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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001113 | Zandronum | [All Projects] Bug | public | 2012-10-09 09:51 | 2024-03-14 19:04 | ||||
Reporter | ninja2000 | ||||||||
Assigned To | |||||||||
Priority | high | Severity | crash | Reproducibility | sometimes | ||||
Status | closed | Resolution | no change required | ||||||
Platform | Linux | OS | Ubuntu | OS Version | 10.04 x86 | ||||
Product Version | 1.0 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0001113: After quick save'n'load, the game crashes + save cant be loaded | ||||||||
Description | When quickly save and load on a bigger map (even vanilla one) the game crashes after load, that gives error about 0 corrdinates and unables to load it again (FOREVEER!). | ||||||||
Steps To Reproduce | 1. Play DooM 2. Quickly Save and Load by F2 and F3 3. The game should crash after several times zandronum.exe -iwad tnt.wad -file skulltag_actors.pk3 skulltag_data_126.pk3 brutaldoomv016b.pk3 +load save1 | ||||||||
Additional Information | Crash log output: *** Fatal Error *** Address not mapped to object (signal 11) Address: 0x1 System: Linux ninja2000-F5RL 2.6.32-5-686 #1 SMP Sun Sep 23 09:49:36 UTC 2012 i686 GNU/Linux GCC version: 4.4.5 Zandronum version 1.0 (Aug 19 2012) Command line: /usr/games/zandronum/zandronum /home/ninja2000/Desktop/brutaldoomv016b.pk3 Wad 0: zandronum.pk3 Wad 1: TNT.WAD Wad 2: Lunchables.wad Wad 3: skulltag_actors.pk3 Wad 4: skulltag_data_126.pk3 Wad 5: brutaldoomv016b.pk3 Wad 6: brutaldoomv016b.pk3:terrain.wad Current map: MAP27 viewx = 0 viewy = 0 viewz = 0 viewangle = 0 Executing: gdb --quiet --batch --command=gdb-respfile-geJFgN --pid=2607 | ||||||||
Attached Files | ![]() ![]() ![]() | ||||||||
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Edward-san (developer) 2012-10-09 15:45 edited on: 2012-10-09 15:47 |
So it can't be reproduced without Brutal Doom wad, can it? Also, does it happen offline?online?gzdoom 1.6.0 with brutalgzdoom? |
ninja2000 (reporter) 2012-10-10 08:38 |
So it can't be reproduced without Brutal Doom wad, can it? Also, does it happen offline?online?gzdoom 1.6.0 with brutalgzdoom? It happened only offline (only in such mode played). Version of BD is Skulltag version (due the gzdoom version link is dead). Such save'n'load problems started 2 days ago while playing in Brutal DooM (I did not test eg. RGA2 or vanilla). |
ninja2000 (reporter) 2012-11-14 01:15 |
And the problem starts here.. I was playing in the night on UK AOW 2 server (so online) and this problem occured again. yes not Brutal DooM but AOW 2, so its Zandronum bug. I'm sending png of the console output, because i couldnt copy pasta it. |
Ru5tK1ng (updater) 2024-03-14 19:04 |
If you are still having this issue with 3.1 or 3.2 beta, please reopen ticket. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2012-10-09 09:51 | ninja2000 | New Issue | |
2012-10-09 15:07 | unknownna | Status | new => confirmed |
2012-10-09 15:08 | unknownna | File Added: CrashReport.zip | |
2012-10-09 15:08 | unknownna | File Added: save1.zds | |
2012-10-09 15:13 | unknownna | Steps to Reproduce Updated | View Revisions |
2012-10-09 15:45 | Edward-san | Note Added: 0005059 | |
2012-10-09 15:47 | Edward-san | Note Edited: 0005059 | View Revisions |
2012-10-09 15:47 | Edward-san | Note Edited: 0005059 | View Revisions |
2012-10-10 08:38 | ninja2000 | Note Added: 0005070 | |
2012-11-14 01:15 | ninja2000 | Note Added: 0005393 | |
2012-11-14 01:16 | ninja2000 | File Added: Screenshot.png | |
2024-03-14 19:04 | Ru5tK1ng | Note Added: 0023401 | |
2024-03-14 19:04 | Ru5tK1ng | Status | confirmed => closed |
2024-03-14 19:04 | Ru5tK1ng | Resolution | open => no change required |
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