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ID | Project | Category | View Status | Date Submitted | Last Update |
0003717 | Zandronum | [All Projects] Suggestion | public | 2019-09-26 18:30 | 2019-09-26 18:30 |
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Reporter | HiM | |
Assigned To | | |
Priority | normal | Severity | exploit | Reproducibility | always |
Status | new | Resolution | open | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 3.0 | |
Target Version | | Fixed in Version | | |
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Summary | 0003717: Player change PlayerClass too fast inheriting attributes of previous PlayerClass |
Description | Player who has joined certain PlayerClass and quickly joins another PlayerClass results in player with hybrid properties of both PlayerClasses.
For example. One PlayerClass can fly but not fire, another PlayerClass can not fly, but can fire. Fast joins results in flying player that can fire. |
Steps To Reproduce | Join server, join PlayerClass, fast join another PlayerClass. |
Additional Information | Perhaps, cooldown feature should be implemented like for 6 seconds to change to another PlayerClass during game. Not instant switch. Could be sv_ server flag with cooldown time, or just something built-in.
Similar solution already exists for weapons drop is limitation not to exploit fast drop/infinite drop of items to crash game. |
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Attached Files | |
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