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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0000946 | Zandronum | [All Projects] Suggestion | public | 2012-08-01 22:51 | 2014-06-12 20:16 | ||||||||
Reporter | Llewellyn | ||||||||||||
Assigned To | |||||||||||||
Priority | none | Severity | feature | Reproducibility | N/A | ||||||||
Status | feedback | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 1.0-beta | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0000946: EXIT script type. | ||||||||||||
Description | Basically a new Script type that happens when an actor activates an exit. (Switch, walkover, etc.) The script type, EXIT, uses a return value to determine whether it should actually exit or not. Return of -1 means do not exit. The default return value of 0 means normal exit. Any other value above 0 means a map number. Additional things that may or may not happen: If the script is Delayed, then the map does not exit until a return value is given (assumes -1). Script should probably be AlwaysExecuted. Script should probably be stopped if the map changes. Example: Script 1 EXIT { if (GetActorInventory(ActivatorTID(), "BlueCard", 1)) terminate; else Return -1; } (I wanted this so I could make a mod and use old maps or stock Doom2 maps.) | ||||||||||||
Attached Files | |||||||||||||
Notes | |
(0004179) ZzZombo (reporter) 2012-08-01 23:03 |
Huh? What stopped you from checking such things as keys the player has upon activation of the exit button in an activation script which has to be bound to the button via action specials? I recommend close this issue. For old maps use a map translator (http://www.zdoom.org/wiki/Map_translator). |
(0004180) Llewellyn (reporter) 2012-08-01 23:06 edited on: 2012-08-01 23:49 |
ZzZombo, I don't want to edit every map in Doom2.wad and release it illegally, sorry. But I'll look into this Map_Translator feature (that I've never even heard of.) EDIT: I think MAP_TRANSLATOR would probably work instead of this, IF it was implemented, which it isn't. |
(0004182) Dusk (developer) 2012-08-02 00:30 edited on: 2012-08-02 00:31 |
I think this should be asked from ZDoom first? Also, a script cannot return a value, you probably want SetResultValue |
(0009159) Watermelon (developer) 2014-06-12 20:16 |
Check EVENTS for zan 1.3 and see if this is possibly solved there |
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Issue History | |||
Date Modified | Username | Field | Change |
2012-08-01 22:51 | Llewellyn | New Issue | |
2012-08-01 23:03 | ZzZombo | Note Added: 0004179 | |
2012-08-01 23:06 | Llewellyn | Note Added: 0004180 | |
2012-08-01 23:08 | Llewellyn | Note Edited: 0004180 | View Revisions |
2012-08-01 23:10 | Llewellyn | Note Edited: 0004180 | View Revisions |
2012-08-01 23:10 | Llewellyn | Note Edited: 0004180 | View Revisions |
2012-08-01 23:49 | Llewellyn | Note Edited: 0004180 | View Revisions |
2012-08-02 00:30 | Dusk | Note Added: 0004182 | |
2012-08-02 00:31 | Dusk | Note Edited: 0004182 | View Revisions |
2012-09-06 08:46 | Llewellyn | Note Added: 0004602 | |
2012-09-10 02:22 | Llewellyn | Note Deleted: 0004602 | |
2014-06-12 20:16 | Watermelon | Note Added: 0009159 | |
2014-06-12 20:16 | Watermelon | Status | new => feedback |
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