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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0000703 | Zandronum | [All Projects] Suggestion | public | 2012-03-10 23:46 | 2014-06-11 21:30 | ||||||||
| Reporter | Hisymak | ||||||||||||
| Assigned To | |||||||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||||||
| Status | feedback | Resolution | open | ||||||||||
| Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||||||
| Product Version | 98d | ||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0000703: Your weapon won't switch to highest-ranked weapon after respawn | ||||||||||||
| Description | I am playing some invasion or cooperative. I am using some weapon. After I die and respawn, my weapon automatically switch to some "highest-ranked" weapon. Example: I have all weapons and I am using rocket launcher. I die and respawn and my weapon changes to plasma gun. But I want to use SAME weapon as I was using before death, that means I want still to use rocket launcher. Can you add some setting that will enable this behavior? | ||||||||||||
| Additional Information | It is very annoying, because always when I die I MUST manually change weapon to the one I want. It's even more annoying when playing rocket jumping, when I die I must ALWAYS change from pistol to rocket launcher (which is probably less ranked weapon than pistol). I asked on skulltag forum and they said that the behavoir is hard-coded. | ||||||||||||
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Notes |
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Hisymak (reporter) 2012-04-27 19:06 |
Suggestion reported also on Zdoom forum: 'http://forum.zdoom.org/viewtopic.php?f=4&t=32686 [^]' |
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Watermelon (developer) 2014-06-11 21:30 |
Still occur in 2.0 with AO's patch? |
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Issue History |
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| Date Modified | Username | Field | Change |
| 2012-03-10 23:46 | Hisymak | New Issue | |
| 2012-03-29 16:11 | unknownna | Relationship added | related to 0000355 |
| 2012-04-27 19:06 | Hisymak | Note Added: 0003473 | |
| 2014-06-11 21:30 | Watermelon | Note Added: 0009107 | |
| 2014-06-11 21:30 | Watermelon | Status | new => feedback |
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