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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0004551 | Zandronum | [All Projects] Bug | public | 2025-05-11 08:59 | 2025-05-11 08:59 | ||||||||
Reporter | unknownna | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | crash | Reproducibility | have not tried | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0004551: [3.2] Complex Doom Invasion crash in later waves while in a mech (morphed) | ||||||||||||
Description | I recently joined a server with this mod loaded, and during one of the later waves, the client crashed. On a side note, this mod is almost unplayable on my old laptop from 2015 during the later waves when tons of monsters and projectiles are spawned on the map, so maybe that has something to do with it. The framerate dips to single frames every few seconds, give or take. | ||||||||||||
Additional Information | Here's a list of wads loaded from the crash: * skulltag_content-3.2-beta2.pk3 * complex-doom.v26a2_cdi_1.0d.pk3 * lca-v1.5.8_cdi_v1.0d.pk3 * complex-doom-invasion_1.0d3a.pk3 * complex-doom-song_1.0d.pk3 * hpbar-v21-cdi_2.0c.pk3 In addition to these announcers: * GeorgeExleyAnnouncer_v2.pk3 * Skulltag_98a_announcer_v2.pk3 * STAnnouncerPack.pk3 * ZanACG.pk3 * ZanGeneric.pk3 | ||||||||||||
Attached Files | ![]() | ||||||||||||
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Date Modified | Username | Field | Change |
2025-05-11 08:59 | unknownna | New Issue | |
2025-05-11 08:59 | unknownna | File Added: CrashReport.zip |
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