| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] |
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0000732 | Zandronum | [All Projects] Bug | public | 2012-03-28 10:08 | 2012-03-28 10:08 |
|
| Reporter | unknownna | |
| Assigned To | | |
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | confirmed | Resolution | open | |
| Platform | | OS | | OS Version | |
| Product Version | 98d | |
| Target Version | | Fixed in Version | | |
|
| Summary | 0000732: Active friendly monsters without targets make active sounds online |
| Description | It seems that friendly monsters that are active but without targets make active sounds online. |
| Steps To Reproduce | 1, Start a server with the example WAD loaded.
2. Connect a client to the server.
3. Join the game.
4. Fire your pistol to wake up the demon.
5. Push the switch. |
| Additional Information | The demon should only start to make active sounds once you push the switch since it will then begin to chase path nodes. |
|
| Attached Files | friendlymonster_snd_test_01.wad [^] (1,616 bytes) 2012-03-28 10:08 |
|