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IDProjectCategoryView StatusDate SubmittedLast Update
0000579Zandronum[All Projects] Bugpublic2011-09-12 19:162018-09-30 22:49
ReporterBorg 
Assigned ToTorr Samaho 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionno change required 
PlatformOSOS Version
Product Version98d 
Target VersionFixed in Version 
Summary0000579: ACS_ExecuteAlways run clientside scripts multiple times
DescriptionACS_ExecuteAlways run clientside scripts multiple times.
I've made small HUD that is started off from ENTER script.
I start clientside script via
ACS_ExecuteAlways(id,0)

When other player joins the server, I have more clientside HUD scripts running.
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-  Notes
User avatar (0002155)
kgsws (reporter)
2011-09-14 12:18
edited on: 2011-09-14 12:22

This is how it is supposed to work. I mean, you are executig script always, so it will be always executed. Clientside scripts are not only for activator side, they are activated on all clients.

I think this will be usefull:'http://skulltag.net/tracker/view.php?id=366 [^]'

User avatar (0002156)
Borg (reporter)
2011-09-14 16:36

Hmm. Okey, you might be correct with this one then.
But having ENTER clientside script being activated on
all clients as well is wrong I think. At least from
my logic..

Still, it would be nice to have something like MyPlayerNumber()
in ACS, so at least I can kill wrong scripts on the begining.
User avatar (0002157)
kgsws (reporter)
2011-09-14 18:05

It would be much better to have one-client script type. It will activate only on activators side and nobody else. Less trafic, no hacks.
User avatar (0002395)
Torr Samaho (administrator)
2012-01-14 21:53

That's how CLIENTSIDE scripts are supposed to work, thus I'm closing this. If you want the scripts only to be executed on the activator's machine without any workaround, support kgsws' suggestion.

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- Issue History
Date Modified Username Field Change
2011-09-12 19:16 Borg New Issue
2011-09-14 12:18 kgsws Note Added: 0002155
2011-09-14 12:22 kgsws Note Edited: 0002155 View Revisions
2011-09-14 16:36 Borg Note Added: 0002156
2011-09-14 18:05 kgsws Note Added: 0002157
2012-01-14 21:53 Torr Samaho Note Added: 0002395
2012-01-14 21:53 Torr Samaho Status new => resolved
2012-01-14 21:53 Torr Samaho Resolution open => no change required
2012-01-14 21:53 Torr Samaho Assigned To => Torr Samaho
2012-06-09 13:22 Torr Samaho Category General => Bug
2018-09-30 22:49 Blzut3 Status resolved => closed






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