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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0004333 | Zandronum | [All Projects] Bug | public | 2024-06-15 19:15 | 2024-06-15 19:15 | ||||||||
| Reporter | mifu | ||||||||||||
| Assigned To | |||||||||||||
| Priority | normal | Severity | crash | Reproducibility | always | ||||||||
| Status | new | Resolution | open | ||||||||||
| Platform | Linux | OS | Fedora | OS Version | 40 | ||||||||
| Product Version | 3.1 | ||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0004333: Crash after exiting the game on Fedora 40 (My ini file is also never saved) | ||||||||||||
| Description | After exiting the game, I get a crash when it does: *** Fatal Error *** Address not mapped to object (signal 11) Address: 0x7faa190d2db0 It also for some reason does not write to my ini file stored in ~/.config/zandronum which exists and is writable. This makes playing zandronum very annoying if I have to set up all my key bindings etc... every time I load the damn thing. | ||||||||||||
| Steps To Reproduce | On Fedora 40 all you need to do is load the game. Multiplayer or single player, does not matter. Then make a few changes to your settings, any settings then quit the game. I would expect no crash and my ini file updated but instead I get a crash and the discovery that my ini file was never updated. | ||||||||||||
| Additional Information | Ive tried this on both 3.1 and 3.2 and I even compiled my own build, it still happens. I even tried a suggestion from the support channel on discord to comment out line 137 in src/sdl/hardware.cpp and re-compile, which was. atterm (I_ShutdownGraphics); Doing this still gave me the crash | ||||||||||||
| Attached Files | |||||||||||||
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Issue History |
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| Date Modified | Username | Field | Change |
| 2024-06-15 19:15 | mifu | New Issue | |
| 2024-06-15 19:15 | mifu | File Added: zandronum-crash-06_15_2024-16_14_31.46891.log | |
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