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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000810 | Zandronum | [All Projects] Bug | public | 2012-04-24 20:54 | 2018-09-30 19:52 | ||||
Reporter | MediumTank | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | high | Severity | major | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 98d | ||||||||
Target Version | Fixed in Version | 1.0 | |||||||
Summary | 0000810: CLIENTSIDE ACS Script 1 floods the server and clients with data, extreme packet loss | ||||||||
Description | 98e-alpha 120405-0228 I have no idea why this is happening, but lets say you have #include "zcommon.acs" #library "TEST" script 1 (void) NET CLIENTSIDE { SetHudSize(640, 480, 1); for (int i = 0; i < 512; i++) HudMessage(s: "test"; HUDMSG_PLAIN, 500 + i, CR_WHITE, 50.0, 50.0, 0.1); delay(1); restart; } Script 2 ENTER { ACS_ExecuteAlways(1, 0); } Script 3 (void) CLIENTSIDE { } A few problems I noticed: 1) Script 1 is unpukable for some unknown reason, so I have to invoke it with ENTER 2) When it was pukable, the same result happened... why it won't even puke now is beyond me. 3) If you remove Script 3 (void) CLIENTSIDE { } It will function just normally As soon as you add any CLIENTSIDE script, it breaks. 4) If you copy paste it to another script number (script 1 ---> script 4 for example), it will run normally, therefore it's something with script 1. THE PROBLEM: Script 1 in the .pk3 I attached, when run will do clientside stuff for the one who invoked it, but sends massive amounts of data to the server (just because I'm running 512 HudMessages x 35 per second). When you put it on Script 4 for example, puking it via console works, and it runs perfectly clientsided as you want (no bandwidth usage). Now the confusing part is, if you have one other CLIENTSIDE script anywhere else, script 1 breaks and floods you. If you do not have another CLIENTSIDE script, then script 1 works as normal. If you literally change the number from 1 to 4, rejoin the server. You'll get a thing saying "I dont know what script 1 is" since it's gone, then if you type 'puke 4' in your console, it runs perfectly without any bandwidth loss if you check the Statistics tab. Why only Script 1... no idea. I wonder how many wads though may have this problem buried in it by using script 1? If you loop script 1 for whatever reason, there's going to be bandwidth leaking. | ||||||||
Steps To Reproduce | 1. Create an online game (I did with Doomseeker, no other configs) with my attached PK3 2. all flags (DM1/2/3, Compat1/2) were all zero according to the console, though even when I messed around with flags it didn't change anything 3. Join it, notice intense packet flooding | ||||||||
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unknownna (updater) 2012-04-25 08:25 edited on: 2012-04-25 10:49 |
I'm able to puke the first script in my own example WAD. If I comment out for (int i = 0; i < 512; i++) it doesn't kick me from the server for missing more than 1024 packets. If I remove the dummy CLIENTSIDE script, i.e., script 3, the server doesn't leak out bandwidth. If I change script 1's number to any number above 1, the server doesn't leak out bandwidth. MAP01 in the example WAD has the NET CLIENTSIDE script numbered as 1. MAP02 in the example WAD has the NET CLIENTSIDE script numbered as 2. Script 1 (Void) NET CLIENTSIDE Script 2 (Void) NET CLIENTSIDE BTW: For some reason the switch in MAP02 will not make any sounds or display the switch animation. Edit: Quote from unknownna I had sv_cheats set to 1. I can't puke the script in MAP01 if sv_cheats is set to 0. But I'm able to puke the script in MAP02. |
Dusk (developer) 2012-04-25 11:48 edited on: 2012-04-25 11:57 |
