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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000686 | Zandronum | [All Projects] Bug | public | 2012-02-26 18:22 | 2014-06-11 16:26 | ||||
Reporter | Twister1134 | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | suspended | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000686: Waggling 3D floor bug | ||||||||
Description | 3D floors with waggle effects jitter certain actor sprites when sprite clipping is on. | ||||||||
Attached Files | |||||||||
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TIHan (reporter) 2012-02-26 19:57 |
Do you have an example wad? |
Watermelon (developer) 2014-06-11 16:26 |
Repost or PM since this is quite old and not responded to. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2012-02-26 18:22 | Twister1134 | New Issue | |
2012-02-26 19:57 | TIHan | Note Added: 0002690 | |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2014-06-11 16:26 | Watermelon | Note Added: 0009077 | |
2014-06-11 16:26 | Watermelon | Status | new => closed |
2014-06-11 16:26 | Watermelon | Resolution | open => suspended |
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