Zandronum Chat @
Get the latest version: 3.0
Source Code

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0003717Zandronum[All Projects] Suggestionpublic2019-09-26 18:302019-09-26 18:30
Assigned To 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version3.0 
Target VersionFixed in Version 
Summary0003717: Player change PlayerClass too fast inheriting attributes of previous PlayerClass
DescriptionPlayer who has joined certain PlayerClass and quickly joins another PlayerClass results in player with hybrid properties of both PlayerClasses.

For example. One PlayerClass can fly but not fire, another PlayerClass can not fly, but can fire. Fast joins results in flying player that can fire.
Steps To ReproduceJoin server, join PlayerClass, fast join another PlayerClass.
Additional InformationPerhaps, cooldown feature should be implemented like for 6 seconds to change to another PlayerClass during game. Not instant switch. Could be sv_ server flag with cooldown time, or just something built-in.

Similar solution already exists for weapons drop is limitation not to exploit fast drop/infinite drop of items to crash game.
Attached Files

- Relationships

-  Notes
There are no notes attached to this issue.

Issue Community Support
Only registered users can voice their support. Click here to register, or here to log in.
Supporters: No one explicitly supports this issue yet.
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2019-09-26 18:30 HiM New Issue

Questions or other issues? Contact Us.


Copyright © 2000 - 2020 MantisBT Team
Powered by Mantis Bugtracker