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| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0004592 | Zandronum | [All Projects] Bug | public | 2026-02-27 06:24 | 2026-02-27 06:24 |
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| Reporter | Extended-Tangent | |
| Assigned To | | |
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | new | Resolution | open | |
| Platform | Windows 11 | OS | | OS Version | |
| Product Version | | |
| Target Version | | Fixed in Version | | |
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| Summary | 0004592: Winner and loser music do not play in non-deathmatch modes |
| Description | The check to see if Skulltag's intermission screens are available do not take into account whether or not you are playing any other team game, like Capture the Flag. The function should probably be updated to follow CAMPAIGN_DidPlayerBeatMap's criteria.
'https://foss.heptapod.net/zandronum/zandronum-stable/-/blob/branch/default/src/wi_stuff.cpp#L450 [^]' |
| Steps To Reproduce | Play Capture the Flag on a map that has winner and loser themes. Note that they never play, even when losing. |
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| Attached Files | |
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