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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0003658 | Zandronum | [All Projects] Bug | public | 2019-06-11 02:44 | 2019-10-26 00:36 | ||||||||
Reporter | jwaffe | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||||||
Product Version | 3.0 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0003658: The effects of a moving 3d floor are not completely reset when a survival match ends in some cases | ||||||||||||
Description | See attached wad and screenshots, In this test wad I made a solid 3d floor "donut" and made another swimmable 3d floor that completely surrounds the other 3d floor (including the inside of the donut). If you start a survival game on this map, and all players die, the water effects aren't reset properly. | ||||||||||||
Steps To Reproduce | 1) Start the game, type survival true then multiplayer in the console, then MAP MAP01 2) Wait for the survival countdown to end 3) Hit the switch, wait for the water to raise all of the way up 4) Type kill in console 5) Wait for the survival countdown to end again 6) the map will now have serious bugs, the sector under the donut is still swimmable, plus there are rendering issues on the solid 3d floor in OpenGL | ||||||||||||
Attached Files | ![]() | ||||||||||||
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Supporters: | Combinebobnt |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2019-06-11 02:44 | jwaffe | New Issue | |
2019-06-11 02:44 | jwaffe | File Added: BugReportFiles.zip |
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