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IDProjectCategoryView StatusDate SubmittedLast Update
0003027Zandronum[All Projects] Bugpublic2017-03-01 04:172017-03-02 21:48
Reporterjdagenet 
Assigned To 
PriorityimmediateSeveritymajorReproducibilityalways
StatusclosedResolutioninvalid 
PlatformMicrosoftOSWindowsOS Version10
Product Version3.0-beta 
Target VersionFixed in Version 
Summary0003027: RandomSpawners do not work online
DescriptionTitle says it all.
Steps To ReproduceHost an online server with the wad I've attached and summon "BonusCluster" -- nothing will happen.

Try it out offline and you'll see it works as intended.
Additional InformationSupposedly this has been broken for a long time, though I'm surprised it has gone unnoticed for so long.
Attached Files? file icon randomspawnerexample.wad [^] (371 bytes) 2017-03-01 04:17

- Relationships

-  Notes
User avatar (0016922)
Ivan (reporter)
2017-03-01 23:14

You are trying to spawn items that can affect the server from a clientside actor...
User avatar (0016924)
Torr Samaho (administrator)
2017-03-02 19:51

Ivan is right. You are incorrectly using CLIENTSIDEONLY. Since BonusCluster is CLIENTSIDEONLY, the server will not spawn RandomBonusCluster and the client is now allowed to spawn HealthBonus or ArmorBonus:

+ - Added new DECORATE actor flag CLIENTSIDEONLY. The server doesn't spawn such actors, the clients spawn them on their own. Therefore, they never should need any network bandwidth. Only use it on actors that don't affect the game in any way (visuals aside) and only use it, if you know what you are doing! [Torr Samaho]

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- Issue History
Date Modified Username Field Change
2017-03-01 04:17 jdagenet New Issue
2017-03-01 04:17 jdagenet File Added: randomspawnerexample.wad
2017-03-01 23:14 Ivan Note Added: 0016922
2017-03-02 19:51 Torr Samaho Note Added: 0016924
2017-03-02 21:48 Dusk Status new => closed
2017-03-02 21:48 Dusk Resolution open => invalid






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