Anonymous | Login | Signup for a new account | 2025-07-27 13:00 UTC | ![]() |
My View | View Issues | Change Log | Roadmap | Zandronum Issue Support Ranking | Rules | My Account |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000821 | Zandronum | [All Projects] Suggestion | public | 2012-04-27 20:13 | 2012-04-28 13:23 | ||||
Reporter | MediumTank | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||
Status | closed | Resolution | no change required | ||||||
Platform | OS | OS Version | |||||||
Product Version | 98d | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000821: Ensuring ACS scripts are received (Clientside) | ||||||||
Description | From what I recall reading, Skulltag uses UDP connections, I don't know about if it uses TCP/IP. Now this may be due to lag, but there was one script that didn't fire due to lag on the testing computers end. It ran everything else fine, but I assume there was packet loss on triggering of the command. This could be possibly just a glitch, or maybe it was bad coding and I messed up. Therefore: Does skulltag check to see if the transmission of ACS is received? I don't know if packets are sent back saying "yes we received this", if there's not and it's possible that an ACS command could be dropped on it's way to the client... is there a way to add a feature in to prevent this from happening (like maybe trying to send the command again to the client who dropped it every 35 tics or so if it failed in a stack of things to send?) If Skulltag already has support for this, might as well close this. | ||||||||
Attached Files | |||||||||
![]() |
|
Dusk (developer) 2012-04-28 09:07 |
Skulltag seems to have a sort of packet loss handling system but I haven't taken a deeper look into how it works. |
Torr Samaho (administrator) 2012-04-28 13:22 edited on: 2012-04-28 13:22 |
Skulltag resends lost packets (intentional exemption: commands sent using UnreliablePacketBuffer) and ensures that the clients process the packets in the correct order. So what you are asking for is already done. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
![]() |
|||
Date Modified | Username | Field | Change |
2012-04-27 20:13 | MediumTank | New Issue | |
2012-04-28 09:07 | Dusk | Note Added: 0003475 | |
2012-04-28 13:22 | Torr Samaho | Note Added: 0003476 | |
2012-04-28 13:22 | Torr Samaho | Note Edited: 0003476 | View Revisions |
2012-04-28 13:22 | Torr Samaho | Note Revision Dropped: 3476: 0001874 | |
2012-04-28 13:23 | Torr Samaho | Status | new => closed |
2012-04-28 13:23 | Torr Samaho | Resolution | open => no change required |
Copyright © 2000 - 2025 MantisBT Team |