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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0003103||Zandronum||[All Projects] Bug||public||2017-04-28 17:52||2018-11-25 15:12|
|Target Version||Fixed in Version|
|Summary||0003103: Wound health probably broken|
|Description||This was happening in 2.1.2 and till newest beta. I ignored it since I thought I have some broken decorate code. Well today I decided to change it a bit and it's not decorate code bug it is zandro imho broken here.|
What seems to be happening is that you can't leave wound state unless you stop moving.
If you consider this is a bug ( maybe this is how it is supposed to work ) I will make you a wad example.
|Steps To Reproduce||I have in my mode this:|
Enter wound state below 40 hp and regenerate 1 health after some tics.
If i keep running I will heal to like for example 47 hp not 40. When I stop it seems I actually leave the wound state and than I stop healing.
Linux huenix 4.9.22 #1-NixOS SMP Wed Apr 12 10:41:42 UTC 2017 x86_64 GNU/Linux
|Attached Files||testw.pk3 [^] (1,215 bytes) 2017-04-30 07:23|
"This was happening in 2.1.2 and till newest beta. I ignore it since I thought I have some broken decorate code. Well today I decided to change it a bit and it is broken."
"This was happening in 2.1.2 and till newest beta. I ignored it since I thought I have some broken decorate code. Well today I decided to change it a bit and it's not decorate code bug it is zandro imho broken here."
Torr Samaho (administrator)
|Is this any different in GZDoom 1.8.6? If not, is it different in the latest GZDoom version?|
edited on: 2017-04-30 07:30
I uploaded example. Unfortunately i could not find linux binary of gzdoom 1.8.6. I can compile but it's not in the sources list. Pick one you are interested in
https://gzdoom.drdteam.org/archive/src/ [^] and I will compile it and test it.
Linux binary is not prefered since on nixos i need to refer to tricks to start such one. Tho it's not a problem. If you find 1.8.6 binary I will test on it.
Anyway example I uploaded did fail on newest gzdoom and newest zandronum compiled from source. ( downloaded yesterday so I woulds say fresh ).
There are two bugs that show up. One is new one.
You start with 20 hp and you do not enter wound state you enter it after you get hit. So You won't start regenerating until hit. Secondly to leave wound state you need to stop moving. Else you will keep regenerating.
In my example you get one hp per wound state loop. I would expect to leave the state after reached enought hp.
Doesn't this do what you need? The link is present in the Rules page.
Got it thx.
Checked now on gzdoom 1.8.6 the wound state seem to not work in sens it's not even entered. Like it is not existing,
|This still does not work.|
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|Supporters:||No one explicitly supports this issue yet.|
|Opponents:||No one explicitly opposes this issue yet.|
|2017-04-28 17:52||Filystea||New Issue|
|2017-04-28 17:54||Filystea||Note Added: 0017386|
|2017-04-29 10:43||Torr Samaho||Product Version||=> 2.1|
|2017-04-29 10:43||Torr Samaho||Description Updated||View Revisions|
|2017-04-29 10:44||Torr Samaho||Note Added: 0017396|
|2017-04-29 10:44||Torr Samaho||Status||new => feedback|
|2017-04-30 07:23||Filystea||File Added: testw.pk3|
|2017-04-30 07:30||Filystea||Note Added: 0017434|
|2017-04-30 07:30||Filystea||Status||feedback => new|
|2017-04-30 07:30||Filystea||Note Edited: 0017434||View Revisions|
|2017-04-30 20:22||Edward-san||Note Added: 0017471|
|2017-04-30 23:53||Filystea||Note Added: 0017476|
|2018-11-25 15:12||Filystea||Note Added: 0020185|
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