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IDProjectCategoryView StatusDate SubmittedLast Update
0000451Zandronum[All Projects] Bugpublic2011-05-17 17:132016-04-18 01:21
Reporterunknownna 
Assigned To 
PrioritynormalSeveritymajorReproducibilityrandom
StatusclosedResolutionunable to reproduce 
PlatformOSOS Version
Product Version1.0 
Target VersionFixed in Version 
Summary0000451: Duplicate hellstones on map
DescriptionI just noticed this while testing some TeamPossession with igpack11.wad online. Suddenly I saw a bot on the blue team carrying a hellstone. When the counter ended, the blue team was awarded a point.
Additional Informationmap : D2IG10
timelimit : 3
pointlimit : 1
sv_forcejoinpassword : 1
dmflags : 16388
dmflags2 : 0
dmflags3 : 0
compatflags : 0
compatflags2 : 0
bots : 3 (2 vs 2)
ping : 302 ms

I've seen this bug before, but I don't know how to reproduce it. And I don't know if it's specific to 98e. But I was using build 3241M.
Attached Filesjpg file icon Screenshot_Doom_20110517_183515.jpg [^] (60,310 bytes) 2011-05-17 17:23


jpg file icon Screenshot_Doom_20110517_183520.jpg [^] (65,572 bytes) 2011-05-17 17:23


zip file icon CrashReport_01.zip [^] (16,840 bytes) 2011-05-17 19:18
zip file icon CrashReport_02.zip [^] (17,018 bytes) 2011-05-17 19:19

- Relationships

-  Notes
User avatar (0001661)
unknownna (updater)
2011-05-17 19:17

I managed to crash 3241M. It happened when I used "rcon changemap d2ig10" during a win sequence.

Separate issue: If you use "changemap" during a win sequence, players might get stuck inside each other in the next map.
User avatar (0001667)
Torr Samaho (administrator)
2011-05-18 00:30

This hopefully fixes the crashes. If the fix works, the crashes were caused by the recent changes in the medal code.
User avatar (0001673)
unknownna (updater)
2011-05-18 01:26

I don't know how to reproduce the crashes, so hopefully your fix took care of them.
User avatar (0001682)
Torr Samaho (administrator)
2011-05-19 00:32

Regarding the duplicate hellstones: Unfortunately I can't do anything about this until we have at least a vague idea on when this happens.
User avatar (0001688)
kgsws (reporter)
2011-05-19 10:34

There might be another option, depends on when it duplicates, but spawned hellstone can check if there is another in map (or held by player), and if there is, do not spawn new one.
This could be used for terminator sphere too, few versions ago i saw dubplicate terminator sphere. (i don't know if it is fixed)
User avatar (0014730)
Ru5tK1ng (updater)
2016-04-18 01:21

Closed due to lack of feedback in over 4 years.

Issue Community Support
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- Issue History
Date Modified Username Field Change
2011-05-17 17:13 unknownna New Issue
2011-05-17 17:13 unknownna File Added: Screenshot_Doom_20110517_183515.png
2011-05-17 17:15 unknownna File Added: Screenshot_Doom_20110517_183520.png
2011-05-17 17:23 unknownna File Added: Screenshot_Doom_20110517_183515.jpg
2011-05-17 17:23 unknownna File Added: Screenshot_Doom_20110517_183520.jpg
2011-05-17 17:23 unknownna File Deleted: Screenshot_Doom_20110517_183515.png
2011-05-17 17:24 unknownna File Deleted: Screenshot_Doom_20110517_183520.png
2011-05-17 19:17 unknownna Note Added: 0001661
2011-05-17 19:18 unknownna File Added: CrashReport_01.zip
2011-05-17 19:19 unknownna File Added: CrashReport_02.zip
2011-05-18 00:30 Torr Samaho Note Added: 0001667
2011-05-18 01:26 unknownna Note Added: 0001673
2011-05-19 00:32 Torr Samaho Note Added: 0001682
2011-05-19 00:33 Torr Samaho Status new => feedback
2011-05-19 10:34 kgsws Note Added: 0001688
2012-06-09 13:22 Torr Samaho Category General => Bug
2016-04-18 01:21 Ru5tK1ng Note Added: 0014730
2016-04-18 01:21 Ru5tK1ng Status feedback => closed
2016-04-18 01:21 Ru5tK1ng Resolution open => unable to reproduce






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