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IDProjectCategoryView StatusDate SubmittedLast Update
0003792Zandronum[All Projects] Bugpublic2020-05-28 22:402020-05-28 22:40
ReporterSoul 
Assigned To 
PriorityhighSeveritymajorReproducibilityrandom
StatusnewResolutionopen 
PlatformOSMicrosoft Windows 10OS Version
Product Version3.1-beta 
Target VersionFixed in Version 
Summary0003792: Incorrect hitscan behavior
DescriptionIt is possible to shoot at angles that should not be true in Vanilla settings where freelook is disabled. In the demo provided (see Additional Information), a player's Shotgun shot not only came out at a different angle from where the player's POV was when firing (typical desync behavior), missing the target completely when not supposed to, the pellets also somehow hit the floor instead of the wall in front of them. The player's target was on the same level as them, meaning vertical autoaim was not supposed to activate, and it was impossible for the target to be on the position the pellets hit as there is no lower floor in that spot.
Steps To ReproduceIt appears to be completely random, although it might be easier to reproduce when holding the Fire button upon respawning, assuming this is an extension of a desync bug.
Additional InformationTimestamp of this occurrence:
- Skip the demo to the Eyedea map;
- After the duel begins, immediately after my first death, as I respawn on a Shotgun, this happens.

Images:
Frame when I shoot -https://i.imgur.com/NDEx1uz.png [^]
Frame where the bullet puffs are visible to me -https://i.imgur.com/eTqi6WZ.png [^]
Where the pellets hit (spectator view) -https://i.imgur.com/7uDyoOB.png [^]
Attached Files7z file icon 2020.05.06_01.54.59_doom2.duel2020zf.newtextcolours_260pk3.cld.7z [^] (1,510,182 bytes) 2020-05-28 22:40

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- Issue History
Date Modified Username Field Change
2020-05-28 22:40 Soul New Issue
2020-05-28 22:40 Soul File Added: 2020.05.06_01.54.59_doom2.duel2020zf.newtextcolours_260pk3.cld.7z






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