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IDProjectCategoryView StatusDate SubmittedLast Update
0000552Zandronum[All Projects] Suggestionpublic2011-08-06 22:472018-09-30 20:21
ReporterFrits 
Assigned ToTorr Samaho 
PrioritylowSeverityfeatureReproducibilityN/A
StatusclosedResolutionfixed 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version 
Target Version1.1Fixed in Version1.1 
Summary0000552: Teamchat for spectators
DescriptionThis would come in very handy in lots of situations. Allowing spectators to chat discretly amongst eachother in privates or scrims. Discussing about a hacker without scaring him off.
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-  Notes
User avatar (0002079)
kgsws (reporter)
2011-08-08 14:59

Very easy and usefull.
User avatar (0002085)
Decay (reporter)
2011-08-09 00:09

Not really useful, and super pointless. Plus, you shouldn't be discussing who you perceive as "hackers" publicly anyway.
User avatar (0002090)
Frits (reporter)
2011-08-09 20:04

Most games (quake, tf, cs, ut etc) have this feature. It's not pointless having a chat without disturbing the people that are playing.
User avatar (0002092)
Torr Samaho (administrator)
2011-08-09 23:27

I like the idea. If you can gather some more supporters for this, I'll likely implement it.
User avatar (0002094)
unknownna (updater)
2011-08-09 23:33

Dead team spectators in TLMS will still talk to their teammates, right?
User avatar (0002098)
Frits (reporter)
2011-08-10 11:58

When you die in TLMS you're not a true spectator just a dead player. IIRC you can use teamchat when your dead and the command for blocking spectator chat isn't set to true. However this shouldn't be confused with spectator teamchat. The latter is talking amongst true spectators, the first one is just normal teamchat as we know it now.
User avatar (0002125)
cq75 (reporter)
2011-08-15 01:09

This is a good idea, I have seen this in other games and it makes team play much more interesting because you can tell your teammates something important about the game without revealing a weakness to the other team.
User avatar (0002250)
Evo (reporter)
2011-10-16 12:46

This is in a few games I play and is a handy feature, so has my support.
User avatar (0002255)
Dusk (developer)
2011-10-17 01:24

Yes.
User avatar (0004416)
Nati46 (reporter)
2012-08-20 17:09

Indeed important - however I think that instead, there should be a CVAR which can enable or disable spectator chat in team games - so that those who are playing can block it to filter out unnecessary spectator chat, but on the other hand, allow it when picking people in private CTF for example or plainly chatting around.
User avatar (0004417)
Qent (updater)
2012-08-21 03:53

Nati, I think that should be a separate feature because it's doing quite a different thing: allowing players to mute spectator chat vs. allowing spectators to talk without players' hearing.
User avatar (0004421)
Tosen (reporter)
2012-08-22 23:46

Supported, especially for the people who don't have teamspeak/ microphones
User avatar (0004422)
Wartorn (reporter)
2012-08-23 05:48

Let's make it happen doc. A change like this would be great.
User avatar (0004426)
ZzZombo (reporter)
2012-08-24 04:52

12 supporters, no opposers -- Torr, your move!
User avatar (0004475)
Torr Samaho (administrator)
2012-08-26 20:35

Alright, let's make this happen :).

So let's talk about how exactly you would like this to work. Should say_team just behave as if there was a "spectator team"? And what should happen in game modes without teams?
User avatar (0004481)
Neewbie (reporter)
2012-08-27 00:37
edited on: 2012-08-27 00:38

Dead spectator should be still able to talk to their team so IMO this should be a new key bind

User avatar (0004482)
Qent (updater)
2012-08-27 03:33
edited on: 2012-08-27 13:55

Dead players (in TLMS) cannot say_team, and I don't think they should. They should be counted among the "spectator team" IMHO. But they should still hear team chat both from their team and the spectator team.

User avatar (0004483)
Frits (reporter)
2012-08-27 11:39
edited on: 2012-08-27 13:51

I think we should go with the Quake/TF2 approach.

The teamchat button in both games does the following:
True spectators amongst themselves, not even dead players can hear them.
Dead players amongst their team or only amongst their dead team mates if it's LMS.(Sometimes spectator chat is not disabled in lms, I forgot the cvar though) Right now you can't even teamchat to your dead allies when you're dead in LMS.


This is a bit different than Qents idea. Spectators need to use normal chat to communicate to dead players (And vica versa). Because technically they are a different team.

This way you don't need an additional chat button and it's similar to most games.

User avatar (0004484)
Qent (updater)
2012-08-27 14:01

"Dead men tell no tales," so if teammates are dead they shouldn't be talking to their team in secret. Likewise, if they're already dead, then spectators have nothing to keep secret from them, or they from dead players of another team.
User avatar (0004485)
Frits (reporter)
2012-08-27 14:05
edited on: 2012-08-27 14:11

I agree but what I ment is that dead teammates should be able to discuss in things in private. But their alive teammates won't hear anything.
Unless that flag: spectators/dead can talk to living players is true.

