into any issues, I'll re-open this

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: Warpdrake
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2012-11-21 14:12 chedap New Issue
2012-11-21 14:12 chedap File Added: pillar.png
2012-11-21 14:12 chedap File Added: CrashReport.zip
2012-11-21 14:13 chedap File Added: save6.zds
2012-11-21 14:13 chedap File Added: save7.zds
2012-11-21 14:13 chedap File Added: new.wad
2012-11-23 18:31 Torr Samaho Note Added: 0005427
2012-11-24 06:25 chedap Note Added: 0005429
2012-11-24 12:52 Torr Samaho Note Added: 0005432
2012-11-24 14:43 Dusk Note Added: 0005433
2014-06-13 15:43 Watermelon Note Added: 0009191
2014-06-13 15:43 Watermelon Status new => feedback
2014-06-14 06:10 chedap Note Added: 0009276
2014-06-14 06:10 chedap Status feedback => new
2014-06-14 06:15 chedap Note Edited: 0009276 View Revisions
2014-06-14 17:00 Watermelon Note Added: 0009295
2014-06-14 17:00 Watermelon Status new => resolved
2014-06-14 17:00 Watermelon Resolution open => fixed
2014-06-14 17:00 Watermelon Assigned To => Watermelon
2018-09-30 22:39 Blzut3 Status resolved => closed






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