Zandronum Chat on our Discord Server Get the latest version: 3.0
Source Code

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0000545Zandronum[All Projects] Bugpublic2011-08-02 06:032011-08-02 06:06
Reporterunknownna 
Assigned To 
PrioritynormalSeveritytrivialReproducibilityalways
StatusconfirmedResolutionopen 
PlatformOSOS Version
Product Version1.0 
Target VersionFixed in Version 
Summary0000545: Client thinks that bots are using the wrong weapons after they respawn in COOP if sv_coop_lose* is 0
DescriptionYour client thinks that bots are using the pistol after they respawn.
Steps To Reproduce1. Start a COOP server (Doom 2: MAP01) with sv_nomonsters and teamdamage set to 1.
2. Connect a client to the server.
3. Join the game.
4. "addbot" in the server console.
5. Let the bot pick up some weapons.
6. Kill the bot.
7. When the bot has respawned, "spynext" in the console.
8. "spectate" in the console. The correct weapon will be displayed.
Attached Files

- Relationships
related to 0000515confirmed Coop spy/info & Weapon.PreferredSkin desync in AOW2 with bots 

-  Notes
There are no notes attached to this issue.

Issue Community Support
Only registered users can voice their support. Click here to register, or here to log in.
Supporters: No one explicitly supports this issue yet.
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2011-08-02 06:03 unknownna New Issue
2011-08-02 06:04 unknownna Relationship added related to 0000515
2011-08-02 06:06 unknownna Status new => confirmed
2012-06-09 13:22 Torr Samaho Category General => Bug






Questions or other issues? Contact Us.

Links


Copyright © 2000 - 2021 MantisBT Team
Powered by Mantis Bugtracker