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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0004552 | Zandronum | [All Projects] Suggestion | public | 2025-05-16 17:52 | 2025-05-16 17:52 | ||||||||
| Reporter | TDRR | ||||||||||||
| Assigned To | |||||||||||||
| Priority | normal | Severity | feature | Reproducibility | N/A | ||||||||
| Status | new | Resolution | open | ||||||||||
| Platform | OS | OS Version | |||||||||||
| Product Version | |||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0004552: Backport the remaining parameters for A_RailAttack and A_CustomRailgun | ||||||||||||
| Description | Samuzero15tlh doesn't have access to the tracker, so he asked if someone could forward his feature request. The request is to backport the remaining parameters for the A_RailAttack and A_CustomRailgun action functions. These are: * double spiraloffset: The angle from which the outer ring starts spiraling. * int limit: Sets the maximum number of actors to pierce through, if they are applicable for damaging. In addition to these 2 parameters, A_CustomRailgun has one exclusive to it: * double veleffect: Customizes the inaccuracy induced by a moving target. His use case was to make a hitscan that pierces a certain amount of actors, but the current options are overengineered / hacky ways to do it, and the cleanest way to handle limited piercing right now is to have a stacked hitscan on the same spot. However, that either deals heavy damage to the first target, or deals little damage to the last n-th actor because the other targets took most of the traces before dying. | ||||||||||||
| Attached Files | |||||||||||||
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| Supporters: | MameXLIII |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2025-05-16 17:52 | TDRR | New Issue | |
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