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IDProjectCategoryView StatusDate SubmittedLast Update
0000066Zandronum[All Projects] Bugpublic2010-09-27 17:542018-09-30 20:09
Reporterunknownna 
Assigned ToTorr Samaho 
PrioritylowSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version98c 
Target VersionFixed in Version1.0 
Summary0000066: save/load game issues
DescriptionThe save game menu/console save should be disabled if the current game is on a server. The load game menu is disabled, but the others aren't.

I noticed that if you manually disconnect from a server through the console, then load a saved game, the sound system will bug up and repeat one sound all the time. All other sounds are voided. In the console, it says: "unknown object (0) in archive". It stays like that until you close Skulltag. If you then close Skulltag, it'll freeze.

Also, if the game was in an emulated multiplayer state before loading a saved game, the loaded game will also become an emulated multiplayer game, even though the saved game originally wasn't.

On a side note, what's the difference between 'netgame' and 'multiplayer'? Both seem to enable multiplayer emulation.
Attached Fileszip file icon CrashReport.zip [^] (22,351 bytes) 2010-10-04 22:18

- Relationships

-  Notes
User avatar (0000252)
Torr Samaho (administrator)
2010-10-03 17:10

FYI, 'netgame' and 'multiplayer' do exactly the same. We keep both for legacy reasons.
User avatar (0000254)
Torr Samaho (administrator)
2010-10-03 17:23

This should disable saving in multiplayer and fix the loading after disconnect issue.
User avatar (0000260)
unknownna (updater)
2010-10-04 01:01

Yes, the menus are disabled and the freeze when loading after a disconnect is gone.

But it seems to have a typo or something:
"You can't do load while in a net game!"
vs
"You can't save while in a net game!"

And IMHO, the messages displayed when trying to save/load through the console should be synchronized with the messages displayed when trying to save through the menus.

I noticed another thing. If you type "save test" in the console, the next command/character you enter won't be on a new line, but next to the former message.

If offline, the multiplayer emulation passes on to the loaded game even though the saved game originally wasn't in an multiplayer emulation. This doesn't happen when you disconnect, then load, though.
User avatar (0000262)
Torr Samaho (administrator)
2010-10-04 18:36

The message is not a typo, the load message comes from ZDoom and I keep it like it is for consistency reasons. I don't like the "do" in there though and intentionally didn't include it in the Skulltag specific save message.

Having the messages not synchronized is also what ZDoom does here. The reason probably is that strings in the menus are externalized to the LANGUAGE lump and include the "press a key" part which doesn't make sense in the console message.

Regarding "save test", how does it behave in GZDoom 323?
User avatar (0000272)
unknownna (updater)
2010-10-04 22:13
edited on: 2010-10-04 22:19

Seems to work properly there. It works properly offline, both in GZDoom and Skulltag. It's when you try to save the game online and get the "You cannot save the game in multiplayer." warning message. The next line will be next to the warning message.

I agree with the idea of having the messages synchronized with (G)ZDoom for consistency, though.

EDIT:

BTW, I managed to make r2967 crash. Every time I quit Skulltag from an online game, Skulltag yields a fatal error. But I don't know what causes it.

User avatar (0000275)
Torr Samaho (administrator)
2010-10-05 20:03

I added the missing new line at the end of the error messages.

You can disregard the crashes in 2967, I already fixed them in 2969.
User avatar (0000979)
Torr Samaho (administrator)
2011-02-06 17:28

Small recap: The only things that still needs to be fixed is the following, right?

> Also, if the game was in an emulated multiplayer state before loading a saved game, the loaded game will also become an emulated multiplayer game, even though the saved game originally wasn't.
User avatar (0000981)
unknownna (updater)
2011-02-06 17:42
edited on: 2011-02-06 17:43

Yes, you're right.

User avatar (0000991)
Torr Samaho (administrator)
2011-02-06 22:30

Ok, this should take care of the this for newly created save games.
User avatar (0001005)
unknownna (updater)
2011-02-07 07:33

Yes, it took care of it. Saved games now retain their original state, emulated or not.

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- Issue History
Date Modified Username Field Change
2010-09-27 17:54 unknownna New Issue
2010-10-03 17:10 Torr Samaho Note Added: 0000252
2010-10-03 17:23 Torr Samaho Note Added: 0000254
2010-10-03 17:23 Torr Samaho Assigned To => Torr Samaho
2010-10-03 17:23 Torr Samaho Status new => feedback
2010-10-04 01:01 unknownna Note Added: 0000260
2010-10-04 01:01 unknownna Status feedback => assigned
2010-10-04 18:36 Torr Samaho Note Added: 0000262
2010-10-04 18:36 Torr Samaho Status assigned => feedback
2010-10-04 22:13 unknownna Note Added: 0000272
2010-10-04 22:13 unknownna Status feedback => assigned
2010-10-04 22:18 unknownna File Added: CrashReport.zip
2010-10-04 22:19 unknownna Note Edited: 0000272 View Revisions
2010-10-05 20:03 Torr Samaho Note Added: 0000275
2011-02-06 17:28 Torr Samaho Note Added: 0000979
2011-02-06 17:28 Torr Samaho Assigned To Torr Samaho =>
2011-02-06 17:28 Torr Samaho Status assigned => feedback
2011-02-06 17:42 unknownna Note Added: 0000981
2011-02-06 17:42 unknownna Status feedback => new
2011-02-06 17:43 unknownna Note Edited: 0000981 View Revisions
2011-02-06 22:30 Torr Samaho Note Added: 0000991
2011-02-06 23:36 Torr Samaho Assigned To => Torr Samaho
2011-02-06 23:36 Torr Samaho Status new => feedback
2011-02-07 07:33 unknownna Note Added: 0001005
2011-02-07 07:33 unknownna Status feedback => assigned
2011-02-07 11:47 Torr Samaho Status assigned => resolved
2011-02-07 11:47 Torr Samaho Fixed in Version => 1.0
2011-02-07 11:47 Torr Samaho Resolution open => fixed
2012-06-09 13:22 Torr Samaho Category General => Bug
2018-09-30 20:09 Blzut3 Status resolved => closed






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