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IDProjectCategoryView StatusDate SubmittedLast Update
0000947Zandronum[All Projects] Bugpublic2012-08-02 05:182012-08-06 11:23
ReporterCerebus 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionwaiting for zdoom 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version1.0-beta 
Target VersionFixed in Version 
Summary0000947: Dynamic Lights shining through walls
DescriptionI was playing Doom 2 when I came across a visual glitch where the dynamic lights of what looks like Armor is seen shining through a wall-door (you get what I mean on this, hopefully).
Additional InformationIWAD: Doom 2
PWADs: none
Map: MAP06
Attached Filespng file icon Screenshot_Doom_20120801_221217.png [^] (1,758,619 bytes) 2012-08-02 05:18
png file icon Screenshot_Doom_20120802_182027.png [^] (1,247,039 bytes) 2012-08-03 01:26
png file icon Screenshot_Doom_20120802_212429.png [^] (1,157,634 bytes) 2012-08-03 04:27

- Relationships

-  Notes
User avatar (0004187)
Torr Samaho (administrator)
2012-08-02 05:20

IIRC this is a known limitation of the dynamic light system, but just to be sure: Is it any different in GZDoom 323? If not, is it different in the latest GZDoom version?
User avatar (0004188)
Cerebus (reporter)
2012-08-02 05:39
edited on: 2012-08-02 06:05

I compared the two, GZDoom 323 does not have this problem; only Zandronum
EDIT: Updated GZDoom to latest revision, same results

User avatar (0004190)
ZzZombo (reporter)
2012-08-02 13:02

Not only a "wall-door", but dlights seem to pass through and some other walls in ZH.
User avatar (0004209)
Torr Samaho (administrator)
2012-08-02 19:48

Can somebody double check that GZDoom 323 behaves differently in this regard?
User avatar (0004212)
Qent (updater)
2012-08-02 20:55

GZDoom 323 doesn't work on my computer, but the latest GZDoom does have this issue.
User avatar (0004213)
Torr Samaho (administrator)
2012-08-02 21:03

Qent, thanks for checking. This is what I expected. Cerebus, I can hardly believe that this doesn't happen with GZDoom 323. Can you double check this?
User avatar (0004214)
Minigunner (reporter)
2012-08-02 22:04
edited on: 2012-08-02 22:07

I have been told (by Gez or Blzut3, IIRC) that fixing that would require constant line of sight checks or some cheap workaround.

User avatar (0004216)
Cerebus (reporter)
2012-08-02 22:22
edited on: 2012-08-02 22:45

I rechecked like you asked, I stand on my statement. It does not occur in GZDoom 323 or the latest revision. Perhaps it the way the settings are arranged?

User avatar (0004218)
Dusk (developer)
2012-08-03 00:45

Try a clean INI on both and see if the behavior stays the same?
User avatar (0004221)
Cerebus (reporter)
2012-08-03 01:26
edited on: 2012-08-03 02:48

I IDCLIPed into the same area where the armor flashes from in GZDoom (latest revision, same problem happens in GZDoom 323). I found out that the reason the dynamic lights are not flashing through the wall in either revision of GZDoom because there is no light emitting to begin with as shown in this next screenshot.
EDIT: Forgot to mention that I did a clean INI on Zandronum, no improvement.

User avatar (0004223)
Qent (updater)
2012-08-03 03:28

That is true -- I had to load lights.pk3 (included in the GZDoom zip) manually.
User avatar (0004225)
Cerebus (reporter)
2012-08-03 04:26
edited on: 2012-08-03 04:28

Disregard the 2nd screenshot I uploaded. I did as Qent said and loaded lights.pk3 manually. It turns out that the problem also occurs in the latest GZDoom revision which, in turn, means that it happens in GZDoom 323

User avatar (0004236)
Dusk (developer)
2012-08-03 21:21

Please report this at GZDoom, then.
User avatar (0004237)
Cerebus (reporter)
2012-08-03 22:40
edited on: 2012-08-03 23:55

