Zandronum Chat on our Discord Server Get the latest version: 3.2
Source Code

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0000090Zandronum[All Projects] Bugpublic2010-10-09 08:332018-09-30 19:47
Reporterunknownna 
Assigned ToTorr Samaho 
PrioritylowSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version98c 
Target VersionFixed in Version98d 
Summary0000090: a couple of 'ArtiBlastRadius' bugs online
DescriptionI actually noticed this while testing Cutman's "Megaman 8-Bit DM".

Spectators are affected by the blast of the 'ArtiBlastRadius' actor. IMHO, they shouldn't be. You can verify this by connecting two clients to a local server hosted with the example WAD included in this report.

Corpses are affected by the blasts once you reconnect to the server. I made an example WAD, in which there are two Imps; one that is alive and one that is dead. Fire your pistol to blast the living one to death. Everything works as intended until you reconnect to the server or another client connects to the server after the Imp has died. Fire your pistol again near the corpses. The corpse of the former living imp will now be affected by the blast. And there's a great desynchronization between the clients in terms of where the corpse will be thrusted.
Attached Files? file icon blast_bug_test.wad [^] (1,270 bytes) 2010-10-09 08:33

- Relationships

-  Notes
User avatar (0000296)
Torr Samaho (administrator)
2010-10-09 16:59

Please test if this fixes the issues with ArtiBlastRadius.
User avatar (0000301)
unknownna (updater)
2010-10-10 03:01

Seems to have fixed the issue with corpses, but if you use it near the spawn spot of the spectator, the spectator will be affected by it regardless of where the spectator is on it's own client.

Also, I noticed that the pistol in the example WAD is a great tool for making FLOAT+NOGRAVITY monsters bug up/desynchronize.
User avatar (0000304)
Torr Samaho (administrator)
2010-10-10 06:52

This should also fix the spectator issues.
User avatar (0000307)
unknownna (updater)
2010-10-10 07:31

Looks like it indeed fixed the issue. Tne bugs in this report have been fixed.

However, there's still a desynchronization with the actor. If you fire the pistol near a Lost Soul that is charging towards you, the Lost Soul might get stuck in a wall, but if you reconnect, you'll see that the Lost Soul actually is sliding very slowly towards any corners. If the Lost Soul hits a corner, it'll revert back to it's normal state.
User avatar (0000308)
Torr Samaho (administrator)
2010-10-10 07:34

Yeah, the sync issue it still open and has its own report (still on the forum):'http://www.skulltag.com/forum/viewtopic.php?f=33&t=26770 [^]'

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: No one explicitly supports this issue yet.
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2010-10-09 08:33 unknownna New Issue
2010-10-09 08:33 unknownna File Added: blast_bug_test.wad
2010-10-09 16:59 Torr Samaho Note Added: 0000296
2010-10-09 16:59 Torr Samaho Assigned To => Torr Samaho
2010-10-09 16:59 Torr Samaho Status new => feedback
2010-10-10 03:01 unknownna Note Added: 0000301
2010-10-10 03:01 unknownna Status feedback => assigned
2010-10-10 06:52 Torr Samaho Note Added: 0000304
2010-10-10 06:52 Torr Samaho Status assigned => feedback
2010-10-10 07:31 unknownna Note Added: 0000307
2010-10-10 07:31 unknownna Status feedback => assigned
2010-10-10 07:34 Torr Samaho Note Added: 0000308
2010-10-10 07:34 Torr Samaho Status assigned => resolved
2010-10-10 07:34 Torr Samaho Fixed in Version => 98d
2010-10-10 07:34 Torr Samaho Resolution open => fixed
2012-06-09 13:22 Torr Samaho Category General => Bug
2018-09-30 19:47 Blzut3 Status resolved => closed






Questions or other issues? Contact Us.

Links


Copyright © 2000 - 2025 MantisBT Team
Powered by Mantis Bugtracker