|Anonymous | Login | Signup for a new account||2019-02-22 02:51 UTC|
|My View | View Issues | Change Log | Roadmap | Zandronum Issue Support Ranking | Rules | My Account|
|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0003572||Zandronum||[All Projects] Bug||public||2018-12-01 18:26||2018-12-01 18:26|
|Target Version||Fixed in Version|
|Summary||0003572: broken velx probably|
|Steps To Reproduce||As I understand this code should.. |
RM50 C 1 A_ChangeVelocity( 10, 0, 2, CVF_RELATIVE )
// set actor calling function velocity on velx += 10.
RM50 C 1 A_ChangeVelocity( velx + 1, 0, 2, CVF_RELATIVE )
// Set actor calling function velocity on velx += velx + 10
// Instead of this used velocity is... guess whose? Player or target. Shit knows. Not the actor velx which in class this appears.
// How long was this function. And no one ever noticed.
// They were busy making monsters being able to shoot two missiles I guess.
I am happy to be mistaken and to say sorry if this turns out to be my mistake.
I might make example if someone will say I correctly understand what should the function do. Because MAYBE I do not know something. OBVIOUS.
|Additional Information||Very frustrating when basic things work this way.|
|Only registered users can voice their support. Click here to register, or here to log in.|
|Supporters:||No one explicitly supports this issue yet.|
|Opponents:||No one explicitly opposes this issue yet.|
|2018-12-01 18:26||Filystea||New Issue|
Questions or other issues? Contact Us.
|Copyright © 2000 - 2019 MantisBT Team|