User avatar (0005840)
Torr Samaho (administrator)
2013-01-27 13:57

Alright, to get this going, I made say_team consider true spectators, i.e. non-dead spectators, to be a team in game modes with teams. Please test if this works as intended.
User avatar (0005890)
bluewizard (reporter)
2013-01-31 06:44

Ok so, it ONLY works on team-based gamemodes. However it does not work in duels, lms, etc. If the point of this is to catch cheaters, then having this working in all game modes is necessary.
User avatar (0006145)
Watermelon (developer)
2013-03-20 04:12

For this to be resolved, are we integrating Bluewizard's post or not?
User avatar (0006166)
Torr Samaho (administrator)
2013-03-24 13:34

I'd say for 1.1 the current implementation is sufficient (as long as it works as intended). If the testing is successful, we can mark this as confirmed and use 2.0 as new target version for the non-team gamemode support.
User avatar (0006265)
Arco (updater)
2013-04-07 09:51

Works perfectly on Team-based gamemodes.

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: Frits Devon carpathia Tux Qent Konar6 Klofkac Tosen Wartorn Balrog ZzZombo Watermelon katZune Neewbie DartPower unknownna bluewizard Ivan DevilHunter President People
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2011-08-06 22:47 Frits New Issue
2011-08-08 14:59 kgsws Note Added: 0002079
2011-08-09 00:09 Decay Note Added: 0002085
2011-08-09 20:04 Frits Note Added: 0002090
2011-08-09 23:27 Torr Samaho Note Added: 0002092
2011-08-09 23:33 unknownna Note Added: 0002094
2011-08-09 23:35 unknownna Status new => acknowledged
2011-08-10 11:58 Frits Note Added: 0002098
2011-08-15 01:09 cq75 Note Added: 0002125
2011-09-19 15:15 Devon Note Added: 0002175
2011-10-11 19:52 Devon Note Edited: 0002175 View Revisions
2011-10-16 12:46 Evo Note Added: 0002250
2011-10-17 01:24 Dusk Note Added: 0002255
2012-06-19 19:44 Devon Note Deleted: 0002175
2012-08-20 17:09 Nati46 Note Added: 0004416
2012-08-21 03:53 Qent Note Added: 0004417
2012-08-22 23:46 Tosen Note Added: 0004421
2012-08-23 05:48 Wartorn Note Added: 0004422
2012-08-24 04:52 ZzZombo Note Added: 0004426
2012-08-26 20:35 Torr Samaho Note Added: 0004475
2012-08-27 00:37 Neewbie Note Added: 0004481
2012-08-27 00:38 Neewbie Note Edited: 0004481 View Revisions
2012-08-27 03:33 Qent Note Added: 0004482
2012-08-27 03:35 Qent Note Edited: 0004482 View Revisions
2012-08-27 11:39 Frits Note Added: 0004483
2012-08-27 11:39 Frits Note Edited: 0004483 View Revisions
2012-08-27 11:43 Frits Note Edited: 0004483 View Revisions
2012-08-27 11:45 Frits Note Edited: 0004483 View Revisions
2012-08-27 13:51 Frits Note Edited: 0004483 View Revisions
2012-08-27 13:55 Qent Note Edited: 0004482 View Revisions
2012-08-27 14:01 Qent Note Added: 0004484
2012-08-27 14:05 Frits Note Added: 0004485
2012-08-27 14:06 Frits Note Edited: 0004485 View Revisions
2012-08-27 14:10 Frits Note Edited: 0004485 View Revisions
2012-08-27 14:11 Frits Note Edited: 0004485 View Revisions
2013-01-27 13:52 Torr Samaho Assigned To => Torr Samaho
2013-01-27 13:52 Torr Samaho Status acknowledged => assigned
2013-01-27 13:57 Torr Samaho Note Added: 0005840
2013-01-27 13:59 Torr Samaho Status assigned => needs testing
2013-01-27 13:59 Torr Samaho Target Version => 1.1
2013-01-31 06:44 bluewizard Note Added: 0005890
2013-03-20 04:12 Watermelon Note Added: 0006145
2013-03-24 13:34 Torr Samaho Note Added: 0006166
2013-04-07 09:51 Arco Note Added: 0006265
2013-04-07 11:49 Dusk Status needs testing => resolved
2013-04-07 11:49 Dusk Fixed in Version => 1.1
2013-04-07 11:49 Dusk Resolution open => fixed
2018-09-30 20:21 Blzut3 Status resolved => closed






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