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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0003227 | Zandronum | [All Projects] Suggestion | public | 2017-08-15 01:00 | 2024-03-01 07:26 | ||||||||
| Reporter | Catastrophe | ||||||||||||
| Assigned To | |||||||||||||
| Priority | normal | Severity | trivial | Reproducibility | N/A | ||||||||
| Status | confirmed | Resolution | backport later | ||||||||||
| Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||||||
| Product Version | 3.0-beta | ||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0003227: Backport weapon offsetting fix from gzdoom | ||||||||||||
| Description | This is needed to fix a visual error on my weapon pack the commit is here'https://github.com/coelckers/gzdoom/commit/6e6249f896d4beda1b172eb0234fe1e98561cf9d [^]' | ||||||||||||
| Attached Files | |||||||||||||
Notes |
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Ivan (reporter) 2017-08-17 13:37 |
What is this bug about exactly? Is it the one where your weapon is off center even if you use Offset(0, 32) after using some offsets prior? |
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Catastrophe (reporter) 2017-08-17 17:04 |
Yes. |
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| Supporters: | No one explicitly supports this issue yet. |
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Issue History |
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| Date Modified | Username | Field | Change |
| 2017-08-15 01:00 | Catastrophe | New Issue | |
| 2017-08-17 13:37 | Ivan | Note Added: 0018193 | |
| 2017-08-17 17:04 | Catastrophe | Note Added: 0018194 | |
| 2024-03-01 07:26 | Ru5tK1ng | Status | new => confirmed |
| 2024-03-01 07:26 | Ru5tK1ng | Resolution | open => backport later |
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