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IDProjectCategoryView StatusDate SubmittedLast Update
0003572Zandronum[All Projects] Bugpublic2018-12-01 18:262018-12-01 18:26
ReporterFilystea 
Assigned To 
PriorityhighSeveritymajorReproducibilityalways
StatusnewResolutionopen 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0003572: broken velx probably
Descriptionlook
Steps To ReproduceAs I understand this code should..

RM50 C 1 A_ChangeVelocity( 10, 0, 2, CVF_RELATIVE )
// set actor calling function velocity on velx += 10.


RM50 C 1 A_ChangeVelocity( velx + 1, 0, 2, CVF_RELATIVE )
// Set actor calling function velocity on velx += velx + 10
// Instead of this used velocity is... guess whose? Player or target. Shit knows. Not the actor velx which in class this appears.
// How long was this function. And no one ever noticed.
// They were busy making monsters being able to shoot two missiles I guess.


I am happy to be mistaken and to say sorry if this turns out to be my mistake.

I might make example if someone will say I correctly understand what should the function do. Because MAYBE I do not know something. OBVIOUS.
Additional InformationVery frustrating when basic things work this way.
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- Issue History
Date Modified Username Field Change
2018-12-01 18:26 Filystea New Issue






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