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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0000542 | Zandronum | [All Projects] Suggestion | public | 2011-07-31 10:32 | 2012-03-11 17:47 | ||||
| Reporter | TIHan | ||||||||
| Assigned To | |||||||||
| Priority | normal | Severity | feature | Reproducibility | N/A | ||||
| Status | closed | Resolution | denied | ||||||
| Platform | OS | OS Version | |||||||
| Product Version | 98d | ||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0000542: WeaponDamageFactor CVAR | ||||||||
| Description | This is very similar to damagefactor, except it applies to players dealing damage to monsters. Here is the main code:'http://pastebin.com/s4ccGspa [^]' Here is where it is used (in 97c2):'http://pastebin.com/97NLU9y6 [^]' (check the very bottom) | ||||||||
| Attached Files | |||||||||
Notes |
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TIHan (reporter) 2012-03-11 03:07 |
Cancel this suggestion please. Reason why as we do not need to dynamically alter the game like this. |
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Torr Samaho (administrator) 2012-03-11 17:47 |
Closed on request. |
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This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2011-07-31 10:32 | TIHan | New Issue | |
| 2012-03-11 03:07 | TIHan | Note Added: 0002781 | |
| 2012-03-11 17:47 | Torr Samaho | Note Added: 0002788 | |
| 2012-03-11 17:47 | Torr Samaho | Status | new => closed |
| 2012-03-11 17:47 | Torr Samaho | Resolution | open => denied |
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