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IDProjectCategoryView StatusDate SubmittedLast Update
0000089Zandronum[All Projects] Suggestionpublic2010-10-08 08:072018-09-30 19:54
Reporterunknownna 
Assigned ToTIHan 
PrioritylowSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version 
Target VersionFixed in Version1.0 
Summary0000089: custom 'sv_coop_damagefactor' value of server not reflected on the client
Description'sv_coop_damagefactor' values show the default value, i.e 1, to the client when the server has a custom one set.
Attached Files

- Relationships
related to 0000704closedTorr Samaho Damage Factor Notification 
related to 0000062closedTorr Samaho issues with toggling 'sv_suddendeath' offline/online 

-  Notes
User avatar (0000291)
Eruanna (reporter)
2010-10-08 13:30

Yeah, I do think this is actually very important, especially for demo playback, because it helps with the verifiability of a kosher game (to help make sure that someone really used the settings they've said they used).
User avatar (0000293)
Torr Samaho (administrator)
2010-10-09 15:09

The sv_* variables the clients don't need to know of are not synced with the clients. sv_coop_damagefactor is one of those.
User avatar (0000302)
unknownna (updater)
2010-10-10 03:08

IMHO, it'd be nice if everything was synchronized with the clients, even if not truly needed. It can be confusing in some cases when you see one variable set, but another one is in effect. That's the main reason to why I reported it; confusion.

But then again, if it's too tedious to implement this, it's alright, as it's not a necessity.
User avatar (0000306)
Torr Samaho (administrator)
2010-10-10 07:31

I'd need to take a completely different synchronization approach if we want all sv_* values to be synced in a feasible way. It would be nice to have this in the long run, thus I'll transform this bug report into a feature request so that it's not forgotten.
User avatar (0000323)
Eruanna (reporter)
2010-10-10 16:20

IMHO, this is important. Not all sv_* values are important like this one. The main reason is verifiability. If we cannot have this value sync'd with clients, then I fully COMPLETELY disagree with it being in the Skulltag executable at all, and I think it should be taken out.
User avatar (0000327)
Torr Samaho (administrator)
2010-10-10 19:19

There are various other CVARs that are as important as this one, like sv_killallmonsters_percentage and sv_suddendeath for instance. Nobody ever complained that the values are not synced with the clients.

In general I agree that the sv_* CVARs should be synced, but IMHO it doesn't make any sense to do this just for sv_coop_damagefactor now and ignore the other CVARs that are equally important.
User avatar (0000344)
Eruanna (reporter)
2010-10-12 01:33

Well, here's the concern:

Say some guy says he put the sv_coop_damagefactor up to 3, and he's like, "yeah I recorded a demo of it, I'm the best Doom player ever haw haw haw!" ... you get the demo, and there's no way of telling, without really good judgment and really good knowledge of the game, if he really used that setting. And also, you never know, someone could just conveniently set it lower through rcon at just the right times, and no one would ever know by watching the demo.
User avatar (0000345)
TIHan (reporter)
2010-10-12 01:52

Before, I had sv_coop_damagefactor as a CVAR_LATCH which was taken out. If it was a CVAR_LATCH, it would require the server to restart the map in order to make changes. So, no one could "convenietly set it lower through rcon at just the right times". So, I would suggest making sv_coop_damagefactor a CVAR_LATCH to get rid of this issue.

I wouldn't be too concerned over this as it's not a huge deal at the moment. We are still in the beta builds.
User avatar (0002924)
unknownna (updater)
2012-03-27 18:36
edited on: 2012-03-27 18:36

It's now apparently fixed.

'http://skulltag.net/tracker/view.php?id=704 [^]'


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- Issue History
Date Modified Username Field Change
2010-10-08 08:07 unknownna New Issue
2010-10-08 13:30 Eruanna Note Added: 0000291
2010-10-09 15:09 Torr Samaho Note Added: 0000293
2010-10-10 03:08 unknownna Note Added: 0000302
2010-10-10 07:31 Torr Samaho Note Added: 0000306
2010-10-10 07:32 Torr Samaho Category Bugs => Suggestion
2010-10-10 07:32 Torr Samaho Status new => acknowledged
2010-10-10 16:20 Eruanna Note Added: 0000323
2010-10-10 19:19 Torr Samaho Note Added: 0000327
2010-10-12 01:33 Eruanna Note Added: 0000344
2010-10-12 01:52 TIHan Note Added: 0000345
2011-05-09 23:53 unknownna Relationship added related to 0000062
2012-03-27 18:36 unknownna Note Added: 0002924
2012-03-27 18:36 unknownna Note Edited: 0002924 View Revisions
2012-03-27 18:38 TIHan Relationship added related to 0000704
2012-03-27 18:38 TIHan Status acknowledged => resolved
2012-03-27 18:38 TIHan Fixed in Version => 1.0
2012-03-27 18:38 TIHan Resolution open => fixed
2012-03-27 18:38 TIHan Assigned To => TIHan
2018-09-30 19:54 Blzut3 Status resolved => closed






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