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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001184 | Zandronum | [All Projects] Bug | public | 2012-11-21 14:12 | 2018-09-30 22:39 | ||||
Reporter | chedap | ||||||||
Assigned To | Watermelon | ||||||||
Priority | normal | Severity | crash | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 1.0 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0001184: Savegame corruption in certain places when using Brutal Doom | ||||||||
Description | Game crashes when loading a save made after certain events on some maps. Certain other events can revert this, so you will be able to save afterwards (see steps to reproduce). Only happens with Brutal Doom enabled (v017). In-game everything behaves normally. | ||||||||
Steps To Reproduce | 1. Launch map03 of Gather2 (new.wad) 2. Reach the exit door, open the secret wall to the right and go down 3. Shooting in the round room will trigger a Baron to spawn on top of a square pillar (see the attached screenshot) 4. Any save made now will be 'corrupted' 5. Kill the Baron and approach the pillar until it lowers 6. Saves made after that will not be 'corrupted' anymore | ||||||||
Additional Information | Also happens on map27 of TNT, though I couldn't find a certain point to reproduce it. Does not happen on GZDoom 1.6 | ||||||||
Attached Files | ![]() ![]() ![]() ![]() ![]() | ||||||||
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Torr Samaho (administrator) 2012-11-23 18:31 |
Is it any different in GZDoom 323? |
chedap (reporter) 2012-11-24 06:25 |
Brutal Doom doesn't seem to work on that version: Execution could not continue. Script error, "brutalv017gzdoom.pk3:melee" line 37: "WEAPON.NOAUTOAIM" is an unknown flag |
Torr Samaho (administrator) 2012-11-24 12:52 |
Since you are having problems with brutalv017.pk3, you should test this pk3, not any other version like brutalv017gzdoom.pk3. It's possible that you may have to remove a few thing from brutalv017.pk3 to make it compatible with GZDoom 323. |
Dusk (developer) 2012-11-24 14:43 |
Brutal Doom is dual-released, there's one file for GZDoom and one for Zandronum. |
Watermelon (developer) 2014-06-13 15:43 |
Still a problem? |
chedap (reporter) 2014-06-14 06:10 edited on: 2014-06-14 06:15 |
On Zandronum 1.2.1, Brutal Doom 0.19 everything seems to work fine. Still the same behavior on Z 1.2.1, Brutal 0.17-0.18a. Might have been a problem with Brutal Doom after all, I can't judge though. Solved, I guess? |
Watermelon (developer) 2014-06-14 17:00 |
Hopefully solved! If you run into any issues, I'll re-open this |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | Warpdrake |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2012-11-21 14:12 | chedap | New Issue | |
2012-11-21 14:12 | chedap | File Added: pillar.png | |
2012-11-21 14:12 | chedap | File Added: CrashReport.zip | |
2012-11-21 14:13 | chedap | File Added: save6.zds | |
2012-11-21 14:13 | chedap | File Added: save7.zds | |
2012-11-21 14:13 | chedap | File Added: new.wad | |
2012-11-23 18:31 | Torr Samaho | Note Added: 0005427 | |
2012-11-24 06:25 | chedap | Note Added: 0005429 | |
2012-11-24 12:52 | Torr Samaho | Note Added: 0005432 | |
2012-11-24 14:43 | Dusk | Note Added: 0005433 | |
2014-06-13 15:43 | Watermelon | Note Added: 0009191 | |
2014-06-13 15:43 | Watermelon | Status | new => feedback |
2014-06-14 06:10 | chedap | Note Added: 0009276 | |
2014-06-14 06:10 | chedap | Status | feedback => new |
2014-06-14 06:15 | chedap | Note Edited: 0009276 | View Revisions |
2014-06-14 17:00 | Watermelon | Note Added: 0009295 | |
2014-06-14 17:00 | Watermelon | Status | new => resolved |
2014-06-14 17:00 | Watermelon | Resolution | open => fixed |
2014-06-14 17:00 | Watermelon | Assigned To | => Watermelon |
2018-09-30 22:39 | Blzut3 | Status | resolved => closed |
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