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IDProjectCategoryView StatusDate SubmittedLast Update
0004587Zandronum[All Projects] Bugpublic2026-02-01 09:512026-02-01 09:51
ReporterExtended-Tangent 
Assigned To 
PriorityhighSeveritymajorReproducibilityalways
StatusnewResolutionopen 
PlatformWindowsOSOS Version11
Product Version3.2.1 
Target VersionFixed in Version 
Summary0004587: A_Jump in Bounce state sometimes fails to trigger online
DescriptionIn multiplayer only, clients seem to be unable to perform A_Jump consistently within a projectile's Bounce state. Servers can handle it just fine, leading to desyncs.
Steps To ReproduceThe PK3 provided replaces the plasma balls with a variant that bounce around. Test on a multiplayer server by firing it at a wall.
Attached Files? file icon BounceJump.pk3 [^] (691 bytes) 2026-02-01 09:51

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- Issue History
Date Modified Username Field Change
2026-02-01 09:51 Extended-Tangent New Issue
2026-02-01 09:51 Extended-Tangent File Added: BounceJump.pk3






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