Anonymous | Login | Signup for a new account | 2025-07-28 03:25 UTC | ![]() |
My View | View Issues | Change Log | Roadmap | Zandronum Issue Support Ranking | Rules | My Account |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000542 | Zandronum | [All Projects] Suggestion | public | 2011-07-31 10:32 | 2012-03-11 17:47 | ||||
Reporter | TIHan | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||
Status | closed | Resolution | denied | ||||||
Platform | OS | OS Version | |||||||
Product Version | 98d | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000542: WeaponDamageFactor CVAR | ||||||||
Description | This is very similar to damagefactor, except it applies to players dealing damage to monsters. Here is the main code:'http://pastebin.com/s4ccGspa [^]' Here is where it is used (in 97c2):'http://pastebin.com/97NLU9y6 [^]' (check the very bottom) | ||||||||
Attached Files | |||||||||
![]() |
|
TIHan (reporter) 2012-03-11 03:07 |
Cancel this suggestion please. Reason why as we do not need to dynamically alter the game like this. |
Torr Samaho (administrator) 2012-03-11 17:47 |
Closed on request. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
![]() |
|||
Date Modified | Username | Field | Change |
2011-07-31 10:32 | TIHan | New Issue | |
2012-03-11 03:07 | TIHan | Note Added: 0002781 | |
2012-03-11 17:47 | Torr Samaho | Note Added: 0002788 | |
2012-03-11 17:47 | Torr Samaho | Status | new => closed |
2012-03-11 17:47 | Torr Samaho | Resolution | open => denied |
Copyright © 2000 - 2025 MantisBT Team |