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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002962 | Zandronum | [All Projects] Bug | public | 2016-12-17 02:12 | 2016-12-17 02:29 | ||||
Reporter | FranckyFox2468 | ||||||||
Assigned To | |||||||||
Priority | high | Severity | crash | Reproducibility | always | ||||
Status | closed | Resolution | duplicate | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 3.0-beta | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0002962: Game crashes when bots uses a teleport that is done via an "Actor hits floor" thing | ||||||||
Description | If a bot uses a teleporter that is done via an "actor hits floor" thing in a map editor, the game crashes. This issues was discovered after i was testing a multiplayer map in which i made a teleporter that was beneath a 3d floor. Issue happens whenever a bot tries to use it. | ||||||||
Additional Information | Just warning in advance, i am not sharing the wad in question cause its a secret project i still intend to hold back to the public, but the issue is getting annoying very quickly. | ||||||||
Attached Files | |||||||||
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FranckyFox2468 (reporter) 2016-12-17 02:27 edited on: 2016-12-17 02:27 |
Just about the additional info, my point is not to start an argument. It's not because i don't want to share my work yet that i am not willing to try to help by providing a bug i found. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2016-12-17 02:12 | FranckyFox2468 | New Issue | |
2016-12-17 02:27 | FranckyFox2468 | Note Added: 0016514 | |
2016-12-17 02:27 | FranckyFox2468 | Note Edited: 0016514 | View Revisions |
2016-12-17 02:29 | WaTaKiD | Relationship added | duplicate of 0001985 |
2016-12-17 02:29 | WaTaKiD | Status | new => closed |
2016-12-17 02:29 | WaTaKiD | Resolution | open => duplicate |
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