Zandronum Chat @ irc.zandronum.com
#zandronum
Get the latest version: 3.0
Source Code

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0003460Zandronum[All Projects] Suggestionpublic2018-08-23 15:012018-08-24 17:02
ReporterIvan 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformOSOS Version
Product Version3.0 
Target VersionFixed in Version 
Summary0003460: Clients should be aware of global variables that have values on their end (Reset on map exit)
DescriptionI remember in the past that clients are simply unaware of values of global variables. That's fine, I force clients to get their values from the server. However after having done so they shouldn't simply forget about the values. Find the example wad in attachments.

In my test case, clients simply forget about the values as soon as a map ends. This is evident in the Survival mode I tested on, but I'm pretty sure this happens in all game modes due to lack of clientside code.
Steps To Reproduce1. Make a server.
2. You'll be greeted with the messages saying the variable value is 0.
3. Type "puke 5" to console, this will change the variable's value to be 5.
4. Type "puke 6" to confirm that this change occured both on server and client side.
5. Exit the map.
6. When the same greeting message shows, server and client values disagree.
Attached Files? file icon globalvartest.pk3 [^] (940 bytes) 2018-08-23 15:01

- Relationships

-  Notes
There are no notes attached to this issue.

Issue Community Support
Only registered users can voice their support. Click here to register, or here to log in.
Supporters: Korshun
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2018-08-23 15:01 Ivan New Issue
2018-08-23 15:01 Ivan File Added: globalvartest.pk3






Questions or other issues? Contact Us.

Links


Copyright © 2000 - 2020 MantisBT Team
Powered by Mantis Bugtracker