Anonymous | Login | Signup for a new account | 2025-07-18 21:17 UTC | ![]() |
My View | View Issues | Change Log | Roadmap | Zandronum Issue Support Ranking | Rules | My Account |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0004001 | Zandronum | [All Projects] Suggestion | public | 2022-05-25 19:25 | 2022-05-25 19:46 | ||||||||
Reporter | Trillster | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | Microsoft Windows 11 | OS | OS Version | ||||||||||
Product Version | 3.1 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0004001: XF_HURTALLIES flag for A_Explode | ||||||||||||
Description | Currently, you can make an actor that explodes and will reward frags if an enemy runs into it but removes a frag if the source runs into it. But if an ally runs into this actor, it does nothing, and currently, there are not many elegant ways to solve this while still keeping the frag rewarding aspect of the actor. XF_HURTALLIES as an A_Explode flag would solve this and incur the same behavior as XF_HURTSOURCE, except for allies of the source player. Upon ally kill, it could trigger the same behavior as an ally telefrag where it can kill an ally player, but it would remove a frag from the source player and use one of the teamkill obits (OB_FRIENDLY1-4) | ||||||||||||
Attached Files | |||||||||||||
Only registered users can voice their support. Click here to register, or here to log in. | |
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
![]() |
|||
Date Modified | Username | Field | Change |
2022-05-25 19:25 | Trillster | New Issue | |
2022-05-25 19:46 | WaTaKiD | Category | Security => Suggestion |
Copyright © 2000 - 2025 MantisBT Team |