:\ . . . Perhaps you haven't paid attention to the last 8 notes or so, but (1) this happens in both GZDoom and Zandronum and (2) I am not a registered member at the GZDoom forums and right now I report bugs as I see them on Zandronum. :)
EDIT: just made an account there withing the last 5 minutes of this edit and have since reported the problem

User avatar (0004239)
Qent (updater)
2012-08-04 02:31

No, he paid attention to them. When a bug occurs in both (G)ZDoom and Zandronum, what is typically done is the bug is fixed in (G)ZDoom first, and then the fix is backported to Zandronum when convenient.
User avatar (0004240)
Torr Samaho (administrator)
2012-08-04 09:45

As I said in the first note
Quote from Torr Samaho
IIRC this is a known limitation of the dynamic light system

So you can report it over there, but chances are that it won't be fixed.
User avatar (0004281)
Cerebus (reporter)
2012-08-06 04:24

And that is the exact response I got over at GZDoom as shown here:
'http://forum.drdteam.org/viewtopic.php?t=5911 [^]'

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- Issue History
Date Modified Username Field Change
2012-08-02 05:18 Cerebus New Issue
2012-08-02 05:18 Cerebus File Added: Screenshot_Doom_20120801_221217.png
2012-08-02 05:20 Torr Samaho Note Added: 0004187
2012-08-02 05:21 Torr Samaho Status new => feedback
2012-08-02 05:39 Cerebus Note Added: 0004188
2012-08-02 05:39 Cerebus Status feedback => new
2012-08-02 06:05 Cerebus Note Edited: 0004188 View Revisions
2012-08-02 13:02 ZzZombo Note Added: 0004190
2012-08-02 19:47 Torr Samaho Priority high => normal
2012-08-02 19:47 Torr Samaho Severity major => minor
2012-08-02 19:48 Torr Samaho Note Added: 0004209
2012-08-02 19:48 Torr Samaho Status new => needs testing
2012-08-02 20:55 Qent Note Added: 0004212
2012-08-02 21:03 Torr Samaho Note Added: 0004213
2012-08-02 22:04 Minigunner Note Added: 0004214
2012-08-02 22:07 Minigunner Note Edited: 0004214 View Revisions
2012-08-02 22:22 Cerebus Note Added: 0004216
2012-08-02 22:30 Cerebus Note Edited: 0004216 View Revisions
2012-08-02 22:45 Cerebus Note Edited: 0004216 View Revisions
2012-08-03 00:45 Dusk Note Added: 0004218
2012-08-03 00:45 Dusk Status needs testing => feedback
2012-08-03 01:10 Cerebus Note Added: 0004220
2012-08-03 01:10 Cerebus Status feedback => new
2012-08-03 01:12 Cerebus Note Deleted: 0004220
2012-08-03 01:26 Cerebus Note Added: 0004221
2012-08-03 01:26 Cerebus File Added: Screenshot_Doom_20120802_182027.png
2012-08-03 01:29 Cerebus Note Edited: 0004221 View Revisions
2012-08-03 02:48 Cerebus Note Edited: 0004221 View Revisions
2012-08-03 03:28 Qent Note Added: 0004223
2012-08-03 04:26 Cerebus Note Added: 0004225
2012-08-03 04:27 Cerebus File Added: Screenshot_Doom_20120802_212429.png
2012-08-03 04:28 Cerebus Note Edited: 0004225 View Revisions
2012-08-03 21:21 Dusk Note Added: 0004236
2012-08-03 21:21 Dusk Status new => acknowledged
2012-08-03 21:21 Dusk Resolution open => waiting for zdoom
2012-08-03 22:40 Cerebus Note Added: 0004237
2012-08-03 22:43 Cerebus Note Edited: 0004237 View Revisions
2012-08-03 23:21 Cerebus Note Edited: 0004237 View Revisions
2012-08-03 23:55 Cerebus Note Edited: 0004237 View Revisions
2012-08-04 02:31 Qent Note Added: 0004239
2012-08-04 09:45 Torr Samaho Note Added: 0004240
2012-08-06 04:24 Cerebus Note Added: 0004281
2012-08-06 11:23 Torr Samaho Status acknowledged => closed






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