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IDProjectCategoryView StatusDate SubmittedLast Update
0004407Zandronum[All Projects] Bugpublic2024-08-28 16:222024-08-28 16:22
Reporterunknownna 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityalways
StatusnewResolutionopen 
PlatformOSOS Version
Product Version3.1 
Target VersionFixed in Version 
Summary0004407: LocalAmbientSound should not play for demo spectators, for IDL CTF-style demos
DescriptionFor certain map packs like the IDL CTF wads, that also emulate older ZDoom and ZDaemon versions, they use wads like skullspree4a.wad that mimic the spree system of ZDaemon. The problem with watching demos of these wads is that the demo spectator is forced to listen to the local spree announcements for the demo recorder.
It should be made so that the demo spectator is free to observe the game more independently from the demo recorder's perspective. This would make it more fun for users to watch demos, especially CTF ones.
Steps To Reproduce1. zandronum -file localambientsound_demo_01.wad -playdemo localambientsound_demo_01.cld
2. Use "spectate" or "demo_spectatefreely" and notice how the spree sounds play at full volume for you as a spectator.
Additional InformationDemo recorded with 3.1.
Attached Files? file icon localambientsound_demo_01.wad [^] (43,045 bytes) 2024-08-28 16:22
? file icon localambientsound_demo_01.cld [^] (28,135 bytes) 2024-08-28 16:22

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- Issue History
Date Modified Username Field Change
2024-08-28 16:22 unknownna New Issue
2024-08-28 16:22 unknownna File Added: localambientsound_demo_01.wad
2024-08-28 16:22 unknownna File Added: localambientsound_demo_01.cld






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