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| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0004587 | Zandronum | [All Projects] Bug | public | 2026-02-01 09:51 | 2026-02-01 09:51 |
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| Reporter | Extended-Tangent | |
| Assigned To | | |
| Priority | high | Severity | major | Reproducibility | always |
| Status | new | Resolution | open | |
| Platform | Windows | OS | | OS Version | 11 |
| Product Version | 3.2.1 | |
| Target Version | | Fixed in Version | | |
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| Summary | 0004587: A_Jump in Bounce state sometimes fails to trigger online |
| Description | In multiplayer only, clients seem to be unable to perform A_Jump consistently within a projectile's Bounce state. Servers can handle it just fine, leading to desyncs. |
| Steps To Reproduce | The PK3 provided replaces the plasma balls with a variant that bounce around. Test on a multiplayer server by firing it at a wall. |
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| Attached Files | BounceJump.pk3 [^] (691 bytes) 2026-02-01 09:51 |
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