save game bug?

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Skrell
 
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Joined: Sat Feb 02, 2013 1:52 am

save game bug?

#1

Post by Skrell » Wed Aug 14, 2013 7:43 pm

I believe there was a confirmed bug in Zandronum v1.0 whereby saved game files were corrupted occasionally and hence Zandronum would crash upon loading them. Was anything done in v1.1 to address this?

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Ænima
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RE: save game bug?

#2

Post by Ænima » Wed Aug 14, 2013 7:46 pm

... You're talking about Brutal Doom, right?

I personally haven't noticed any savegame corruptions with any mods at all. For some reason, everybody says it happens all the time in BD. I don't play BD so I wouldn't know, but I'd guess that it's not a corruption, but rather a problem with loading all the states of the actors in the map.
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Skrell
 
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Joined: Sat Feb 02, 2013 1:52 am

RE: save game bug?

#3

Post by Skrell » Wed Aug 14, 2013 7:46 pm

yes that's exactly what i'm talking about! :) I want this fixed SOOOO badly !!!

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Ænima
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RE: save game bug?

#4

Post by Ænima » Wed Aug 14, 2013 7:53 pm

Skrell wrote: yes that's exactly what i'm talking about! :) I want this fixed SOOOO badly !!!
It probably won't be fixed, because it only happens with Brutal Doom and it doesn't happen at all with any other mods. Therefore it's assumed to not be a Zandronum bug but probably some sort of overflow error from the mod itself.


http://zandronum.com/tracker/view.php?id=1184
http://zandronum.com/tracker/view.php?id=1113
http://zandronum.com/tracker/view.php?id=1286
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
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