Looks like ZDoom fixed this later on. The script flags for 1 are getting overridden by 0, adding a div by 4 to a variable seems to fix this - and this is present in current ZDoom code. I'm trying to pinpoint the revision this was fixed in now. EDIT: Scratch that. ZDoom seems to still have this issue. It divides the max by 4 for the var counting*, but not for script flags. I'll try reproduce in ZDoom, make an example wad and report there accordingly... *'http://zdoom.org/Changelog/3352/files [^]' |
Dusk (developer) 2012-04-25 21:59 |
Reported:'http://forum.zdoom.org/viewtopic.php?f=2&t=32670 [^]' |
Dusk (developer) 2012-04-26 12:16 |
ZDoom fixed this: 'http://zdoom.org/Changelog/3593/files [^]' |
unknownna (updater) 2012-05-05 20:30 edited on: 2012-05-05 20:33 |
Regarding the puke issue: I found a pattern. There are 10 NET scripts. With all scripts included, script 10 is unpukable. If I remove script 1, script 9 becomes unpukable. If I remove script 1-2, script 8 becomes unpukable. If I remove script 1-3, script 7 becomes unpukable. If I remove script 1-4, script 6 becomes unpukable. If I remove script 1-5, script 6-10 are still pukable. #Include "zcommon.acs" |
Torr Samaho (administrator) 2012-08-05 14:47 |
I backported the fixes from ZDoom revision 3352 and 3593, this should take care of the problems. Please confirm with the upcoming beta build. |
unknownna (updater) 2012-09-23 18:18 |
Quote from Torr Samaho Things seem to be fine now. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2012-04-24 20:54 | MediumTank | New Issue | |
2012-04-24 20:54 | MediumTank | File Added: Bandwidth.pk3 | |
2012-04-25 08:18 | unknownna | Status | new => confirmed |
2012-04-25 08:19 | unknownna | File Added: bandwidth_01.wad | |
2012-04-25 08:21 | unknownna | Product Version | => 98d |
2012-04-25 08:21 | unknownna | Summary | 98e - CLIENTSIDE ACS Script 1 floods the server and clients with data, extreme packet loss => CLIENTSIDE ACS Script 1 floods the server and clients with data, extreme packet loss |
2012-04-25 08:25 | unknownna | Note Added: 0003425 | |
2012-04-25 08:29 | unknownna | Priority | normal => high |
2012-04-25 10:49 | unknownna | Note Edited: 0003425 | View Revisions |
2012-04-25 11:15 | Dusk | Assigned To | => Dusk |
2012-04-25 11:15 | Dusk | Status | confirmed => assigned |
2012-04-25 11:48 | Dusk | Note Added: 0003429 | |
2012-04-25 11:48 | Dusk | Note Edited: 0003429 | View Revisions |
2012-04-25 11:52 | Dusk | Note Added: 0003430 | |
2012-04-25 11:52 | Dusk | Status | assigned => feedback |
2012-04-25 11:53 | Dusk | Note Edited: 0003430 | View Revisions |
2012-04-25 11:54 | Dusk | Note Deleted: 0003430 | |
2012-04-25 11:56 | Dusk | Note Edited: 0003429 | View Revisions |
2012-04-25 11:56 | Dusk | Status | feedback => assigned |
2012-04-25 11:57 | Dusk | Note Edited: 0003429 | View Revisions |
2012-04-25 21:59 | Dusk | Note Added: 0003432 | |
2012-04-25 21:59 | Dusk | Status | assigned => feedback |
2012-04-26 00:20 | Torr Samaho | Relationship added | related to 0000799 |
2012-04-26 12:16 | Dusk | Note Added: 0003441 | |
2012-05-05 20:30 | unknownna | Note Added: 0003564 | |
2012-05-05 20:31 | unknownna | Note Edited: 0003564 | View Revisions |
2012-05-05 20:31 | unknownna | Note Edited: 0003564 | View Revisions |
2012-05-05 20:32 | unknownna | File Added: script_net_puke_01.wad | |
2012-05-05 20:33 | unknownna | Note Edited: 0003564 | View Revisions |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2012-08-05 14:47 | Torr Samaho | Note Added: 0004265 | |
2012-08-05 14:47 | Torr Samaho | Assigned To | Dusk => Torr Samaho |
2012-08-05 14:47 | Torr Samaho | Status | feedback => needs testing |
2012-09-23 18:18 | unknownna | Note Added: 0004762 | |
2012-09-23 18:26 | Torr Samaho | Status | needs testing => resolved |
2012-09-23 18:26 | Torr Samaho | Fixed in Version | => 1.0 |
2012-09-23 18:26 | Torr Samaho | Resolution | open => fixed |
2018-09-30 19:52 | Blzut3 | Status | resolved => closed |
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